Proceedings of the 15th New Zealand Conference on Human-Computer Interaction最新文献

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Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields 基于h指数的人机交互及相关领域会议和期刊评级倡议
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808050
H. Regenbrecht, T. Langlotz
{"title":"Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields","authors":"H. Regenbrecht, T. Langlotz","doi":"10.1145/2808047.2808050","DOIUrl":"https://doi.org/10.1145/2808047.2808050","url":null,"abstract":"Research output metrics, in particular for peer-reviewed publications are of increasingly high importance for academics' careers. In Human-Computer Interaction (HCI) and related fields of research, like Computer Graphics and Multimedia, simple to use and objective measures like Thomson Reuter's impact factors aren't applicable. Ranking lists like the Australian ERA and CORE try to provide an alternative, but are often criticized for being subjective. We are proposing an additional, alternative rating system which is entirely based on Hirsch indices by assigning four categories of quality (A*, A, B, C) to certain ranges (30+, 20-29, 10-19, 0-9) of H5 indices gathered from Google Scholar. We describe our methodology, results, limitations, and opportunities of this proposed \"CHINZ\" rating.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123633653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design exploration of eBook interfaces for personal digital libraries on tablet devices 平板电脑上个人数字图书馆电子书界面的设计探索
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808054
Nicholas Vanderschantz, Claire Timpany, A. Hinze
{"title":"Design exploration of eBook interfaces for personal digital libraries on tablet devices","authors":"Nicholas Vanderschantz, Claire Timpany, A. Hinze","doi":"10.1145/2808047.2808054","DOIUrl":"https://doi.org/10.1145/2808047.2808054","url":null,"abstract":"Mobile eBook readers and reader applications are readily available and are marketed as convenient for accessing personal eBook collections. Different brands of readers and apps are frequently evaluated and compared in consumer, trade, and popular magazines, but rarely in academic studies. This present study examines nine personal digital library (pDL) interfaces, from which design cues are drawn and paper prototypes of pDL for eBooks are developed. The paper prototypes are evaluated in a usability study to elicit the eBook display preferences of users.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114877180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Reading text in an immersive head-mounted display: An investigation into displaying desktop interfaces in a 3D virtual environment 在沉浸式头戴式显示器中阅读文本:在3D虚拟环境中显示桌面界面的研究
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808055
Cameron Grout, W. J. Rogers, M. Apperley, Steve Jones
{"title":"Reading text in an immersive head-mounted display: An investigation into displaying desktop interfaces in a 3D virtual environment","authors":"Cameron Grout, W. J. Rogers, M. Apperley, Steve Jones","doi":"10.1145/2808047.2808055","DOIUrl":"https://doi.org/10.1145/2808047.2808055","url":null,"abstract":"This paper describes an experiment conducted as part of a larger project investigating the possibilities of using a virtual environment for users performing day-to-day computing tasks. The experiment is a user study analyzing the performance of reading tasks typical of a general purpose computing environment conducted in immersive virtual reality headsets. Results of this study are evaluated, and suggest that reading tasks can be performed with near equivalent performance in the virtual environment when compared to performance values obtained from baseline tasks on a traditional display.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"216 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130346712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Repeatability of Eye-Hand Movement Onset Asynchrony Measurements and Cerebral Palsy: A Case Study 眼手运动开始的非同步测量的重复性与脑瘫:一个案例研究
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808058
A. Payne, B. Plimmer, T. C. Davies
{"title":"Repeatability of Eye-Hand Movement Onset Asynchrony Measurements and Cerebral Palsy: A Case Study","authors":"A. Payne, B. Plimmer, T. C. Davies","doi":"10.1145/2808047.2808058","DOIUrl":"https://doi.org/10.1145/2808047.2808058","url":null,"abstract":"In this paper we investigate if a participant with cerebral palsy displays a deficit in movement planning for simple pointing and gesture actions that are required to interact with a touchscreen. We performed a repeated measures case study with one participant with CP, and one typically developed (TD) participant. Measurements of the relative timing of eye and hand movements were made to see how they vary when participants have the opportunity to preplan a movement (by knowing where a target will appear), and to see if they were repeatable. As expected, the typically developed participant changed their coordination patterns when they could preplan a movement. This did not occur for the participant with cerebral palsy and suggests he has a reduced ability to preplan movements, or at least a preference to avoid doing so. This implies gesture based interaction to imagined targets could be less accessible to people with cerebral palsy. Visual affordances may help overcome this potential barrier. The relative timing of movements varied from session to session for the participant with CP, but not the TD participant.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133436192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A scientometric analysis of 15 years of CHINZ conferences 15年中国会议的科学计量分析
