个人信息的有意义的游戏元素

A. Rapp
{"title":"个人信息的有意义的游戏元素","authors":"A. Rapp","doi":"10.1145/2641248.2642734","DOIUrl":null,"url":null,"abstract":"Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users' everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal informatics applications and devices.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Meaningful game elements for personal informatics\",\"authors\":\"A. Rapp\",\"doi\":\"10.1145/2641248.2642734\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users' everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal informatics applications and devices.\",\"PeriodicalId\":110421,\"journal\":{\"name\":\"ISWC '14 Adjunct\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ISWC '14 Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2641248.2642734\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ISWC '14 Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2641248.2642734","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

由于可穿戴技术的进步,个人信息工具现在可以接触到以普通人为代表的更大的受众。然而,它们在用户日常生活中的集成带来了各种需要解决的问题。本研究旨在研究电子游戏世界,以寻找改进个人信息应用和设备的新见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meaningful game elements for personal informatics
Thanks to the advancements in wearable technologies, Personal Informatics tools can reach now the larger audience represented by common people. However, their integration in users' everyday lives poses a variety of issues that should be addressed. This research proposes to look at the world of video games to find new insights for improving personal informatics applications and devices.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信