Afrizal Firdauzi Indrianto, Nilma Nilma, Thomas Afrizal
{"title":"Rancang Bangun Aplikasi Absensi Dan Penggajian Di Gemini 4 Digital Printing","authors":"Afrizal Firdauzi Indrianto, Nilma Nilma, Thomas Afrizal","doi":"10.32672/jnkti.v6i1.5732","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5732","url":null,"abstract":"Abstrak— Gemini 4 adalah salah satu percetakan di pekayon Jakarta timur memberikan jasa cetak yang berada di Jakarta timur maupun di luar Jakarta timur. Dalam prosesnya gemini 4 saat ini belum terprogram dalam suatu bentuk program yang terintegrasi dalam pembuatan absensi dan penggajian serta pengarsipan data yang menggunakan komputer masih menggunakan program yang ada pada komputer standar yaitu Microsoft Office untuk pembuatan surat menyurat baik yang berhubungan dengan surat keterangan atau bukan menggunakan Microsoft World sedangkan laporan dan data berupa tabel yang dikerjakan menggunakan Microsoft Excel. Dari pembuatan sistem ini adalah untuk merancang aplikasi absensi dan penggajian untuk mempermudah proses absensi dan penggajian pada percetakan gemini 4 sehingga menghasilkan data yang akurat. Aplikasi absensi dan penggajian pada Gemini 4 memberikan informasi tentang jam masuk karyawan, jam keluar karyawan, lembur karyawan, perhitungan gaji karyawan, serta perhitungan lembur karyawan.Kata kunci: Rancang Bangun Aplikasi, Absensi, Penggajian. Abstract— Gemini 4 is one of the printers in pekayon, East Jakarta, providing printing services in East Jakarta and outside East Jakarta. In the process Gemini 4 is currently not programmed in a form of program that is integrated in making attendance and payroll as well as archiving data using a computer, it still uses programs that exist on standard computers, namely Microsoft Office for making correspondence both related to certificates or not using Microsoft World while reports and data are in the form of tables which are done using Microsoft Excel. The purpose of making this system is to design an attendance and payroll application to simplify the attendance and payroll process at Gemini 4 printing to produce accurate data. The attendance and payroll application on Gemini 4 provides information about employee hours in, employee out hours, employee overtime, employee salary calculations, and employee overtime calculations. Keywords: Application Design, Attendance, Payroll ","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130081517","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototype Sistem Hybrid PLTMH-PLTS-Baterai Pada Beban Penerangan Dan Pengusir Hama Sawah","authors":"Rachmad Ikhsan, Rizki Faulianur, F. Susilawati","doi":"10.32672/jnkti.v6i1.5561","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5561","url":null,"abstract":"Abstrak— Belum terjangkaunya akses listrik bagi penduduk yang tinggal di daerah pedesaan atau pergunungan merupakan suatu masalah yang harus diselesaikan oleh pemerintah. Pada penelitian ini, penulis merekomendasikan hasil skema sistem pembangkit listrik hybrid PLTMH-PLTS-Baterai untuk memenuhi kebutuhan penerangan dan pengusiran hama pada sawah serta menganalisis teknis desain pembangkit listrik hybrid PLTMH-PLTS-Baterai. Alat ini bekerja dengan menggunakan tiga jenis energi listrik, yaitu PLTMH, PLTS, dan baterai. Ketiga energi ini akan mulai aktif pada kondisi tertentu, jika debit air dari bendungan berkurang tekanan nya, maka tegangan dari generator (PLTMH) mulai berkurang, sehingga secara otomatis sistem akan berpindah ke sistem PLTS, jika pada saat malam hari ataupun cuaca sedang berawan maka sistem akan berpindah ke Energi Alternatif yaitu Baterai. Untuk mengetahui sistem switching berkerja maka dapat dilihat pada lampu indikator dan pada tampilan LCD. Energi yang dihasilkan oleh pembangkit akan dipakai untuk beban penerangan dan perangkat pengusir hama Kata kunci: Sistem Hybrid, PLTMH, PLTS, Pengusir Hama Abstract— The unreachable access to electricity for people living in rural or mountainous areas is a problem that must be solved by the government. In this study, the authors recommend the results of the PLTMH-PLTS-Baterai hybrid power generation system scheme to meet the needs of lighting and pest control in rice fields and analyze the technical design of the PLTMH-PLTS-Batteries hybrid power plant. This tool works by using three types of electrical