IEEE Open Journal on Immersive Displays最新文献

筛选
英文 中文
Eye Pose Estimation and Tracking Using Iris as a Base Feature 以虹膜为基本特征的眼姿估计与跟踪
IEEE Open Journal on Immersive Displays Pub Date : 2025-10-01 DOI: 10.1109/OJID.2025.3616949
Dmitry Shmunk
{"title":"Eye Pose Estimation and Tracking Using Iris as a Base Feature","authors":"Dmitry Shmunk","doi":"10.1109/OJID.2025.3616949","DOIUrl":"https://doi.org/10.1109/OJID.2025.3616949","url":null,"abstract":"A novel, fast, and robust method for 3D eye pose tracking that leverages the anatomical constancy of the human iris to improve accuracy and computational efficiency is proposed. Traditional pupil-based methods suffer from limitations due to pupil size variability, decentering, and the need for complex corrections for refraction through the corneal bulge. In contrast, the iris, due to its fixed size and direct visibility, serves as a more reliable feature for precise eye pose estimation. Our method combines key advantages of both model-based and regression-based approaches without requiring external glint-producing light sources or high computational overheads associated with neural-network-based solutions. The iris is used as the primary tracking feature, enabling robust detection even under partial occlusion and in users wearing prescription eyewear. Exploiting the consistent geometry of the iris, we estimate gaze direction and 3D eye position with high precision. Unlike existing methods, the proposed approach minimizes reliance on pupil measurements, employing the pupil’s high contrast only to augment iris detection. This strategy ensures robustness in real-world scenarios, including varying illumination and stray light/glints/distortions introduced by corrective eyewear. Experimental results show that the method achieves low computational cost while maintaining state-of-the-art performance.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"96-105"},"PeriodicalIF":0.0,"publicationDate":"2025-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11189046","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145352130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comfort-Aware Trajectory Optimization for Immersive Human-Robot Interaction 沉浸式人机交互的舒适感知轨迹优化
IEEE Open Journal on Immersive Displays Pub Date : 2025-09-25 DOI: 10.1109/OJID.2025.3614514
Yitian Kou;Dandan Zhu;Hao Zeng;Kaiwei Zhang;Xiaoxiao Sui;Xiongkuo Min;Guangtao Zhai
{"title":"Comfort-Aware Trajectory Optimization for Immersive Human-Robot Interaction","authors":"Yitian Kou;Dandan Zhu;Hao Zeng;Kaiwei Zhang;Xiaoxiao Sui;Xiongkuo Min;Guangtao Zhai","doi":"10.1109/OJID.2025.3614514","DOIUrl":"https://doi.org/10.1109/OJID.2025.3614514","url":null,"abstract":"In human-robot cohabited environments, generating socially acceptable and human-like trajectories is critical to fostering safe, comfortable, and intuitive interactions. This paper presents a trajectory prediction framework that emulates human walking behavior by incorporating social dynamics and comfort-driven optimization, specifically within immersive virtual environments. Leveraging the Social Locomotion Model (SLM), our framework captures inter-personal interactions and spatial preferences, modeling how humans implicitly adjust paths to maintain social norms. We further introduce a Nelder-Mead-based optimization process to refine robot trajectories under these constraints, ensuring both goal-directedness and human-likeness with efficiency and applicability. To evaluate the perceptual realism and spatial comfort of the generated trajectories, we conduct a user study in a virtual reality (VR) setting, where participants experience and assess various robot navigation behaviors from a first-person perspective. Subjective feedback indicates that the trajectories optimized by our model are perceived to be significantly more natural and comfortable than those generated by baseline approaches. Our framework demonstrates strong potential for deployment in virtual human-robot interaction systems, where social legibility, responsiveness, and computational efficiency are all critical.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"106-113"},"PeriodicalIF":0.0,"publicationDate":"2025-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11180046","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145352131","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AI and Physics-Based Computational Methods for Oxide Thin-Film Transistors: A Review 基于人工智能和物理的氧化薄膜晶体管计算方法综述
IEEE Open Journal on Immersive Displays Pub Date : 2025-09-16 DOI: 10.1109/OJID.2025.3610414
Eunkyung Koh;Hyeon-Deuk Kim;Rokyeon Kim;Byoungtaek Son;Sang-Hoon Lee;Gyehyun Park;Eui-Cheol Shin;Yongsoo Lee;Insoo Wang
