2009 Virtual Rehabilitation International Conference最新文献

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Vital Mind: an Interactive set-top box platform for cognitive training applications Vital Mind:用于认知训练应用的交互式机顶盒平台
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174245
A. Miotto, J. Lessiter, J. Freeman
{"title":"Vital Mind: an Interactive set-top box platform for cognitive training applications","authors":"A. Miotto, J. Lessiter, J. Freeman","doi":"10.1109/ICVR.2009.5174245","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174245","url":null,"abstract":"This poster aims to give an overview of the concept behind a project called Vital Mind, which is investigating the user design and technical challenges to facilitate the delivery of cognitive training to older people via interactive digital television.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124099350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Influence of optic flow on a sit-to-stand task in healthy children and adults 光流对健康儿童和成人坐立任务的影响
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174255
J. Slaboda, E. Keshner
{"title":"Influence of optic flow on a sit-to-stand task in healthy children and adults","authors":"J. Slaboda, E. Keshner","doi":"10.1109/ICVR.2009.5174255","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174255","url":null,"abstract":"Children and adults stood from a seated position in the dark, with the onset of visual scene motion or after a period of immersion in the virtual reality environment. Multiplanar head and trunk angular velocity were calculated. Both children and adults were found to reduce head and trunk angular velocities when immersed in a moving visual field but not when standing coincident with the onset of visual motion.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134102388","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gait training using virtual reality and real-time feedback in a transfemoral amputee 利用虚拟现实和实时反馈对经股截肢者进行步态训练
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174250
B. J. Darter, J. Wilken, M. Brawner, E. Sinitski
{"title":"Gait training using virtual reality and real-time feedback in a transfemoral amputee","authors":"B. J. Darter, J. Wilken, M. Brawner, E. Sinitski","doi":"10.1109/ICVR.2009.5174250","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174250","url":null,"abstract":"Physical rehabilitation is critical in optimizing the functional abilities of persons following a lower extremity amputation. Unfortunately, limitations in gait performance are common even in those persons who are considered to be highly functional. The purpose of this case report is to describe changes in gait kinematics and physiologic energy cost resulting from a virtual reality based gait training program that capitalizes on real-time feedback to facilitate improvement in walking ability.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133116852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Development of a force-sensing cane instrumented within a treadmill-based virtual reality locomotor system 基于跑步机的虚拟现实运动系统中力感手杖的研制
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174224
C. Perez, A. Oates, L. Hughey, J. Fung
{"title":"Development of a force-sensing cane instrumented within a treadmill-based virtual reality locomotor system","authors":"C. Perez, A. Oates, L. Hughey, J. Fung","doi":"10.1109/ICVR.2009.5174224","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174224","url":null,"abstract":"We have developed a novel cane device to be used in conjunction with a treadmill-based virtual reality (VR) locomotor system. The instrumentation of such a cane device is described and results examining its use and feasibility as a proof of principle are provided in this preliminary study involving five persons with stroke and 5 healthy participants. Average walking speeds with and without the cane are compared between the overground physical environment (PE) and the treadmill-based virtual environment (VE). Gait variability quantified as the % coefficient of variation (CV) for stride duration with and without the cane in the VE is also examined. Furthermore, the vertical loading forces exerted on the cane during level walking in the VE are reported and discussed. Results reveal that walking with the treadmill cane is feasible for use in both healthy and stroke populations. It is evident that people who normally rely on a walking cane benefit more from the instrumented cane than those people who normally walk unaided. This work represents the first instrumented cane for use with a treadmill-based locomotor system.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116764270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
The Impact of Personality Traits on the Experience of Presence 人格特质对临在体验的影响
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174197
Roy Samana, H. Wallach, M. Safir
{"title":"The Impact of Personality Traits on the Experience of Presence","authors":"Roy Samana, H. Wallach, M. Safir","doi":"10.1109/ICVR.2009.5174197","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174197","url":null,"abstract":"This study was designed to examine the correlation between five personality traits (empathy, imagination, immersive tendencies, dissociation tendencies and locus of control) and presence. Additionally, the study attempted to identify an optimal Virtual Reality user profile. Sixty one students (43 women & 18 men) completed personality questionnaires, experienced exposure in a virtual environment and completed a presence questionnaire. Although presence correlated with immersive tendencies and empathy, empathy and internal locus of control (and not immersive tendencies) were the best predictors for the sense of presence. Thus, this study revealed the importance of empathy and internal locus of control in sense of presence.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117093322","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
The meal-maker: A functional virtual environment for children with cerebral palsy 餐机:脑瘫儿童的功能性虚拟环境
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174256
S. Kirshner, S. Blum, T. Weiss, Emanual Tirosh
{"title":"The meal-maker: A functional virtual environment for children with cerebral palsy","authors":"S. Kirshner, S. Blum, T. Weiss, Emanual Tirosh","doi":"10.1109/ICVR.2009.5174256","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174256","url":null,"abstract":"Virtual reality enables dynamic interaction between children and their environments, and active engagement in functional activities using a highly motivating, user-friendly and safe interface. The present work describes a new virtual environment, the Meal-Maker, created to evaluate and treat functional performance in a familiar context (kitchen) for children with cerebral palsy.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122036546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Blind children navigation through gaming and associated brain plasticity 盲童通过游戏导航与大脑可塑性相关
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174201
Jaime Sánchez, Angelo Tadres, Á. Pascual-Leone, L. Merabet
