{"title":"I Did 10,000 Steps so I Earned This Treat: Problematic Smartwatch Use and Exercise Tracking Associations with Compensatory Eating and Sedentary Activity.","authors":"Aysha Siddika,Morgan E Ellithorpe","doi":"10.1089/cyber.2024.0204","DOIUrl":"https://doi.org/10.1089/cyber.2024.0204","url":null,"abstract":"Smartwatches are digital devices, similar to smartphones, and come with the possibility of problematic use. Problematic technology use is the experience of psychological distress or reduced daily functioning in response to excessive or addictive technology use. The purpose of this study was to explore whether problematic use of smartwatch devices for exercise tracking influences user's health behaviors such as eating habits and sedentary activity. An online survey was conducted among college-aged smartwatch users (n = 221). Results showed that using smartwatches for exercise tracking has a positive relationship with compensatory eating behavior (i.e., increasing caloric intake after exercise) when the use is higher in problematic use. This study concludes that although smartwatch devices are promoted to aid healthy behaviors, their impact on positive health outcomes may be limited for some users, to the extent that compensatory eating can derail fitness goals and may exacerbate eating behaviors. Future research should aim to develop health messaging for smartwatch users to make them aware of the potential for compensatory eating behavior to undermine their goals in the face of excessive smartwatch use for fitness purposes.","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"98 1","pages":""},"PeriodicalIF":6.6,"publicationDate":"2025-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142989147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jiaxin Shi,Zaixuan Zhang,Zhansheng Chen,Tianhua Wei,Xianyou He
{"title":"Down the Digital Rabbit Hole: Objectification Increases Problematic Gaming.","authors":"Jiaxin Shi,Zaixuan Zhang,Zhansheng Chen,Tianhua Wei,Xianyou He","doi":"10.1089/cyber.2024.0362","DOIUrl":"https://doi.org/10.1089/cyber.2024.0362","url":null,"abstract":"Objectification, being perceived and treated merely as an object with a denial of one's humanness, has been linked to numerous adverse outcomes in daily life. Despite this, its influence on online behaviors, particularly problematic gaming, remains underexplored. The current research (total N = 1,000) extends the literature on objectification by investigating the effect of objectification on problematic gaming. Study 1, with a correlational design (N = 300), established a significant association between objectification and problematic gaming. Subsequent experimental studies (Studies 2 and 3) demonstrated that objectification directly contributes to increased problematic gaming intentions. Study 2, with a measurement-of-mediation design (N = 300), also identified escapism as a mediating factor, suggesting that objectification intensifies the motive to escape from reality, thereby increasing problematic gaming intentions. Furthermore, Study 3, with a moderation design (N = 400), revealed that perceived meaning in life could mitigate the negative impact of objectification on problematic gaming intentions. Collectively, these findings advance our understanding of the detrimental effects of objectification, highlighting its role in problematic gaming and identifying the potential intervention.","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"30 1","pages":""},"PeriodicalIF":6.6,"publicationDate":"2025-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142989145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sarah Todisco,Alessandra Magrelli,Chiara Stramba-Badiale,Giuseppe Riva
{"title":"VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults.","authors":"Sarah Todisco,Alessandra Magrelli,Chiara Stramba-Badiale,Giuseppe Riva","doi":"10.1089/cyber.2025.18562.ceu","DOIUrl":"https://doi.org/10.1089/cyber.2025.18562.ceu","url":null,"abstract":"","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"27 1","pages":""},"PeriodicalIF":6.6,"publicationDate":"2025-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142989146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Generations X, Y, Z: The Moderating Role of Self-Reliance in Relationships Between Loneliness, Social Media Addiction, and Life Satisfaction in Men.","authors":"Sabina Lissitsa, Maya Kagan","doi":"10.1089/cyber.2024.0216","DOIUrl":"https://doi.org/10.1089/cyber.2024.0216","url":null,"abstract":"<p><p>In today's sociocultural milieu, characterized by pervasive social media and evolving conceptions of masculinity, this study examines the interplay among loneliness, social media addiction, self-reliance, and life satisfaction across Generations (Gen) X, Y, and