Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology最新文献

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Cost based estimation of intended locomotion targets using human locomotion models 基于成本的人体运动模型预期运动目标估计
Markus Zank, A. Kunz
{"title":"Cost based estimation of intended locomotion targets using human locomotion models","authors":"Markus Zank, A. Kunz","doi":"10.1145/2671015.2671126","DOIUrl":"https://doi.org/10.1145/2671015.2671126","url":null,"abstract":"This paper presents a novel approach to estimate a person's intended locomotion target. This estimation is based on models of human locomotion and the finding that locomotion is planned such that the movement minimizes a certain cost function. Using such a cost function, we calculate the expected costs for a path trajectory to a number of possible targets, and make an estimation of a person's intended target based on changes in these expected costs in relation to the cost of the path up to this point.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"1 1","pages":"217-218"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82185782","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architecture 协作设计平台协议:用于混合现实装置的协议,用于改进外行人与架构的结合
Tibor Goldschwendt, C. Anthes, G. Schubert, D. Kranzlmüller, F. Petzold
{"title":"The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architecture","authors":"Tibor Goldschwendt, C. Anthes, G. Schubert, D. Kranzlmüller, F. Petzold","doi":"10.1145/2671015.2671137","DOIUrl":"https://doi.org/10.1145/2671015.2671137","url":null,"abstract":"We present the conceptual design and implementation of the Collaborative Design Platform Protocol (CDPP), a communication protocol that offers the synchronisation of virtual worlds between two mixed reality peers. The CDPP is applied to connect the Collaborative Design Platform (CDP), a design tool which supports the architectural design process in an early stage, with the immersive Cave Automatic Virtual Environment (CAVE) display, where the design is visualised in life-size. This creates a prototype which enables a cost-efficient and easily comprehensible presentation of the early-staged design, and thus significantly simplifies the incorporation of laypeople in the early design process. By this means, the creative capabilities of laymen are exploited to a greater extent.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"131 1","pages":"239-240"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76612254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Displaying shapes with various types of surfaces using visuo-haptic interaction 使用视觉-触觉交互显示具有各种类型表面的形状
Yuki Ban, Takuji Narumi, T. Tanikawa, M. Hirose
{"title":"Displaying shapes with various types of surfaces using visuo-haptic interaction","authors":"Yuki Ban, Takuji Narumi, T. Tanikawa, M. Hirose","doi":"10.1145/2671015.2671028","DOIUrl":"https://doi.org/10.1145/2671015.2671028","url":null,"abstract":"In this paper, we proposed a visuo-haptic system for displaying various shapes which have curve, edge, and inclined surfaces, using a simple transmutative physical device and the effect of visuo-haptic interaction. We aim to construct a perception-based shape display system to provide users with the sensation of touching virtual objects of varying shapes using only a simple mechanism. We have confirmed that the perception of each primitive shape such as curvature and angle could be modified by displacing a user's hand image on the monitor as if s/he were touching the visual shape while actually touching another shape. In this study, we constructed the method to merge these findings for displaying more various shapes, including angular ones. We built a transmutative device, which the user touches. The device does not undergo significant transformation, but its surface can be slightly bumped in and out, and displayed various shapes with various angles, length and curvature. The results of experimental trials confirmed that our method for displaying each primitive shape can also worked as designed when we combine these findings to display more complex objects using this device which transforms slightly.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"19 1","pages":"191-196"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74333701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
Model topology change with correspondence using electrostatics 模型拓扑变化与对应使用静电
Peter Sandilands, T. Komura
{"title":"Model topology change with correspondence using electrostatics","authors":"Peter Sandilands, T. Komura","doi":"10.1145/2671015.2671122","DOIUrl":"https://doi.org/10.1145/2671015.2671122","url":null,"abstract":"This paper introduces a method for finding a dense correspondence between objects of varying topology or connectivity by using a proxy, genus zero mesh alongside the technique of Blended Intrinsic Maps. Harmonic space parameterisation is used to create a closed, genus zero shape that approximates the geometry of the original object. This allows for noisy or topologically different representations of objects to be mapped to one another, with seams in the mapping falling in generally hidden concave areas and tunnels. The paper presents example mapping between objects with and without holes, as well as objects that consist of a number of disconnected segments.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"77 1","pages":"41-44"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79687270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems 对基于事件和消息传递的异步实时交互系统进行分析和基准测试
