ISWC '14 AdjunctPub Date : 2014-09-13DOI: 10.1145/2641248.2641276
Anja Hertenberger, Jie Qi, M. Grant, Barbro Scholz, Katharina Childs, Melissa Coleman, Beam Contrechoc, K. Kuusk, Mika Satomi, Becky Stewart, Lynsey Calder, M. Tharakan, Ebru Kurbak, M. Toeters, Pauline Vierne, Hannah Perner-Wilson, Marta Kisand, Sara Robertson, I. Posch, M. T. Bhömer, Sarah Taylor, I. Cabral, M. Donneaud, T. Nachtigall
{"title":"2013 e-textile swatchbook exchange: the importance of sharing physical work","authors":"Anja Hertenberger, Jie Qi, M. Grant, Barbro Scholz, Katharina Childs, Melissa Coleman, Beam Contrechoc, K. Kuusk, Mika Satomi, Becky Stewart, Lynsey Calder, M. Tharakan, Ebru Kurbak, M. Toeters, Pauline Vierne, Hannah Perner-Wilson, Marta Kisand, Sara Robertson, I. Posch, M. T. Bhömer, Sarah Taylor, I. Cabral, M. Donneaud, T. Nachtigall","doi":"10.1145/2641248.2641276","DOIUrl":"https://doi.org/10.1145/2641248.2641276","url":null,"abstract":"The E-Textile Swatch Exchange is a platform for sharing physical work samples in the field of electronic textiles. The exchange wishes to emphasize the importance of physicality and quality workmanship in an increasingly digital world. Individuals and collaborative efforts participate in the exchange by submitting a unique swatch design of their own, and in turn receive a compiled collection of everybody else's swatches. This means that everybody participating needs to make as many multiples of their swatch as the total number of participants. There are no guidelines defining what the swatches could or should be, only that they relate to the field of E-Textiles.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"176 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127583498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
ISWC '14 AdjunctPub Date : 2014-09-13DOI: 10.1145/2641248.2641351
Emilie Giles, J. Linden
{"title":"Using eTextile objects for touch based interaction for visual impairment","authors":"Emilie Giles, J. Linden","doi":"10.1145/2641248.2641351","DOIUrl":"https://doi.org/10.1145/2641248.2641351","url":null,"abstract":"In this paper we explore the relationship between eTextiles and touch-based interaction with regards to visual impairment. We argue that smart fabrics and conductive materials have mostly been researched in terms of their attractive visual properties but that their tactile properties are largely underexplored. We discuss development of a number of eTextile prototype objects which we explored in conversations with blind participants. The focus is on how they use different gestures while interacting with the objects and reflect on these associations when exploring. Through these studies and conversations we propose to take forward a user-centered design approach to creating further objects which can be utilised in aiding or enhancing experiences for people who are visually impaired.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134001943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
ISWC '14 AdjunctPub Date : 2014-09-13DOI: 10.1145/2641248.2645641
H. Kenn, C. Bürgy
{"title":"\"Are we crossing the chasm in wearable AR?\": 3rd Workshop on Wearable Systems for Industrial Augmented Reality Applications","authors":"H. Kenn, C. Bürgy","doi":"10.1145/2641248.2645641","DOIUrl":"https://doi.org/10.1145/2641248.2645641","url":null,"abstract":"The term \"Crossing the Chasm\", coined by Geoffrey A. Moore [1], states that there is a significant time gap in high-tech marketing between the phase of early adopters and visionaries using new products and the early majority. With the latest success of wearable devices or the marketing of such devices, we seem to cross the chasm in wearable technology in general. One of the ideal pictures, we painted over the last years, is the use of Augmented Reality-based wearable computing systems overlaying our view of the real world with useful information. Such systems, though, are only about to become commodities or actual tools and many research results presented at previous ISWC conferences have yet to be implemented and industrialized.\u0000 Augmented Reality (AR) is a successful application area of Wearable Computing, especially for professional, industrial settings, in which mobility is an important factor. With the proliferation of mobile technology in the workplace, wearable computing research can offer a valuable contribution to the usability of mobile solutions, such as the use of context information to inform devices and services of the current task and user situation, relieve professionals of tedious and repetitive information entry tasks and increase worker safety in complex and hazardous environments. Wearable AR systems in general are widely utilized in various domains, including architecture, military, tourism, navigation, and entertainment. Such diverse usages impose several challenges on researchers from both areas of Augmented Reality and Wearable Computing, such as interaction, activity and context recognition, wearability, design, and modeling.\u0000 We invite researchers and industrial developers from relevant disciplines to a one-day workshop held in conjunction with ISWC 2014 and UbiComp 2014 to present novel works and discuss the application of state-of-the-art Wearable Computing research and Augmented Reality systems. The workshop provides an opportunity for directed discussion to identify current issues, research topics, and solution approaches, which lead to the proposal of future research directions.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114150395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
ISWC '14 AdjunctPub Date : 2014-09-13DOI: 10.1145/2641248.2645639
Sabine Theis, Matthias Wille, T. Alexander
{"title":"The nexus of human factors in cyber-physical systems: ergonomics of eyewear for industrial applications","authors":"Sabine Theis, Matthias Wille, T. Alexander","doi":"10.1145/2641248.2645639","DOIUrl":"https://doi.org/10.1145/2641248.2645639","url":null,"abstract":"Smart eyewear devices may serve as advanced interfaces between cyber-physical systems (CPS) and workers by integrating digital information into the visual field. We have addressed ergonomic issues related to the use of a ruggedized head-mounted display (HMD) (Liteye 750A, see-through and look-around mode) and a conventional screen during a half-day day working shift (N=60). We only found minor physiological effects of the HMD, resulting into inflexible head posture, higher muscle activity over time of the left M. Splenius capitis and low performance given its look-around mode.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122462875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
ISWC '14 AdjunctPub Date : 2014-09-13DOI: 10.1145/2641248.2642734
A. Rapp
{"title":"Meaningful game elements for personal informatics","authors":"A. Rapp","doi":"10.1145/2641248.2642734","DOIUrl":"https://doi.org/10.1145/2641248.2642734","url":null,"abstract":"Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users' everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal informatics applications and devices.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117048626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}