energy PLTMH, PLTS, and Batteries. These three energies will begin to be active under certain conditions, if the water discharge from the dam decreases its pressure, then the voltage from the generator (PLTMH) begins to decrease, so the system will automatically switch to the PLTS system, if at night or the weather is cloudy then the system will switch to the PLTS system, will switch to Alternative Energy, namely Batteries. To find out the switching system is working, it can be seen on the indicator light and on the LCD display. The energy generated by the generator will be used for lighting loads and pest control devices. Keyword : Hybrid System, PLTMH, PLTS, Pest Control","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"169 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127701649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Media Pembelajaran Anak Usia Dini Menggunakan Teknologi Augmented Reality Berbasis Android","authors":"N. Abidin, Ahmad Fajrul Haq","doi":"10.32672/jnkti.v6i1.5807","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5807","url":null,"abstract":"Abstrak— Penelitian ini berupaya menerapkan teknologi Augmented Reality (AR) pada aplikasi pembelajaran buah-buahan, hewan, dan anggota tubuh manusia berbasis Android. Dengan adanya AR bembelajaran pastinya akan lebih menyenangkan bagi anak usia dini yang mulai bosan dengan gambar, karena AR akan membuat akan membuat gambar yang sebelumnya 2D menjadi 3D. Dalam perancangan sistem menggunakan metode waterfall, rancangan aplikasi ini berbasis android. Perancangan sistem aplikasi juga didukung Unified Modelling Language (UML) sebagai rancangan alur aplikasi secara terperinci. Pengujian aplikasi akan dilakukan menggunakan metode blackbox. Penelitian ini bertujuan untuk menerapkan proses pembelajaran yang interaktif menggunakan AR berbasis android. Setelah itu, dilakukan survei mnggunakan kuesioner dengan 10 responden dari guru dan wali murid sehingga mendapatkan nilai kepuasan 94,80 dari perhitungan skala Likert dan menunjukkan bahwa tujuan pembuatan aplikasi AR dengan tujuan memberikan pembelajaran lebih menarik dan interaktif telah tercapai.Kata kunci: Media Pembelajaran, Augmented Reality, Android. Abstract - This study seeks to apply Augmented Reality (AR) technology to Android-based learning applications for fruits, animals, and human limbs. With AR learning, it will certainly be more fun for early childhood who are getting bored with pictures, because AR will make images that were previously 2D become 3D. In designing the system using the waterfall method, the design of this application is based on Android. The application system design is also supported by the Unified Modeling Language (UML) as a detailed application flow design. Application testing will be carried out using the black box method. This study aims to implement an interactive learning process using Android-based AR. After that, a survey was conducted using a questionnaire with 10 respondents from teachers and student's parents so that it got a satisfaction score of 94.80 from the Likert scale calculation and showed that the goal of making AR applications the aim of providing more interesting and interactive learning has been achieved.Keywords— Learning Media, Augmented Reality, Android","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127075773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Game Puzzle Platformer Ploop Menggunakan Model Game Development Life Cycle","authors":"Muhammad Adam, Iedam Fardian Anshori","doi":"10.32672/jnkti.v6i1.5560","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5560","url":null,"abstract":"Abstrak— Perkembangan game yang ada saat ini begitu pesat dan menjadi bagian dari gaya hidup. Berbagai genre game mulai bermunculan seperti action, horror, puzzle, RPG dan platformer games. Namun generasi sekarang atau anak yang lahir pada tahun 2000-an masih banyak yang kurang familiar dengan genre puzzle platformer, karena puzzle platformer ini genre game yang mulai populer baru-baru ini dan merupakan gabungan dari dua genre game yang di jadikan satu mekanik permainan. Game puzzle platformer adalah sebuah aplikasi permainan untuk mengasah kemampuan berpikir, dimana pengguna harus memecahkan teka-teki yang ada untuk menyelesaikan game-nya. Untuk itulah game Ploop Ini dibuat dengan tujuan untuk