Stephan Rehfeld, H. Tramberend, Marc Erich Latoschik
{"title":"Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems","authors":"Stephan Rehfeld, H. Tramberend, Marc Erich Latoschik","doi":"10.1145/2671015.2671031","DOIUrl":"https://doi.org/10.1145/2671015.2671031","url":null,"abstract":"This article describes a set of metrics for a message-passing-based asynchronous Realtime Interactive System (RIS). Current trends in concurrent RISs are analyzed, several profiling tools are outlined, and common metrics are identified. A set of nine metrics is presented in a unified and formalized way. The implementation of a profiler that measures and calculates these metrics is illustrated. The implementation of an instrumentation and a visualization tool are described. A case study shows how this approach proved beneficial during the optimization of latency of an actual system.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"16 1","pages":"151-159"},"PeriodicalIF":0.0,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80553478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The effects of VEs on mobility impaired users: presence, gait, and physiological response VEs对行动障碍使用者的影响:存在、步态和生理反应
Rongkai Guo, G. Samaraweera, J. Quarles
{"title":"The effects of VEs on mobility impaired users: presence, gait, and physiological response","authors":"Rongkai Guo, G. Samaraweera, J. Quarles","doi":"10.1145/2503713.2503719","DOIUrl":"https://doi.org/10.1145/2503713.2503719","url":null,"abstract":"We are investigating if/how Mobility Impaired (MI) persons and healthy persons respond differently to Virtual Environments (VE). Previous research on healthy users has investigated a VE's effects on presence, gait (i.e., walking patterns), and physiological responses (e.g., heart rate). However, almost all of the previous research studies have been conducted only with healthy persons. Thus, it very little is known about how MI persons respond to a VE physiologically, how a VE will affect their gait (i.e., walking patterns), or how their sense of presence may differ from healthy persons. To begin investigating this, we designed a VE that included a range of multimodal feedback to induce a strong sense of presence and was novel to the participants. Using this VE, we conducted a study with two different populations: 8 MI persons and 8 healthy persons. The healthy participants were of similar demographics (e.g., age, weight, height) to the MI participants. The MI population was symptomatically homogeneous (e.g., they all walked with canes) and no participants had cognitive impairment. This is one of the first studies to investigate how a VE can affect MI users' gait, physiological response, and presence.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"2 1","pages":"59-68"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74304885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Cue-elicited craving for food in virtual reality 在虚拟现实中,线索引发的对食物的渴望
M. Ferrer-García, J. Gutiérrez-Maldonado
{"title":"Cue-elicited craving for food in virtual reality","authors":"M. Ferrer-García, J. Gutiérrez-Maldonado","doi":"10.1145/2503713.2517833","DOIUrl":"https://doi.org/10.1145/2503713.2517833","url":null,"abstract":"This study explores the use of virtual reality technology as an alternative to in vivo exposure in cue-exposure therapy for bingeing behavior, and assesses the ability of different virtual environments to elicit craving for food in a non-clinical sample. Previous research has indicated that craving for food can be elicited by exposure to food cues [Ferriday and Brunstrom 2011; Sobik, Hutchinson and Craighead 2005]. Given that craving for food is considered a trigger of bingeing, cue-exposure therapy with response prevention of bingeing may be effective in extinguishing the craving response in patients with eating disorders and obesity. However, the application of the in vivo cue exposure technique in the therapist's office faces logistical difficulties and is hampered by a lack of ecological validity [Koskina, Campbell and Schmidt 2013]. The use of Virtual reality (VR) technology may overcome the difficulties described. Nevertheless, before VR-based cue-exposure can be used for therapeutic purposes, the ability of VR scenarios to elicit craving responses in participants must be assessed. This is the objective of the present study.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"1 1","pages":"268"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78546266","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention system 鲁棒高保真导丝模拟在经皮冠状动脉介入治疗系统中的应用
Y. Mao, Fei Hou, Shuai Li, A. Hao, Mingjing Ai, Hong Qin