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808060
D. Nichols, S. Cunningham
{"title":"A scientometric analysis of 15 years of CHINZ conferences","authors":"D. Nichols, S. Cunningham","doi":"10.1145/2808047.2808060","DOIUrl":"https://doi.org/10.1145/2808047.2808060","url":null,"abstract":"CHINZ is the annual conference of the New Zealand Chapter of the Special Interest Group for Computer-Human Interaction (SIGCHI) of the ACM. In this paper we analyse the history of CHINZ through citations, authorship and online presence. CHINZ appears to compare well with the larger APCHI conference on citation-based measures. 42% of CHINZ papers were found as open access versions on the web.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133342370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Translated Application Interfaces: Issues of Engagement 翻译的应用程序接口:参与问题
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808061
Paora Mato
{"title":"Translated Application Interfaces: Issues of Engagement","authors":"Paora Mato","doi":"10.1145/2808047.2808061","DOIUrl":"https://doi.org/10.1145/2808047.2808061","url":null,"abstract":"In New Zealand, English is the language that dominates contemporary technologies. Usability testing was completed on a range of applications, available with a Māori-language interface, to gauge levels of awareness, engagement and perception. Nearly all of the respondents were unaware of the availability of these interfaces but most indicated they would prefer to use the Māori-language versions. In terms of engagement and usability, users initially engaged using Māori but switched to English when they wanted to quickly complete the task at hand. Few remained fully engaged with the Māori-language interfaces. High levels of language switching were reported and some frustration as the participants encountered new and unfamiliar uses of words. At face value the feedback suggests the translated interfaces contained unnecessary complications and that better design and content might have enhanced the user experience. However, there is evidence that extended use would enable users to become more familiar with the interfaces alluding to initial barriers created by a previous competence in another language -- in this case English. With this previous competence in mind it might be more useful to employ design concepts that would alleviate initial difficulties and serve to keep the user engaged in the target language for longer periods of time.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127453109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Identifying the characteristics of usability that encourage prolonged use of an Activity Monitor 确定鼓励长时间使用活动监视器的可用性特征
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808056
P. Dhawale, Robert Wellington
{"title":"Identifying the characteristics of usability that encourage prolonged use of an Activity Monitor","authors":"P. Dhawale, Robert Wellington","doi":"10.1145/2808047.2808056","DOIUrl":"https://doi.org/10.1145/2808047.2808056","url":null,"abstract":"Together with the use of rapid prototyping techniques and efforts to reduce the production cost, wearable and mobile electronic devices are brought to the market faster than ever, with less time spent on actual usability testing of these devices for prolonged use. Due to this, the usability lifespan of such electronic devices has reduced significantly where consumers might be moving or upgrading on to using newer electronic devices more often than they really need to. Therefore, this paper focuses on identifying key characteristics of usability that may encourage prolonged use of an activity monitoring device. Also, to observe and record any user acceptance and/or usability issues that may arise from using an activity monitor over a prolonged period.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129180348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Detecting Learner's To-Be-Forgotten Items using Online Handwritten Data 利用在线手写数据检测学习者易遗忘的项目
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808049
H. Asai, H. Yamana
{"title":"Detecting Learner's To-Be-Forgotten Items using Online Handwritten Data","authors":"H. Asai, H. Yamana","doi":"10.1145/2808047.2808049","DOIUrl":"https://doi.org/10.1145/2808047.2808049","url":null,"abstract":"An effective learning system is indispensable for human beings with a limited life span. Traditional learning systems schedule repetition based on both the results of a recall test and learning theories such as the spacing effect. However, there is room for improvement from the perspective of remembrance-level estimation. In this paper, we focus on on-line handwritten data obtained from handwriting using a computer. We collected handwritten data from remembrance tests to both analyze the problem of traditional estimation methods and to build a new estimation model using handwritten data as the input data. The evaluation found that our proposed model can output a continuous remembrance-level value of zero to 1, whereas traditional methods output a only binary decision. In addition, the experiment showed that our proposed model achieves the best performance with an F-value of 0.69.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"335 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115411395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Three Little Pigs in a Sandwich: Towards Characteristics of a Sandwiched Storytelling based Tangible System for Chinese Primary School English 三只小猪夹在三明治里——论中国小学英语“三明治式”讲故事有形体系的特点