{"title":"AI and Physics-Based Computational Methods for Oxide Thin-Film Transistors: A Review","authors":"Eunkyung Koh;Hyeon-Deuk Kim;Rokyeon Kim;Byoungtaek Son;Sang-Hoon Lee;Gyehyun Park;Eui-Cheol Shin;Yongsoo Lee;Insoo Wang","doi":"10.1109/OJID.2025.3610414","DOIUrl":"https://doi.org/10.1109/OJID.2025.3610414","url":null,"abstract":"Oxide thin-film transistors (TFTs) are critical components in modern display technologies due to their high mobility, optical transparency, and low-temperature processability. As the design space expands across material systems, device architectures, and operating conditions, there is a growing demand for computational methods that support reliable and efficient modeling. This review presents a comprehensive overview of AI- and physics-based methods for oxide TFTs, spanning from atomistic material analysis to circuit-level modeling. We discuss atomistic simulations such as density functional theory (DFT) and molecular dynamics (MD) for defect energetics and carrier behavior, technology computer-aided design (TCAD) for device-level electrothermal analysis, and compact models for circuit simulation. The role of artificial intelligence in surrogate modeling, parameter extraction, optimization of materials, device structures, and processes is discussed. By bridging simulation methods across multiple scales, this review provides insights into accelerating the design, and analysis of oxide TFTs.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"89-95"},"PeriodicalIF":0.0,"publicationDate":"2025-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11165197","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145141684","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
BPGI: A Brain-Perception Guided Interactive Network for Stereoscopic Omnidirectional Image Quality Assessment BPGI:用于立体全方位图像质量评估的脑感知引导交互网络
IEEE Open Journal on Immersive Displays Pub Date : 2025-09-16 DOI: 10.1109/OJID.2025.3610449
Yun Liu;Sifan Li;Zihan Liu;Haiyuan Wang;Daoxin Fan
{"title":"BPGI: A Brain-Perception Guided Interactive Network for Stereoscopic Omnidirectional Image Quality Assessment","authors":"Yun Liu;Sifan Li;Zihan Liu;Haiyuan Wang;Daoxin Fan","doi":"10.1109/OJID.2025.3610449","DOIUrl":"https://doi.org/10.1109/OJID.2025.3610449","url":null,"abstract":"Stereoscopic omnidirectional image quality assessment is a combination task of stereoscopic image quality assessment and omnidirectional image quality assessment, which is more challenging than traditional three-dimensional images. Previous works fail to present a satisfying performance due to neglecting human brain perception mechanism. To solve the above problem, we proposed an effective brain-perception guided interactive network for stereoscopic omnidirectional image quality assessment (BPGI), which is built following three perception steps: visual information processing, feature fusion cognition, and quality evaluation. Considering the stereoscopic perception characteristics, binocular and monocular visual features are both extracted. Following human complex cognition mechanism, a Bi-LSTM module is introduced to dig the deeply inherent relationship between monocular and binocular visual feature and improve the feature representation ability of the proposed model. Then a visual feature fusion module is built to obtain effective interactive fusion for quality prediction. Experimental results prove that the proposed model outperforms many state-of-the-art models, and can be effectively applied to predict the quality of stereoscopic omnidirectional images.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"81-88"},"PeriodicalIF":0.0,"publicationDate":"2025-09-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11165215","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145141682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Immersive Touch-Interactive Display Enabled by Virtual Button 身临其境的触摸互动显示,虚拟按钮启用
IEEE Open Journal on Immersive Displays Pub Date : 2025-09-05 DOI: 10.1109/OJID.2025.3606863
Shijie Xing;Shiqi Luo;Kai Wang
{"title":"Immersive Touch-Interactive Display Enabled by Virtual Button","authors":"Shijie Xing;Shiqi Luo;Kai Wang","doi":"10.1109/OJID.2025.3606863","DOIUrl":"https://doi.org/10.1109/OJID.2025.3606863","url":null,"abstract":"Virtual buttons on touch screens have assumed an increasingly prominent role within the field of human-computer interaction, functioning as a critical interface modality between users and digital systems. Following their emergence as a widely adopted alternative to traditional input devices such as the mouse and keyboard, virtual buttons have been extensively implemented across a broad spectrum of sectors, including manufacturing, healthcare, finance, and education. Their key advantages—including compact physical design, minimal hardware requirements, ease of system integration, and a relatively low user learning threshold—contribute to their suitability for both consumer-oriented products and domain-specific industrial applications. This paper presents a comprehensive review of numerous influential studies published over recent decades, offering a structured synthesis of the technological progression and functional evolution of virtual button systems. It provides a comparative analysis of various implementations grounded in distinct touch-sensing technologies, such as capacitive, resistive, piezoelectric, and infrared mechanisms, and evaluates their applicability in contexts including consumer electronics and in-vehicle interfaces. The discussion concludes with an examination of emerging trends and prospective development trajectories aimed at addressing the growing demand for intelligent, adaptive virtual button solutions.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"71-80"},"PeriodicalIF":0.0,"publicationDate":"2025-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11152562","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145141683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On the Utilization of SLAM for Obstacle Detection in Commodity Mobile Devices SLAM在商用移动设备障碍物检测中的应用研究