mengasah kemampuan berpikir para pemain dengan cara menghindari berbagai rintangan serta pemain harus menyelesaikan teka-teki yang ada dan menghibur para pemain dengan konsep yang sedikit berbeda dari game yang sudah ada sebelumnya. Game Ploop ini dirancang dengan menggunakan unity dalam perancangannya dan menggunakan metode penelitian Game Development Life Cyle(GDLC) dalam pembuatannya. Hasilnya dapat dilihat melalui tingkat kepuasan dan ketertarikan pemain dalam game ploop cukup tinggi sehingga dapat disimpulkan bahwa game puzzle platformer ini diminati oleh banyak orang.Kata kunci: Puzzle Platformer, Game Development Life Cycle, Teka-teki, UnityAbstract— The development of games that exist today is so rapid and become part of the lifestyle. Various game genres began to appear such as action, horror, puzzle, RPG and platformer games. However, many of the current generation or children born in the 2000s are still not familiar with the puzzle platformer genre, because this puzzle platformer game genre has become popular recently and is a combination of two game genres combined into one game mechanic. A puzzle platformer game is a game application to hone thinking skills, where users must solve existing puzzles to complete the game. For this reason, the Ploop game was made with the aim of honing the thinking skills of the players by avoiding various obstacles and the players must solve existing puzzles and entertain the players with a concept that is slightly different from the games that existed before. This Ploop game was designed using unity in its design and using the Game Development Life Cycle (GDLC) research method on its manufacture. The results can be seen through the high level of player satisfaction and interest in the ploop game so that it can be concluded that this puzzle platformer game is in great demand by many people.Keyword : Puzzle Platformer, Game Development Life Cycle, Puzzles, Unity","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131158946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Klasifikasi Bumbu Dapur Pasar Menggunakan Metode Deep Neural Network Berbasis Android","authors":"Hizaz Zakaria Yahya, Yudi Ramdhani","doi":"10.32672/jnkti.v6i1.5569","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5569","url":null,"abstract":"Abstrak - Mengetahui rempah atau bumbu dapur merupakan pengetahuan dasar, khususnya bagi masyarakat yang ingin fokus di dunia kuliner, bahkan bukan itu saja, setiap orang tentunya perlu mengetahui jenis-jenis bumbu dapur. Masih banyak orang yang sulit mengenali jenis bumbu dapur apalagi bumbu yang terlihat mirip. Tujuan penelitian ini yaitu menguji metode DNN untuk klasifikasi jenis bumbu/rempah di Indonesia. Metode yang digunakan yaitu Deep Neural Network dimana metode ini memiliki cara kerja yang tepat untuk data berupa gambar. Pada penelitian ini terdapat 10 class yang digunakan dan hasil akhirnya yaitu akurasi sebesar 86.5% dengan 4000 epoch dan dibangun menggunakan bahasa python. Hasil dari aplikasi ini berupa aplikasi android.Kata kunci: Klasifikasi rempah/bumbu dapur, Deep Neural Network, Pengolahan Citra Abstract - Knowing spices or herbs is basic knowledge, especially for people who want to focus on the culinary world, and that's not all, of course everyone needs to know the types of spices. There are still many people who find it difficult to recognize the types of spices, let alone spices that look similar. The purpose of this research is to test the DNN method for the classification of types of spices/spices in Indonesia. The method used is the Deep Neural Network where this method has the right way of working for data in the form of images. In this study there were 10 classes used and the end result was an accuracy of 86.5% with 4000 epochs and was built using the python language. The result of this application is an android application.Keyword : Classification of spices/spice, Deep Neural Network, Image Processing","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"260 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133119153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Program Kasir Berbasis Web Pada Aloha Café And Carwash","authors":"Sandy Tanjung Pernata, Arief Rahmansyah, Zefanya Alrafa Asyer, Denis Rosário, Indra Budi