Alexander Kulik, Jan Hochstrate, André Kunert, B. Fröhlich
{"title":"The influence of input device characteristics on spatial perception in desktop-based 3D applications","authors":"Alexander Kulik, Jan Hochstrate, André Kunert, B. Fröhlich","doi":"10.1109/3DUI.2009.4811206","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811206","url":null,"abstract":"In desktop applications 3D input devices are mostly operated by the non-dominant hand to control 3D viewpoint navigation, while selection and geometry manipulations are handled by the dominant hand using the regular 2D mouse. This asymmetric bi-manual interface is an alternative to commonly used keyboard and mouse input, where the non-dominant hand assists the dominant hand with keystroke input to toggle modes. Our first study compared the keyboard and mouse interface to bi-manual interfaces using the 3D input devices SpaceTraveller and Globefish in a coarse spatial orientation task requiring egocentric and exocentric viewpoint navigation. The different interface configurations performed similarly with respect to task completion times, but the bi-manual techniques resulted in significantly less errors. This result is likely to be due to better workload balancing between the two hands allowing the user to focus on a single task for each hand. Our second study focused on a bi-manual 3D point selection task, which required the selection of small targets and good depth perception. The Globefish interface employing position control for rotations performed significantly better than the SpaceTraveller interface for this task.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115150855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Emiko Charbonneau, Andrew Miller, C. A. Wingrave, J. Laviola
{"title":"Poster: RealDance: An exploration of 3D spatial interfaces for dancing games","authors":"Emiko Charbonneau, Andrew Miller, C. A. Wingrave, J. Laviola","doi":"10.1109/3DUI.2009.4811226","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811226","url":null,"abstract":"We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an ‘ideal’ dance game.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"30 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114121059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Holger Reckter, C. Geiger, Jürgen Singer, S. Streuber
{"title":"Tech-note: Iterative design and test of a multimodal experience","authors":"Holger Reckter, C. Geiger, Jürgen Singer, S. Streuber","doi":"10.1109/3DUI.2009.4811213","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811213","url":null,"abstract":"The goal of the Turtlesurf project described in this tech-note is to design, implement and evaluate a multimodal installation that should provide a good user experience in a virtual 3D world. For this purpose we combine audio-visual media forms and different types of haptic/tactile feedback. For the latter, we focus on the application of vibrational feedback, wind and water spray and heat. We follow a user-centered design approach and try to get user feedback as early as possible during the iterative design process. We present the conceptual idea of the Turtlesurf project, and the iterative design and test of prototypes that helped us to refine the final design based on collected user feedback.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131746880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Amy Banic, Z. Wartell, P. Goolkasian, Evan A. Suma, L. Hodges
{"title":"Selection performance based on classes of bimanual actions","authors":"Amy Banic, Z. Wartell, P. Goolkasian, Evan A. Suma, L. Hodges","doi":"10.1109/3DUI.2009.4811205","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811205","url":null,"abstract":"We evaluated four selection techniques for volumetric data based on the four classes of bimanual action: symmetric-synchronous, asymmetric-synchronous, symmetric-asynchronous, and asymmetric-asynchronous. The purpose of this study was to determine the relative performance characteristics of each of these classes. In addition, we compared two types of data representations to determine whether these selection techniques were suitable for interaction in different environments. The techniques were evaluated in terms of accuracy, completion times, TLX overall workload, TLX physical demand, and TLX cognitive demand. Our results suggest that symmetric and synchronous selection strategies both contribute to faster task completion. Our results also indicate that no class of bimanual selection was a significant contributor to reducing or increasing physical demand, while asynchronous action significantly increased cognitive demand in asymmetric techniques and decreased ease of use in symmetric techniques. However, for users with greater computer usage experience, accuracy performance differences diminished between the classes of bimanual action. No significant differences were found between the two types of data representations.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127401413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Poster: A virtual walkthrough system with a wide field-of-view stereo head mounted projective display","authors":"Natsuki Takeda, K. Kiyokawa, H. Takemura","doi":"10.1109/3DUI.2009.4811230","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811230","url":null,"abstract":"A virtual walkthrough system is built to demonstrate the unique capability of our wide field-of-view (FOV) head mounted projective display, which can theoretically achieve more than 180 degrees of horizontal FOV by utilizing a half-silvered hyperbolic curved mirror. A fast rendering algorithm developed for image distortion correction and performance analysis on the rendering speed and precision of distortion correction are described. The developed virtual walkthrough system has successfully provided the observer the sense of presence at an interactive frame rate.