{"title":"“我们正在跨越可穿戴AR领域的鸿沟吗?”:第三届工业增强现实应用可穿戴系统研讨会","authors":"H. Kenn, C. Bürgy","doi":"10.1145/2641248.2645641","DOIUrl":null,"url":null,"abstract":"The term \"Crossing the Chasm\", coined by Geoffrey A. Moore [1], states that there is a significant time gap in high-tech marketing between the phase of early adopters and visionaries using new products and the early majority. With the latest success of wearable devices or the marketing of such devices, we seem to cross the chasm in wearable technology in general. One of the ideal pictures, we painted over the last years, is the use of Augmented Reality-based wearable computing systems overlaying our view of the real world with useful information. Such systems, though, are only about to become commodities or actual tools and many research results presented at previous ISWC conferences have yet to be implemented and industrialized.\n Augmented Reality (AR) is a successful application area of Wearable Computing, especially for professional, industrial settings, in which mobility is an important factor. With the proliferation of mobile technology in the workplace, wearable computing research can offer a valuable contribution to the usability of mobile solutions, such as the use of context information to inform devices and services of the current task and user situation, relieve professionals of tedious and repetitive information entry tasks and increase worker safety in complex and hazardous environments. Wearable AR systems in general are widely utilized in various domains, including architecture, military, tourism, navigation, and entertainment. Such diverse usages impose several challenges on researchers from both areas of Augmented Reality and Wearable Computing, such as interaction, activity and context recognition, wearability, design, and modeling.\n We invite researchers and industrial developers from relevant disciplines to a one-day workshop held in conjunction with ISWC 2014 and UbiComp 2014 to present novel works and discuss the application of state-of-the-art Wearable Computing research and Augmented Reality systems. The workshop provides an opportunity for directed discussion to identify current issues, research topics, and solution approaches, which lead to the proposal of future research directions.","PeriodicalId":110421,"journal":{"name":"ISWC '14 Adjunct","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"\\\"Are we crossing the chasm in wearable AR?\\\": 3rd Workshop on Wearable Systems for Industrial Augmented Reality Applications\",\"authors\":\"H. Kenn, C. Bürgy\",\"doi\":\"10.1145/2641248.2645641\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The term \\\"Crossing the Chasm\\\", coined by Geoffrey A. Moore [1], states that there is a significant time gap in high-tech marketing between the phase of early adopters and visionaries using new products and the early majority. With the latest success of wearable devices or the marketing of such devices, we seem to cross the chasm in wearable technology in general. One of the ideal pictures, we painted over the last years, is the use of Augmented Reality-based wearable computing systems overlaying our view of the real world with useful information. Such systems, though, are only about to become commodities or actual tools and many research results presented at previous ISWC conferences have yet to be implemented and industrialized.\\n Augmented Reality (AR) is a successful application area of Wearable Computing, especially for professional, industrial settings, in which mobility is an important factor. With the proliferation of mobile technology in the workplace, wearable computing research can offer a valuable contribution to the usability of mobile solutions, such as the use of context information to inform devices and services of the current task and user situation, relieve professionals of tedious and repetitive information entry tasks and increase worker safety in complex and hazardous environments. Wearable AR systems in general are widely utilized in various domains, including architecture, military, tourism, navigation, and entertainment. Such diverse usages impose several challenges on researchers from both areas of Augmented Reality and Wearable Computing, such as interaction, activity and context recognition, wearability, design, and modeling.\\n We invite researchers and industrial developers from relevant disciplines to a one-day workshop held in conjunction with ISWC 2014 and UbiComp 2014 to present novel works and discuss the application of state-of-the-art Wearable Computing research and Augmented Reality systems. The workshop provides an opportunity for directed discussion to identify current issues, research topics, and solution approaches, which lead to the proposal of future research directions.\",\"PeriodicalId\":110421,\"journal\":{\"name\":\"ISWC '14 Adjunct\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ISWC '14 Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2641248.2645641\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ISWC '14 Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2641248.2645641","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
摘要
Geoffrey a . Moore[1]创造的术语“跨越鸿沟”指出,在高科技营销中,早期采用者和使用新产品的远见者阶段与早期大众阶段之间存在显著的时间差距。随着可穿戴设备的最新成功或此类设备的营销,我们似乎跨越了可穿戴技术的鸿沟。在过去的几年里,我们描绘了一幅理想的画面,那就是使用基于增强现实的可穿戴计算系统,用有用的信息覆盖我们对现实世界的看法。然而,这些系统只是即将成为商品或实际工具,以前在ISWC会议上提出的许多研究成果尚未得到实施和工业化。增强现实(AR)是可穿戴计算的一个成功应用领域,特别是在专业、工业环境中,移动性是一个重要因素。随着移动技术在工作场所的普及,可穿戴计算研究可以为移动解决方案的可用性提供有价值的贡献,例如使用上下文信息告知设备和服务当前任务和用户情况,减轻专业人员繁琐和重复的信息输入任务,并增加复杂和危险环境中的工人安全。一般来说,可穿戴AR系统广泛应用于各个领域,包括建筑、军事、旅游、导航和娱乐。这种不同的用法给增强现实和可穿戴计算领域的研究人员带来了一些挑战,比如交互、活动和上下文识别、可穿戴性、设计和建模。我们邀请相关学科的研究人员和产业开发人员参加为期一天的研讨会,与ISWC 2014和UbiComp 2014联合举办,展示新颖的作品,讨论最先进的可穿戴计算研究和增强现实系统的应用。研讨会提供了一个直接讨论的机会,以确定当前的问题,研究课题和解决方法,从而提出未来的研究方向。
"Are we crossing the chasm in wearable AR?": 3rd Workshop on Wearable Systems for Industrial Augmented Reality Applications
The term "Crossing the Chasm", coined by Geoffrey A. Moore [1], states that there is a significant time gap in high-tech marketing between the phase of early adopters and visionaries using new products and the early majority. With the latest success of wearable devices or the marketing of such devices, we seem to cross the chasm in wearable technology in general. One of the ideal pictures, we painted over the last years, is the use of Augmented Reality-based wearable computing systems overlaying our view of the real world with useful information. Such systems, though, are only about to become commodities or actual tools and many research results presented at previous ISWC conferences have yet to be implemented and industrialized.
Augmented Reality (AR) is a successful application area of Wearable Computing, especially for professional, industrial settings, in which mobility is an important factor. With the proliferation of mobile technology in the workplace, wearable computing research can offer a valuable contribution to the usability of mobile solutions, such as the use of context information to inform devices and services of the current task and user situation, relieve professionals of tedious and repetitive information entry tasks and increase worker safety in complex and hazardous environments. Wearable AR systems in general are widely utilized in various domains, including architecture, military, tourism, navigation, and entertainment. Such diverse usages impose several challenges on researchers from both areas of Augmented Reality and Wearable Computing, such as interaction, activity and context recognition, wearability, design, and modeling.
We invite researchers and industrial developers from relevant disciplines to a one-day workshop held in conjunction with ISWC 2014 and UbiComp 2014 to present novel works and discuss the application of state-of-the-art Wearable Computing research and Augmented Reality systems. The workshop provides an opportunity for directed discussion to identify current issues, research topics, and solution approaches, which lead to the proposal of future research directions.