Trisno","doi":"10.32672/jnkti.v6i1.5499","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5499","url":null,"abstract":"Abstrak - Aloha Café ‘n Carwash adalah suatu usaha kecil menengah yang bergerak pada restoran dan pencucian mobil yang telah berdiri sejak 2015 hingga saat ini. Aloha Café ‘n Carwash memiliki keinginan untuk mengembangkan usahanya agar sesuai dengan kemajuan jaman. Sebelumnya Aloha Café ‘n Carwash banyak mengalami kendala seperti keterbatasan sistem proses transaksi, proses pengolahan data transaksi masih manual, catatan pesanan yang tidak teratur, dan keamanan datanya kurang terjamin. Untuk mengatasi masalah tersebut, maka dikembangkanlah program kasir berbasis web dengan menggunakan metode waterfall. Selain itu, penulis juga menggunakan metode studi literatur dan implementasi program kasir. Dengan adanya program kasir berbasis web, Aloha Café ‘n Carwash dapat memodernisasi model bisnisnya dan mendapat pelanggan baru, dapat meningkatkan keuntungan melalui efisiensi proses transaksi. Berdasarkan hasil uji coba, secara fungsi aplikasi diharapkan dapat berfungsi dengan baik.Kata kunci: Program Kasir, web, restoran","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"2 3-4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134118047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sentiment Analysis Tanggapan Masyarakat Tentang Hacker Bjorka Menggunakan Metode SVM","authors":"Taufik Agung Pramana, Yudi Ramdhani","doi":"10.32672/jnkti.v6i1.5583","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5583","url":null,"abstract":"Abstrak— Pada pertengahan tahun 2022, Indonesia dibuat gempar oleh kehadiran hacker dengan nama Bjorka, pasalnya Bjorka berhasil meretas situs Kementrian Komunikasi dan Informatika (KEMKOMINFO). Bjorka tidak melakukan aksinya satu atau dua kali, namun sering kali Bjorka membuat gempar seluruh masyarakat Indoneisa. Bagaimana tidak, selain meretas situs Kementrian Komunikasi dan Informatika, Bjorka juga berhasil mencuri dokumen rahasia milik Badan Intelejen Negara (BIN). Selain berhasil mencuri, Bjorka juga tidak ragu untuk menyebarluaskan dokumen rahasia tersebut dalam berupa kalimat di sosial media Twitter. Salah satu isu dokumen rahasia milik Indonesia yang Bjorka bocorkan adalah mengenai kasus pembunuhan Munir. Sebagai negara yang memiliki 19,5 juta pengguna aktif Twitter, tentunya hashtag Bjorka sering kali menduduki peringkat teratas, ini berarti banyak dari masyarakat di Twitter yang membicarakan Bjorka dalam cuitan Twitternya. Pada cuitan Twitter tersebut kita bisa menemukan banyak komentar positif dan komentar negatif. Penulis menggunakan metode Support Vector Machine untuk mengetahui apakah tanggapan masyarakat di Twitter termasuk positif atau negatif. Berdasarkan hasil analisis, akurasi terbaik didapatkan yaitu metode SVM dalam sentiment analysis tanggapan masyarakat Indonesia tentang Hacker Bjorka dibandingkan metode NBC.Kata Kunci: Analisis sentimen, SVM, Bjorka Abstract— In mid-2022, Indonesia was shocked by the presence of a hacker named Bjorka, because Bjorka managed to hack the Ministry of Communication and Information (KEMKOMINFO) website. Bjorka didn't do it once or twice, but Bjorka often caused an uproar among Indonesian people. How could it not be, besides hacking the Ministry of Communication and Informatics website, Bjorka also managed to steal confidential documents belonging to the State Intelligence Agency (BIN). Apart from being successful in stealing, Bjorka also did not hesitate to disseminate these secret documents in the form of sentences on social media Twitter. One of the issues of secret documents belonging to Indonesia that Bjorka leaked was regarding the Munir murder case. As a country with 19.5 million active Twitter users, of course, the hashtag Bjorka often tops the rankings. This means that many people on Twitter talk about Bjorka in their Twitter tweets. On the Twitter tweet, we can find many positive comments and negative comments. The author uses the Support Vector Machine method to find out whether people's responses on Twitter are positive or negative. Based on the results of the analysis, the best accuracy was obtained, namely the SVM method in sentiment analysis of Indonesian people's responses to the Bjorka Hacker compared to the NBC method..Keyword : Sentiment Analysis, SVM, Bjorka","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130984158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementasi The Dude Pada Sistem Jaringan Backbone PT. TIS Terintegrasi Dengan Telegram","authors":"Ario Ponco Wibowo, Ali Akbar Rismayadi","doi":"10.32672/jnkti.v6i1.5541","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5541","url":null,"abstract":"Abstrak - Informasi mengenai adanya gangguan sering kali terlambat diterima oleh administrator jaringan karena tidak adanya notifikasi langsung mengenai adanya gangguan tersebut apabila administrator jaringan sedang tidak berada di depan monitor. Metode pengembangan sistem NDLC (Network Development Life Cycle) digunakan untuk menunjukkan bahwa penggunaan Mikrotik OS yang dipadukan dengan aplikasi The Dude dapat diimplementasi menjadi sistem monitoring di PT. Trans Indonesia Superkoridor. Dari hasil pengujian, menunjukkan bahwa alarm pemberitahuan mengenai perubahan status pada device dari up ke down ataupun dari down ke up akan terkirim melalui Telegram dengan informasi yang berisi IP address, status device, serta waktu dan tanggal perubahan status device yang diterima sesuai dengan yang ada di The Dude dan Mikrotik. Penggunaan Mikrotik OS dan The Dude yang terintegrasi dengan Telegram sebagai sistem monitoring jaringan backbone PT. Trans Indonesia Superkoridor dapat mendeteksi masalah jaringan lebih cepat dan mempermudah penanganannya. The Dude juga dapat digunakan untuk memonitoring service yang berjalan pada tiap Network host, dan memberi peringatan pada setiap perubahan statusnya, sehingga dapat memudahkan administrator dalam mengidentifikasi jika terjadi gangguan.Kata kunci: Aplikasi, Monitoring, The Dude, Telegram Abstract - Information about problems is received late by the network administrator because there is no direct notification about that problems when the network administrator is not in front of the monitor. The NDLC (Network Development Life Cycle) system development method is used to show that the use of Mikrotik OS in connection with The Dude application can be implemented as a monitoring system at PT. Trans Indonesia Supercorridor. According to the test results, alarm notifications about device status changes from up to down or down to up will be sent via Telegram with information containing the IP address, device status, and the time and date of the device status change received in accordance with The Dude and Mikrotik. The use of Mikrotik OS and The Dude, which are integrated with Telegram, as a monitoring system for the PT. Trans Indonesia Supercorridor's backbone network can detect network problems more quickly and make them easy. The Dude can also be used to monitor services running on each Network host and provide warnings when their status changes, making it easier for administrators to determine if there is a problem.Keywords: Application, Monitoring, The Dude, Telegram","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"274 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116552369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Inventory Gudang Berbasis Web Pada Perseroan Terbatas CAS Manyar","authors":"I. Ashari, P. Devi","doi":"10.32672/jnkti.v6i1.5734","DOIUrl":"https://doi.org/10.32672/jnkti.v6i1.5734","url":null,"abstract":"Abstrak — PT CAS tersebut memiliki penjualan seperti makanan, minuman, mur, baut, pipa. Mekanisme yg berjalan waktu ini masih terdapat beberapa kelemahan, yaitu membutuhkan waktu yang usang buat pencarian data barang karena wajib mencari data barang satu persatu menggunakan mencari nama barang di Microsoft Excel dan juga tak jarang terjadi kesalahan pada penulisan kode barang sehingga menyebabkan kesulitan pada pencarian data barang. Kesalahan yg acapkali terjadi yaitu di ketika pencatatan data barang masuk dan keluar sehingga mengakibatkan data stok barang yang ada tidak sinkron. Tata cara yang digunakan dalam pembuatan mekanisme yakni (Waterfall). Hasil yang didapat sesuai dengan harapan sehingga mekanisme ini bisa dibuat kedepannya. Mekanisme dibuat dengan PHP serta MySql sangat bermanfaat pada pengembangan software Mekanisme Inventori. Terbangunnya sebuah perangkat lunak Mekanisme Inventory berbasis Web membantu admin buat pembuatan laporan dengan cepat. Mekanisme Inventory Gudang Berbasis Web ini sangat membantu pengolahan data barang secara lebih sempurna, praktis dan efisien, sehingga memudahkan