Z. Employing a comprehensive model, the study explores social media addiction as a mediator between loneliness and life satisfaction, with a focus on the moderating role of the pivotal masculine trait of self-reliance in the loneliness-social media addiction relationship. Based on an online survey of 775 Israeli men aged 18-58, the findings reveal unique generational patterns. For Gen X, social media addiction negatively correlates with life satisfaction, without mediation or moderation effects. In Gen Y, loneliness is directly associated with life satisfaction, and a positive correlation exists between loneliness and social media addiction. Notably, self-reliance moderates the link between loneliness and social media addiction, amplifying this association at lower self-reliance levels. Gen Z replicates the Gen Y findings albeit without the moderation effect. This study contributes nuanced insights into the literature on masculinity, revealing the evolving nature of self-reliance-a crucial masculine trait-across generations. Such evolution, in turn, is associated with responses to loneliness and patterns of engagement with social media.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":""},"PeriodicalIF":4.2,"publicationDate":"2025-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142977935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yu Wu, Youling Bai, Xin Liu, Wenshuang Xu, Yanling Liu
{"title":"Gender Differences in the Relationship Between Short-Form Video Addiction and Adolescent Depression: The Mediating Role of Attentional Bias.","authors":"Yu Wu, Youling Bai, Xin Liu, Wenshuang Xu, Yanling Liu","doi":"10.1089/cyber.2024.0442","DOIUrl":"https://doi.org/10.1089/cyber.2024.0442","url":null,"abstract":"<p><p>Previous studies have shown that short-form video addiction (SVA) is a significant predictor of adolescent depression. However, little is known about the mediating mechanisms. Guided by the Interaction of Person-Affect-Cognition-Execution model, this study aimed to investigate the relationship between SVA and depression among Chinese adolescents and to examine the mediating role of attentional bias toward positive information (API) and negative information (ANI), including potential gender differences. A total of 4750 Chinese adolescents (<i>M<sub>age</sub></i> = 16.01, <i>SD</i> = 0.76, 62.15 percent male) completed self-reported scales for SVA, API, ANI, and depression. The structural equation modeling results indicated that both API and ANI mediated the relationship between SVA and depression. Moreover, multigroup analyses revealed that the mediating effect of ANI was significantly stronger in female than in male adolescents. These findings enhance our understanding of the relationship between SVA and depression in adolescents and suggest that developing gender-specific interventions could mitigate the detrimental effects of SVA on depression.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":""},"PeriodicalIF":4.2,"publicationDate":"2025-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142945996","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Patrick J Ewell, James C Hamilton, Rosanna E Guadagno
{"title":"The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility.","authors":"Patrick J Ewell, James C Hamilton, Rosanna E Guadagno","doi":"10.1089/cyber.2024.0246","DOIUrl":"https://doi.org/10.1089/cyber.2024.0246","url":null,"abstract":"<p><p>A substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting findings is a failure to account for confounding such as video game performance and video game experience. This was examined across two experiments in which dyads played a violent video game and then completed state measures of hostility and positive and negative affects. Players with superior performance and greater gaming experience reported less hostility, less negative affect, and more positive affect. Mediation models showed that experience reduced hostility indirectly through performance. Historically, concern for hostility was greatest for frequent players, however, the current evidence suggests that these two variables should be accounted for prior to drawing conclusions. More broadly, future research might benefit by considering the phenomenology of gameplay in research on the risks and benefits of this hobby.