按需创造环境多媒体体验:机遇、挑战和研究模式

N. Sharda
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引用次数: 3

摘要

本文介绍了创建环境多媒体按需体验(EXoD)所需的基本理论和模型,它可以定义为无论何时何地都能获得所需体验的能力。用户体验(UX)与讲故事密切相关,故事的叙述对用户情感有重大影响,这是任何用户体验的核心。提出了一个用户体验研究(UXeR)模型,将用户体验与情感、感觉、思想、行为、动作和系统组件联系起来。在传输多媒体内容时提供所需的服务质量(QoS)是产生EXoD的关键,因此提出了一种QoS协商系统。运动导向设计(MOD)是一种方法论,它为电子学习提供了一种有效的叙事模式,电子学习是《出埃及记》的重要应用。本文提出的另一个例子是智能视觉旅游推荐系统(IV-TRS),因为它提供了虚拟的按需旅游体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating ambient multimedia experience on-demand: opportunities, challenges and research models
This paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely linked with storytelling, and the narrative of the story has a substantial influence on the user emotions, which are at the core of any user experience. A user experience research (UXeR) model is proposed that links UX to emotions, feelings, thoughts, behavior, actions and the systems components. Delivering the desired Quality of Service (QoS) when transmitting multimedia content is essential for producing EXoD, thus a system for negotiating QoS is presented. Movement Oriented Design (MOD) is presented as a methodology that provides a model for developing effective narratives for eLearning, an important application for EXoD. Another example of EXoD presented in this paper is an Intelligent Visual - Travel Recommender System (IV-TRS), as it offers virtual eTourism-on-demand experience.
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