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129940165","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Poster: Spatially augmented tape drawing","authors":"S. Zollmann, T. Langlotz","doi":"10.1109/3DUI.2009.4811229","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811229","url":null,"abstract":"Tape drawings are an important part of the form finding process in the automotive industry and thus for creating the final design and shape of cars during the product development process. Up to now this step is done on white boards in 2D and on clay models. In this poster we present a system that supports designers during the tape drawing process by transferring drawings created in 2D to the clay model by using projector-based spatial augmented reality. Furthermore we show an optional 3D input method for creating tape drawings directly on the clay model that additionally allows the transmission of information into a 2D representation using a registered projector-camera system. This system guarantees the consistency of information in different media and dimensions during the design process.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125244821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anke Lehmann, C. Geiger, Björn Wöldecke, Jörg Stöcklein
{"title":"Poster: Design and evaluation of 3D content with wind output","authors":"Anke Lehmann, C. Geiger, Björn Wöldecke, Jörg Stöcklein","doi":"10.1109/3DUI.2009.4811231","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811231","url":null,"abstract":"In this paper we discuss the effect of two different wind output devices and compare head mounted wind with stationary wind, i.e., wind output of fix mounted fans on a rack. By means of a simple interactive 3D application we evaluated the subjects' feeling of presence in a pre-test using a standard presence questionnaire. The preliminary results showed that wind output increases presence and indicated a tendency towards stationary wind output. This pilot study delivered us some initial guidance for future in-depth evaluation of wind output.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122434736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Wayfinding techniques for multiScale virtual environments","authors":"F. Bacim, D. Bowman, M. Pinho","doi":"10.1109/3DUI.2009.4811207","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811207","url":null,"abstract":"Wayfinding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classification of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we first identified two kinds of information necessary for traveling effectively in this kind of environment: hierarchical information, based on the hierarchical structure formed by the levels of scale; and spatial information, related to orientation, distance between objects in different levels of scale and spatial localization. Based on this, we designed and implemented one technique for each kind of information. The developed techniques were evaluated and compared to a baseline set of travel and wayfinding aid techniques for traveling through multiple scales. Results show that the developed techniques perform better and provide a better solution for both travel and wayfinding aid.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125481848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Younhee Kim, Zoran Duric, N. L. Gerber, Arthur R. Palsbo, S. E. Palsbo
{"title":"Poster: Teaching letter writing using a programmable haptic device interface for children with handwriting difficulties","authors":"Younhee Kim, Zoran Duric, N. L. Gerber, Arthur R. Palsbo, S. E. Palsbo","doi":"10.1109/3DUI.2009.4811228","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811228","url":null,"abstract":"We designed a virtual hand-writing teaching system for children with handwriting difficulties due to attention or motor deficits, using a haptic interface that could provide a neutral, repetitive engaging approach to letter writing. The approach we took to accomplish this included: (a) Using letter primitives, (b) User friendly interface for teachers, therapists, subjects and parents, (c) Adjustable force and assessment mode, and (d) Quantitative reports. We evaluated 4 subjects. We obtained pre-training letter formation, then followed with a prescribed training session in which a fixed number of haptic driven repetitions was performed. Subjects were post-tested with free-form letter writing. Anecdotally, 2 children had obvious improvement in accuracy of letter formation, one slowed down speed with which he formed letters, which resulted in more legible handwriting. Children were engaged in the process and reported they had fun and would do it again.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128382906","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexander Kulik, Jan Hochstrate, André Kunert, B. Fröhlich
{"title":"Demo: The Globefish: A novel input device for desktop-based 3D interaction","authors":"Alexander Kulik, Jan Hochstrate, André Kunert, B. Fröhlich","doi":"10.1109/3DUI.2009.4811236","DOIUrl":"https://doi.org/10.1109/3DUI.2009.4811236","url":null,"abstract":"The Globefish is a novel desktop input device for efficient three-dimensional object manipulation and viewpoint navigation. The device was developed for the 3D graphics applications such as computer aided design (CAD), digital content creation (DCC) and 3D games. The Globefish consists of an elastically suspended 3D trackball, which provides a natural mapping for position-controlled 3D rotations. 3D translations are rate-controlled through small displacements of the trackball against the elastic counterforces of the elastic suspension. The device is operated by the fingertips allowing for precise interaction with virtual objects.","PeriodicalId":125705,"journal":{"name":"2009 IEEE Symposium on 3D User Interfaces","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127835178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}