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":""},"PeriodicalIF":4.2,"publicationDate":"2025-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142946006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social Capital in Online Gaming Communities: A Systematic Review Examining the Role of Virtual Identities.","authors":"Tushya Sachan, Dinesh Chhabra, Betina Abraham","doi":"10.1089/cyber.2024.0375","DOIUrl":"https://doi.org/10.1089/cyber.2024.0375","url":null,"abstract":"<p><p>The growth of online video-game players has seen a parallel growth in online gaming communities. Membership in these communities has been well known to play a vital role in shaping social connections and fostering social capital. This systematic review explored the role of interacting virtual identities in shaping the relationship between membership in gaming communities and social capital as an outcome. Online databases of Scopus, APA PsycNet, Web of Science, the Digital Game Research Association Digital Library, and the Association for Computing Machinery Digital Library were screened (January 1, 2000-October 23, 2023). From an initial pool of 5,720 studies, 33 were finalized for inclusion after quality assessment. Results highlight that interacting identities affect players' experiences of social support and social capital. The extent to which positive social interactions were experienced and social capital was accumulated depended on (a) the number of interacting salient identities and (b) the degree to which salient identities were marginalized in the respective gaming community. Prevalent identities in different social contexts (the non-virtual world, online gaming communities, and specific virtual worlds) and how their interactions affect social capital have been discussed. This study contributes to theory by demonstrating how intersecting identities influence social capital dynamics in virtual spaces. It also offers insights for community managers on creating inclusive environments that enhance positive social experiences and social capital accumulation.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":""},"PeriodicalIF":4.2,"publicationDate":"2025-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142946003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"FARE-Food Augmented Reality Exposure.","authors":"Luca Chittaro, Fabio Buttussi, Giuseppe Riva","doi":"10.1089/cyber.2025.18561.ceu","DOIUrl":"https://doi.org/10.1089/cyber.2025.18561.ceu","url":null,"abstract":"","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"28 1","pages":"72-74"},"PeriodicalIF":4.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143001587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier.","authors":"Brenda K Wiederhold","doi":"10.1089/cyber.2024.0609","DOIUrl":"https://doi.org/10.1089/cyber.2024.0609","url":null,"abstract":"","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":"44 1","pages":"1-3"},"PeriodicalIF":6.6,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142989148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Homelessness in Virtual Reality: Experiencing Social Exclusion Improves Attitudes and Behaviors Toward Unhoused People.","authors":"Marco Marinucci, Paolo Riva","doi":"10.1089/cyber.2024.0027","DOIUrl":"10.1089/cyber.2024.0027","url":null,"abstract":"<p><p>Virtual reality (VR) interventions are receiving increasing attention from research seeking to promote harmonious intergroup relations. Despite this, the effectiveness of VR methods and the underlying mechanisms for enhancing intergroup relations yield mixed findings. The current research examined if a 360° immersive video where participants embodied an unhoused person could improve attitudes and behavioral intentions toward unhoused people by making participants experience social exclusion and its psychological repercussions. The study (<i>N</i> = 210) adopted a 2 × 2 between-subject design where participants were assigned to embody an unhoused or housed person either watching the video in VR (in 3D using head-mounted devices) or in 2D (on a monitor). The study included a followup after 9 days. Results revealed that embodying the unhoused person (vs. housed control) led to increased experiences of social exclusion, need-threat, and negative emotions. These experiences, in turn, were associated with reduced negative attitudes toward unhoused individuals and heightened intentions to engage in charitable behaviors. Notably, the effects on attitudes and behavioral intentions persisted at the followup, with a stronger impact observed for participants who embodied the unhoused person in 3D compared to 2D. The findings suggest that tailoring VR video interventions to elicit social exclusion by embodying the perspective of marginalized social groups can enhance intergroup attitudes and intentions over time. Overall, this research underscores the prominence of VR-based interventions in improving intergroup harmony compared to less-immersive paradigms.</p>","PeriodicalId":10872,"journal":{"name":"Cyberpsychology, behavior and social networking","volume":" ","pages":"65-71"},"PeriodicalIF":4.2,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142603595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}