IEEE Open Journal on Immersive Displays Pub Date : 2025-07-25 DOI: 10.1109/OJID.2025.3592064
Dionysios Koulouris;Orestis Zaras;Andreas Menychtas;Panayiotis Tsanakas;Ilias Maglogiannis
{"title":"On the Utilization of SLAM for Obstacle Detection in Commodity Mobile Devices","authors":"Dionysios Koulouris;Orestis Zaras;Andreas Menychtas;Panayiotis Tsanakas;Ilias Maglogiannis","doi":"10.1109/OJID.2025.3592064","DOIUrl":"https://doi.org/10.1109/OJID.2025.3592064","url":null,"abstract":"Immersive Technologies are an increasingly prevalent field, employed by a plethora of portable and stationary solutions. Ongoing research continues to unlock new possibilities for their use, improving Human-Machine Interaction. In the health sector, such technologies have the potential to optimize the living of individuals with special needs, like the visually impaired. SLAM is a technique used in robotics and computer vision for achieving environmental understanding by building a vector map of the frontal space. It is the fundamental for developing applications that achieve immersive experiences to the user, such as Augmented Reality applications. The ability of these applications to understand their surroundings and the diverse methodologies studied over the years has led to the proposal of efficient techniques for extracting depth data from a camera feed, without the need of a depth sensor. This work introduces a system that exploits the Depth Estimation capabilities of SLAM to detect obstacles and cliffs in the user’s frontal environment. A mobile application was developed, that retrieves the camera feed and generates scene Depth-Maps, before importing them to a newly designed algorithm for obstacle and cliff identification. Audio and haptic feedback is used for warnings and usability notifications. The system was fine-tuned and tested in both indoor and outdoor spaces and quantitative and qualitative results were captured. The goal of the study is to present the development of a tool that can be executed on commodity mobile devices in real-time and it can enhance safety facilitating movement in both indoor and outdoor environments.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"42-54"},"PeriodicalIF":0.0,"publicationDate":"2025-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11096572","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144868345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Metaverse on Education: Reviewing Opportunities and Challenges 教育的元宇宙:回顾机遇与挑战
IEEE Open Journal on Immersive Displays Pub Date : 2025-07-24 DOI: 10.1109/OJID.2025.3592612
Mohammad Majbah Uddin;Asif Karim;Md. Samiul Islam;Sadat Hasan;Hasanuzzaman Dipu;Md Rafiqul Islam;Sami Azam
{"title":"Metaverse on Education: Reviewing Opportunities and Challenges","authors":"Mohammad Majbah Uddin;Asif Karim;Md. Samiul Islam;Sadat Hasan;Hasanuzzaman Dipu;Md Rafiqul Islam;Sami Azam","doi":"10.1109/OJID.2025.3592612","DOIUrl":"https://doi.org/10.1109/OJID.2025.3592612","url":null,"abstract":"The incorporation of the Metaverse into education presents a transformative opportunity to enhance pedagogical methodologies through immersive, three-dimensional virtual environments. This paper investigates the potential of the Metaverse to democratize education by fostering inclusive and flexible learning spaces. Key findings highlight the role of technologies such as Lifelogging, Augmented Reality, Virtual Reality and Mirror Worlds in enhancing interaction and collaboration by enabling real-time, dynamic learning experiences that transcend geographical limitations. In this evolving terrain, real and virtual worlds merge to allow for seamless interactions, resulting in an immersive experience. This integration has far-reaching ramifications for a variety of sectors, including the altering of both online and traditional methods of education. Through a comprehensive review of existing studies, This review aims to evaluate the impact of the Metaverse on educational practices, explore the associated challenges, and provide strategic recommendations to maximize its benefits while mitigating potential drawbacks. Moreover, several critical challenges are identified, including concerns over privacy, equitable access to technology, the development of authentic educational content, and the adaptation of traditional educational frameworks to accommodate this digital paradigm. Future research must focus on the establishment of secure, standardized frameworks and address ethical considerations to ensure the successful integration of the Metaverse in educational contexts.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"55-70"},"PeriodicalIF":0.0,"publicationDate":"2025-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11096041","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145036772","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Re-Presenting Immersive Theater Through Mobile XR Display: A Case Study of Circuit Garden 用移动XR显示再现沉浸式剧场:以电路花园为例
