Ambient music experience in real and virtual worlds using audio similarity

J. Frank, T. Lidy, Ewald Peiszer, Ronald Genswaider, A. Rauber
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引用次数: 12

Abstract

Sound and, specifically, music is a medium that is used for a wide range of purposes in different situations in very different ways. Ways for music selection and consumption may range from completely passive, almost unnoticed perception of background sound environments to the very specific selection of a particular recording of a piece of music with a specific orchestra and conductor on a certain event. Different systems and interfaces exist for the broad range of needs in music consumption. Locating a particular recording is well supported by traditional search interfaces via metadata. Other interfaces support the creation of playlists via artist or album selection, up to more artistic installation of sound environments that users can navigate through. In this paper we will present a set of systems that support the creation of as well as the navigation in musical spaces, both in the real world as well as in virtual environments. We show some common principles and point out further directions for a more direct coupling of the various spaces and interaction methods.
使用音频相似性在真实和虚拟世界中体验环境音乐
声音,特别是音乐是一种媒介,可以在不同的情况下以不同的方式用于各种目的。音乐选择和消费的方式可能是完全被动的,几乎不被注意到的背景声音环境的感知,也可能是在特定事件中与特定管弦乐队和指挥家一起选择特定音乐片段的特定录音。不同的系统和接口存在于音乐消费的广泛需求中。传统的搜索接口通过元数据很好地支持定位特定的记录。其他界面支持通过艺术家或专辑选择创建播放列表,以及用户可以浏览的更具艺术性的声音环境安装。在这篇论文中,我们将呈现一组支持在现实世界和虚拟环境中创建和导航音乐空间的系统。我们展示了一些共同的原则,并指出了更直接地耦合各种空间和交互方法的进一步方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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