在“虚拟”自我运动中的手动运动控制:对VR康复的影响

W. Wright, E. Schneider
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引用次数: 6

摘要

个体沉浸的程度可以通过主观报告来衡量,但VE沉浸也可以影响低于感知阈值的自动感觉运动过程。这种对中枢神经系统处理的亚阈效应对于了解VE康复的形成是很重要的。本研究探讨动态沉浸式VE对自我运动知觉和上肢自动运动反应的影响。受试者坐在固定运动装置中,通过头戴式显示器(HMD)观看±1m的水平或垂直正弦线性平移,频率为0.25 Hz。受试者执行感知运动任务,使用他们不受约束的手臂(即以6自由度自由移动)将手持物体对准感知的垂直方向。测试了两个物体,一个操纵杆和一杯水,以平衡的顺序。结果表明,大多数受试者感知到的自我运动在空间和时间上与视觉描述的VE运动一致。尽管重力惯性力没有正弦变化,但这种情况仍会发生,因为受试者没有暴露于实际的物理运动中。尽管只被指示定位手持物体,手持物体运动学也显示自动运动响应涉及物体平移。这些手动运动反应依赖于VE所描述的视觉运动的方向和相位。具体来说,垂直视觉运动引起手持物体的垂直平移和俯仰倾斜,而水平视觉运动引起手持物体的水平平移和翻滚倾斜。运动反应在报告有强烈自我运动知觉的受试者中明显更大。这些发现表明,净重力惯性力的表示可以从VE中视觉呈现的高保真度、图形化和动态深度线索中推导出来。由下行中枢系统和与下肢分离的束控制的上肢自动手动反应可以受到VE的影响,就像已经证明的自动姿势行为一样。这一新证据支持了目前在VE技术提供的相对安全和可控的实验环境中进行上肢康复的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Manual motor control during “virtual” self-motion: Implications for VR rehabilitation
The level of immersion that is induced in an individual can be measured by subjective report, but VE immersion can also affect automatic sensorimotor processes which function below perceptual thresholds. Such sub-threshold effects on central nervous system processing are important to understand for the purposes of shaping VE rehabilitation. This study investigates the effect of dynamic immersive VE on self-motion perception and automatic upper extremity motor response. Subjects viewed either horizontal or vertical sinusoidal linear translation ±1m at 0.25 Hz via a head-mounted display (HMD) while sitting in a stationary motion apparatus. Subjects performed a perceptuomotor task of aligning a handheld object to perceived vertical using their unconstrained arm (i.e. free to move in 6 DOF). Two objects were tested, a joystick and a full glass of water, in counter-balanced order. Results show the majority of subjects perceive self-motion that spatially and temporally agrees with the visually depicted VE motion. This occurs despite the absence of sinusoidally varying changes to gravitoinertial forces, since subjects are not exposed to actual physical motion. Despite only being instructed to orient the handheld object, handheld object kinematics also show automatic motor responses involving object translation. These manual motor responses were dependent on the direction and phase of the visual motion depicted in the VE. Specifically, vertical visual motion induced vertical translation and pitch tilt of the handheld object, while horizontal visual motion induced horizontal translation and roll tilt of the object. Motor responses were significantly greater in subjects who reported compelling self-motion perception. These findings suggest that a representation of net gravitoinertial forces can be derived from the high-fidelity, pictorial and dynamic depth cues visually presented in a VE. Automatic upper extremity manual responses which are controlled by descending central systems and tracts dissociable from lower extremities can be affected by immersion in a VE much like automatic postural behavior has been shown to be. This new evidence supports current efforts to conduct upper extremity rehabilitation in the relative safe and controllable experimental environments that VE technology affords.
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