IEEE Open Journal on Immersive Displays Pub Date : 2025-07-23 DOI: 10.1109/OJID.2025.3592141
Yo-Chung Lau;Tzu-Hsuan Wu;Cho-Jan Wang;Xin-Han Wu;Yun-Wen Chen;Hung-Yi Wu;Yi-Ping Hung
{"title":"Re-Presenting Immersive Theater Through Mobile XR Display: A Case Study of Circuit Garden","authors":"Yo-Chung Lau;Tzu-Hsuan Wu;Cho-Jan Wang;Xin-Han Wu;Yun-Wen Chen;Hung-Yi Wu;Yi-Ping Hung","doi":"10.1109/OJID.2025.3592141","DOIUrl":"https://doi.org/10.1109/OJID.2025.3592141","url":null,"abstract":"In immersive theater, where audience behavior is part of the performance, vividly recreating the original experience through an immersive display remains a significant research challenge. In this paper, we present Circuit Garden XR (CGXR), a mobile application that recreates the immersive theater experience of Circuit Garden by combining 360<inline-formula><tex-math>$^circ$</tex-math></inline-formula> video with XR technology. Unlike previous studies that primarily focus on replaying performances, CGXR also considers users’ spatial movement and engagement within the venue. We propose an innovative method to enhance the immersive display of 360<inline-formula><tex-math>$^circ$</tex-math></inline-formula> video on mobile devices by guiding users to watch the content at its original shooting location. By leveraging XR-based spatial localization, we developed an effective visual navigational aid system that accurately leads users to specific spots. At each spot, users can experience 360<inline-formula><tex-math>$^circ$</tex-math></inline-formula> videos of the original performance associated with that location in an immersive manner, revisiting the experience as if attending the event again. Three user studies were conducted to evaluate the effectiveness of CGXR. The results show that CGXR not only helps users accurately retrace the original event through the navigational aid system, but also enhances their understanding of the performance while providing an engaging and interactive experience, demonstrating the effectiveness and practicality of reviving a limited-time immersive theater.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"32-41"},"PeriodicalIF":0.0,"publicationDate":"2025-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11091426","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144758396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Long-Distance Aerial LED Signage for Outdoor Use With AIRR Optics Utilizing a Fresnel Lens 使用菲涅耳透镜的AIRR光学用于户外的长距离空中LED标牌
IEEE Open Journal on Immersive Displays Pub Date : 2025-06-02 DOI: 10.1109/OJID.2025.3575765
S. Sakane;K. Yoshikawa;S. Suyama;H. Yamamoto
{"title":"Long-Distance Aerial LED Signage for Outdoor Use With AIRR Optics Utilizing a Fresnel Lens","authors":"S. Sakane;K. Yoshikawa;S. Suyama;H. Yamamoto","doi":"10.1109/OJID.2025.3575765","DOIUrl":"https://doi.org/10.1109/OJID.2025.3575765","url":null,"abstract":"We study aerial displays for outdoor digital signage with aerial imaging by retro-reflection (AIRR) that can be used to provide traffic information. A major challenge for providing outdoor information by means of aerial displays was to ensure brightness. We have developed a light source to form aerial images that meet the luminance requirements for outdoor use. The problems with the light source were insufficient power and optimizing the light distribution angle. These two problems were solved to form an aerial image that could meet the standards for outdoor use. We have tested whether the aerial images are visible outdoors using a prototype with this light source. As a result, the aerial image can be seen with the naked eye from a distance of 100 m away. In addition, we also conducted experiments with artificial sunlight to investigate the effects of direct exposure to the western sunlight. This paper discusses what has emerged from these experiments.","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"24-31"},"PeriodicalIF":0.0,"publicationDate":"2025-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11021306","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144481947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
OJID Highlights and Call for Papers OJID亮点和论文征集
IEEE Open Journal on Immersive Displays Pub Date : 2025-04-02 DOI: 10.1109/OJID.2025.3550687
{"title":"OJID Highlights and Call for Papers","authors":"","doi":"10.1109/OJID.2025.3550687","DOIUrl":"https://doi.org/10.1109/OJID.2025.3550687","url":null,"abstract":"","PeriodicalId":100634,"journal":{"name":"IEEE Open Journal on Immersive Displays","volume":"2 ","pages":"2-4"},"PeriodicalIF":0.0,"publicationDate":"2025-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10947693","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143761501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信