perusahaan dalam pencarian stok secara cepat serta akurat.Kata kunci: Mekanisme, Waterfall, Inventory, Gudang, Stok Barang Abstract — PT CAS has sales such as food, drinks, nuts, bolts, pipes. The current mechanism still has several weaknesses, namely it takes a long time to search for item data because you have to search for item data one by one by searching for item names in Microsoft Excel and it's also not uncommon for errors to occur in writing item codes, causing difficulties in searching for item data. . Errors that often occur are when recording incoming and outgoing goods data so that the existing inventory data is out of sync. The procedure used in making the mechanism is (Waterfall). The results obtained are in line with expectations so that this mechanism can be made in the future. Mechanisms created with PHP and MySql are very useful in the development of Inventory Mechanism software. The development of a Web-based Inventory Mechanism software helps admins make reports quickly. This Web-Based Warehouse Inventory mechanism is very helpful in processing goods data in a more perfect, practical and efficient manner, making it easier for companies to search stock quickly and accurately.Keywords: System, Waterfall, Inventory, Warehouse, Stock Goods","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123643523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yeni Yanti, Zulfan Zainal, F. Susilawati, M. Munawir, Abdul Aziz Luqmana
{"title":"Sistem Pakar Diagnosa Penyakit Attention Deficit Hiperactivity Disorder Menggunakan Metode Certainty Factor Berbasis Web","authors":"Yeni Yanti, Zulfan Zainal, F. Susilawati, M. Munawir, Abdul Aziz Luqmana","doi":"10.32672/jnkti.v5i6.5558","DOIUrl":"https://doi.org/10.32672/jnkti.v5i6.5558","url":null,"abstract":"AbstrakGejala Penyakit ADHD terjadi biasanya dikalangan anak-anak. Salah satunya anak- anak cenderung melakukan aktivitas yang berlebihan, anak-anak mengalami kesulitan dalam mengontrol tingkat aktivitas dan kurang mampu untuk focus dalam mengerjakan sesuatu bagi anak penderita ADHD. Namun Masyarakat terutama orang tua masih tidak menyadari akan perilaku berlebihan anak-anak dan tingkat konsentrasi rendah yang dimiliki oleh anak-anak yang bisa saja anak tersebut menderita ADHD. Tujuan penelitian ini merancang sistem yang dapat membantu orang tua dan tenaga medis untuk mendeteksi anak yang kemungkinan terdeteksi menderita ADHD dan tingkat kenyakinan terhadap diagnosis gejala ADHD dengan mengggunakan Metode Certainty Factor berbasis Web. Hasilnya menunjukkan rancangan Sistem pendukung untuk mendiagnosa penyakit menggunakan metode certainty factor diPuskesmas Batoh berjalan lancar dan sukses meningkatkan level keyakinan kepastian bagi orang tua dan dokter anak atas jawaban persentasi penyakit ADHD , telah di implementasi dan bisa diakses oleh pasien, dan pasien dengan mudah konsultasi atau istilahnya e-konsultasi dengan menjawab beberapa pertanyaan.Kata Kunci: ADHD,Certainty Factor, Anak-Anak , Gejala Penyakit, Sistem Pakar Abstract ADHD symptoms usually occur among children. One of them is that children tend to do excessive activities, children have difficulty controlling activity levels, and are less able to focus on doing something for children with ADHD. However, the community, especially parents, are still unaware of the excessive behavior of children and the low level of concentration possessed by children who may have ADHD. The purpose of this research is to design a system that can help parents and medical personnel to detect children who may be detected with ADHD and the level of confidence in the diagnosis of ADHD symptoms using the Web-based Certainty Factor Method. The results show the design of a support system for diagnosing diseases using the certainty factor method at the Batoh Health Center runs smoothly and successfully increases the level of certainty confidence for parents and pediatricians on the answer to the percentage of ADHD disease, has been implemented and can be accessed by patients, and patients easily consult or the term e-consultation by answering a few questionKeywords: ADHD, Certainty Factor, Children, Disease Symptoms, Expert System","PeriodicalId":129301,"journal":{"name":"Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125622662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}