The influence of input device characteristics on spatial perception in desktop-based 3D applications

Alexander Kulik, Jan Hochstrate, André Kunert, B. Fröhlich
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引用次数: 21

Abstract

In desktop applications 3D input devices are mostly operated by the non-dominant hand to control 3D viewpoint navigation, while selection and geometry manipulations are handled by the dominant hand using the regular 2D mouse. This asymmetric bi-manual interface is an alternative to commonly used keyboard and mouse input, where the non-dominant hand assists the dominant hand with keystroke input to toggle modes. Our first study compared the keyboard and mouse interface to bi-manual interfaces using the 3D input devices SpaceTraveller and Globefish in a coarse spatial orientation task requiring egocentric and exocentric viewpoint navigation. The different interface configurations performed similarly with respect to task completion times, but the bi-manual techniques resulted in significantly less errors. This result is likely to be due to better workload balancing between the two hands allowing the user to focus on a single task for each hand. Our second study focused on a bi-manual 3D point selection task, which required the selection of small targets and good depth perception. The Globefish interface employing position control for rotations performed significantly better than the SpaceTraveller interface for this task.
基于桌面的3D应用中输入设备特性对空间感知的影响
在桌面应用中,3D输入设备大多由非惯用手操作来控制3D视点导航,而选择和几何操作则由惯用手使用常规的2D鼠标进行。这种非对称的双手动界面是常用键盘和鼠标输入的替代选择,其中非惯用手协助惯用手进行按键输入以切换模式。我们的第一项研究比较了键盘和鼠标界面与使用3D输入设备SpaceTraveller和Globefish的双手动界面在需要自我中心和外中心视点导航的粗糙空间定向任务中的差异。不同的接口配置在任务完成时间方面执行相似,但是双手动技术导致的错误显著减少。这个结果可能是由于两只手之间更好的工作负载平衡,允许用户专注于每只手的单一任务。我们的第二个研究重点是双手三维点选择任务,该任务要求选择小目标和良好的深度感知。Globefish接口采用位置控制旋转,在此任务中表现明显优于SpaceTraveller接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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