{"title":"Blind children navigation through gaming and associated brain plasticity","authors":"Jaime Sánchez, Angelo Tadres, Á. Pascual-Leone, L. Merabet","doi":"10.1109/ICVR.2009.5174201","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174201","url":null,"abstract":"Blind people have difficulty navigating and traveling autonomously and efficiently mainly because they cannot access information about their environment in a quick and efficient manner. We present the design, development and the evaluation of usability of Audio-Based Environments Simulator (AbES) software that enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our findings indicate that users feel satisfied with the proposed interface, are sure of themselves when interacting with the software, and the incorporated sounds allow them to become correctly oriented within the virtual world that they navigate. AbES is also being used to study changes and adaptations at the level of the brain related to navigation by incorporating the software within a neuroimaging environment. Our results suggest that this kind of virtual environment is highly efficient as a testing, training and rehabilitation platform for learning and navigation.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"114 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113953458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
Yes Wii can! Using digital games as a rehabilitation platform after stroke - The role of social support 是的,Wii可以!利用数字游戏作为中风后康复平台——社会支持的作用
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174233
Wouter van den Hoogen, W. Ijsselsteijn, Y. D. de Kort
{"title":"Yes Wii can! Using digital games as a rehabilitation platform after stroke - The role of social support","authors":"Wouter van den Hoogen, W. Ijsselsteijn, Y. D. de Kort","doi":"10.1109/ICVR.2009.5174233","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174233","url":null,"abstract":"A CVA or stroke is frequently a life changing event for both the person suffering the CVA as well as their immediate family. During the chronic phase, many stroke survivors return home where they are cared for by their partner. What was normal before may have become completely impossible or has to be re-learned. Patients will have to find a new balance in their living routine, also redefining their relationship with their spouse and their children, especially those living at home. Depression after stroke affects approximately one third of stroke patients, either as a consequence of the disrupting effects of stroke on the brain, or because the patient is going through a phase of bereavement, through loss of physical and mental abilities, job, income, status, respect, and even relationships. Also, partners of stroke patients run an increased risk of becoming depressed, which is related to depression and a low level of general activities in the patient [1]. Motivating a patient to become more active again is a significant challenge, but has tremendous potential benefits, both for patients as well as their immediate family and caretakers.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132146520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Manual motor control during “virtual” self-motion: Implications for VR rehabilitation 在“虚拟”自我运动中的手动运动控制:对VR康复的影响
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174226
W. Wright, E. Schneider
{"title":"Manual motor control during “virtual” self-motion: Implications for VR rehabilitation","authors":"W. Wright, E. Schneider","doi":"10.1109/ICVR.2009.5174226","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174226","url":null,"abstract":"The level of immersion that is induced in an individual can be measured by subjective report, but VE immersion can also affect automatic sensorimotor processes which function below perceptual thresholds. Such sub-threshold effects on central nervous system processing are important to understand for the purposes of shaping VE rehabilitation. This study investigates the effect of dynamic immersive VE on self-motion perception and automatic upper extremity motor response. Subjects viewed either horizontal or vertical sinusoidal linear translation ±1m at 0.25 Hz via a head-mounted display (HMD) while sitting in a stationary motion apparatus. Subjects performed a perceptuomotor task of aligning a handheld object to perceived vertical using their unconstrained arm (i.e. free to move in 6 DOF). Two objects were tested, a joystick and a full glass of water, in counter-balanced order. Results show the majority of subjects perceive self-motion that spatially and temporally agrees with the visually depicted VE motion. This occurs despite the absence of sinusoidally varying changes to gravitoinertial forces, since subjects are not exposed to actual physical motion. Despite only being instructed to orient the handheld object, handheld object kinematics also show automatic motor responses involving object translation. These manual motor responses were dependent on the direction and phase of the visual motion depicted in the VE. Specifically, vertical visual motion induced vertical translation and pitch tilt of the handheld object, while horizontal visual motion induced horizontal translation and roll tilt of the object. Motor responses were significantly greater in subjects who reported compelling self-motion perception. These findings suggest that a representation of net gravitoinertial forces can be derived from the high-fidelity, pictorial and dynamic depth cues visually presented in a VE. Automatic upper extremity manual responses which are controlled by descending central systems and tracts dissociable from lower extremities can be affected by immersion in a VE much like automatic postural behavior has been shown to be. This new evidence supports current efforts to conduct upper extremity rehabilitation in the relative safe and controllable experimental environments that VE technology affords.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128278041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A new perspective for Virtual Mirror Therapy Developing a low-cost-high-convenient environment utilising the Wiimote 利用Wiimote开发低成本、高方便的环境
2009 Virtual Rehabilitation International Conference Pub Date : 2009-07-24 DOI: 10.1109/ICVR.2009.5174235
Marion Palmke, H. von Piekartz, C. Zalpour, Thomas Schuler, Karsten Morisse
{"title":"A new perspective for Virtual Mirror Therapy Developing a low-cost-high-convenient environment utilising the Wiimote","authors":"Marion Palmke, H. von Piekartz, C. Zalpour, Thomas Schuler, Karsten Morisse","doi":"10.1109/ICVR.2009.5174235","DOIUrl":"https://doi.org/10.1109/ICVR.2009.5174235","url":null,"abstract":"The Nintendo Wii-Technology will be used for Virtual Mirror Therapy with stroke patients. A special software-application and a therapy-plan will be developed and analyzed regarding different research aspects.","PeriodicalId":102061,"journal":{"name":"2009 Virtual Rehabilitation International Conference","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132773060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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