{"title":"Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention system","authors":"Y. Mao, Fei Hou, Shuai Li, A. Hao, Mingjing Ai, Hong Qin","doi":"10.1145/2503713.2503743","DOIUrl":"https://doi.org/10.1145/2503713.2503743","url":null,"abstract":"Real-time and realistic physics-based simulation of deformable objects is of great value to medical intervention, training, and planning in virtual environments. This paper advocates a virtual-reality (VR) approach to minimally-invasive surgery/therapy (e.g., percutaneous coronary intervention) in medical procedures. In particular, we devise a robust and accurate physics-based modeling and simulation algorithm for the guidewire interaction with blood vessels. We also showcase a VR-based prototype system for simulating percutaneous coronary intervention and mimicing the intervention therapy, which affords the utility of flexible, slender guidewires to advance diagnostic or therapeutic catheters into a patient's vascular anatomy, supporting various real-world interaction tasks. The slender body of guidewires are modeled using the famous Cosserat theory of elastic rods. We derive the equations of motion for guidewires with continuous energies and integrate them with the implicit Euler solver, that guarantees robustness and stability. Our approach's originality is primarily founded upon its power, flexibility, and versatility when interacting with the surrounding environment, including novel strategies in the hybrid of geometry and physics, material variability, dynamic sampling, constraint handling and energy-driven physical responses. Our experimental results have shown that this prototype system is both stable and efficient with real-time performance. In the long run, our algorithm and system are expected to contribute to interactive VR-based procedure training and treatment planning.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"34 1","pages":"27-30"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80452420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Pattern-based real-time feedback for a temporal bone simulator 基于模式的颞骨模拟器实时反馈
Yun Zhou, J. Bailey, I. Ioannou, S. Wijewickrema, S. O'Leary, G. Kennedy
{"title":"Pattern-based real-time feedback for a temporal bone simulator","authors":"Yun Zhou, J. Bailey, I. Ioannou, S. Wijewickrema, S. O'Leary, G. Kennedy","doi":"10.1145/2503713.2503728","DOIUrl":"https://doi.org/10.1145/2503713.2503728","url":null,"abstract":"Delivering automated real-time performance feedback in simulated surgical environments is an important and challenging task. We propose a framework based on patterns to evaluate surgical performance and provide feedback during simulated ear (temporal bone) surgery in a 3D virtual environment. Temporal bone surgery is composed of a number of stages with distinct aims and surgical techniques. To provide context-appropriate feedback we must be able to identify each stage, recognise when feedback is to be provided, and determine the nature of that feedback. To achieve these aims, we train pattern-based models using data recorded by a temporal bone simulator. We create one model to predict the current stage of the procedure and separate stage-specific models to provide human-friendly feedback within each stage. We use 27 temporal bone simulation runs conducted by 7 expert ear surgeons and 6 trainees to train and evaluate our models. The results of our evaluation show that the proposed system identifies the stage of the procedure correctly and provides constructive feedback to assist surgical trainees in improving their technique.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"34 1","pages":"7-16"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87366567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
A methodology to assess the acceptability of human-robot collaboration using virtual reality 一种利用虚拟现实评估人机协作可接受性的方法
V. Weistroffer, Alexis Paljic, Lucile Callebert, P. Fuchs
{"title":"A methodology to assess the acceptability of human-robot collaboration using virtual reality","authors":"V. Weistroffer, Alexis Paljic, Lucile Callebert, P. Fuchs","doi":"10.1145/2503713.2503726","DOIUrl":"https://doi.org/10.1145/2503713.2503726","url":null,"abstract":"Robots are becoming more and more present in our everyday life: they are already used for domestic tasks, for companionship activities, and soon they will be used to assist humans and collaborate with them in their work. Human-robot collaboration has already been studied in the industry, for ergonomics and efficiency purposes, but more from a safety than from an acceptability point of view. In this work, we focused on how people perceive robots in a collaboration task and we proposed to use virtual reality as a simulation environment to test different parameters, by making users collaborate with virtual robots. A simple use case was implemented to compare different robot appearances and different robot movements. Questionnaires and physiological measures were used to assess the acceptability level of each condition with a user study. The results showed that the perception of robot movements depended on robot appearance and that a more anthropomorphic robot, both in its appearance and movements, was not necessarily better accepted by the users in a collaboration task. Finally, this preliminary use case was also the opportunity to guarantee the relevance of using such a methodology --- based on virtual reality, questionnaires and physiological measures --- for future studies.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"15 1","pages":"39-48"},"PeriodicalIF":0.0,"publicationDate":"2013-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79115078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
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