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2808053
T. Cochrane, H. Pan, Eddy Hui
{"title":"Three Little Pigs in a Sandwich: Towards Characteristics of a Sandwiched Storytelling based Tangible System for Chinese Primary School English","authors":"T. Cochrane, H. Pan, Eddy Hui","doi":"10.1145/2808047.2808053","DOIUrl":"https://doi.org/10.1145/2808047.2808053","url":null,"abstract":"Work towards identifying characteristics of sandwich storytelling based tangible systems for Chinese Primary School English instruction starts with principles determined for Chinese primary school children when learning English. These principles are considered in the context of sandwiched storytelling. A review of a number of tangible projects for education presents the scope of tangible systems as they are applied in education. These lead to emerging themes, such as scale, that determine constraints on interaction design. A snippet from the traditional story the Three Little Pigs is used to reflect on characteristics of the design and implementation of this tangible system.","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130158053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Tangible Interaction: A case for light-weight tangibles 有形交互:轻量级有形交互的案例
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction Pub Date : 2015-09-03 DOI: 10.1145/2808047.2817760
B. Plimmer
{"title":"Tangible Interaction: A case for light-weight tangibles","authors":"B. Plimmer","doi":"10.1145/2808047.2817760","DOIUrl":"https://doi.org/10.1145/2808047.2817760","url":null,"abstract":"The allure of using everyday objects to interact with virtual systems has been around since the beginnings of HCI. There have been many exciting research projects. Without exception they report increase user engagement and a fun user experience; positive attributes for learning and gaming systems. A few of the projects have even made it to products. However there are still major challenges to overcome in order to be able to use any everyday object as an interactive device. There appear to be some cognitive advantages to manipulating physical objects. However these advantages are not yet well understood and more research is needed to flesh out our understanding. In the meantime we can posit that the advantages come from the increased sensory engagement -- tactile, proprioceptive and kinesthetic, the true 3D visual space, our social norms of collaboration and turn-taking and our understanding of the physical world. As an example, recall when you have been sitting with a friend, colleague or child and one of you has grabbed the salt and pepper to represent the sun and earth, or such. Today and alternative might be to pull out a tablet and look for an animation. The animation will likely be more accurate, but less engaging. Which would be understood better, remembered more clearly? Could a blend of the two, with the salt and pepper used as tokens to manipulate the virtual animation, be built? Of course we could do this with current technologies, just not in the cafe. To sense the salt and pepper we could use image processing. This needs a minimum of two cameras to accurately sense the position and orientation. However picking up and moving the objects partially obscures them making tracking more difficult. A better set up is about 4 cameras -- and well behaved participants. Alternatively we could sense the objects on or near to a surface using a range of sensing technologies. The limitations with the surface sensing approach are distance from the surface and fidelity of the positioning. We could blend cameras and surface sensing. Is near field radio waves a possibility? The second challenge is how and where to provide feedback to the user on the effect of their actions on the virtual world. Should we show the world on a 2D display, through augmented or virtual reality headsets, have actuated tangibles that will travel the paths for the sun and earth? Clearly, to do this in the wild with current technologies, the setup time would be considerable and the moment would be lost. The challenge with light-tangibles is to be able to play out the scenario above without spending a 'month of Sundays' designing and building the system and going to the lab to test it. In this talk I will explore the challenges and possibilities of light-weight tangible interaction. Will there be a day when we can simply pick up the salt and pepper and play out the scenario?","PeriodicalId":112686,"journal":{"name":"Proceedings of the 15th New Zealand Conference on Human-Computer Interaction","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115708926","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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