海报:RealDance:探索舞蹈游戏的3D空间界面

Emiko Charbonneau, Andrew Miller, C. A. Wingrave, J. Laviola
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引用次数: 4

摘要

我们提出RealDance,一个原型视频游戏,探索空间3D互动的舞蹈为基础的游戏和教学。我们的界面使用了四个任天堂Wii遥控器,并且独立于按钮、地板位置、摄像头或传感器条,因此用户不受束缚,允许自然的全身运动。我们可检测的动作范围包括静止的姿势,拳击,踢腿,拍手和跺脚,这些动作都是在舞蹈的背景下得分的。我们描述了我们在界面设计,手势评估和评分以及用户体验方面的初步实验,这揭示了与创造“理想”舞蹈游戏相关的3D空间交互研究的有趣新领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Poster: RealDance: An exploration of 3D spatial interfaces for dancing games
We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectable movements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creating an ‘ideal’ dance game.
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