Cue-elicited craving for food in virtual reality

M. Ferrer-García, J. Gutiérrez-Maldonado
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引用次数: 5

Abstract

This study explores the use of virtual reality technology as an alternative to in vivo exposure in cue-exposure therapy for bingeing behavior, and assesses the ability of different virtual environments to elicit craving for food in a non-clinical sample. Previous research has indicated that craving for food can be elicited by exposure to food cues [Ferriday and Brunstrom 2011; Sobik, Hutchinson and Craighead 2005]. Given that craving for food is considered a trigger of bingeing, cue-exposure therapy with response prevention of bingeing may be effective in extinguishing the craving response in patients with eating disorders and obesity. However, the application of the in vivo cue exposure technique in the therapist's office faces logistical difficulties and is hampered by a lack of ecological validity [Koskina, Campbell and Schmidt 2013]. The use of Virtual reality (VR) technology may overcome the difficulties described. Nevertheless, before VR-based cue-exposure can be used for therapeutic purposes, the ability of VR scenarios to elicit craving responses in participants must be assessed. This is the objective of the present study.
在虚拟现实中,线索引发的对食物的渴望
本研究探索了虚拟现实技术在暴食行为的提示暴露治疗中作为体内暴露的替代方法,并评估了不同虚拟环境在非临床样本中引发对食物渴望的能力。先前的研究表明,对食物的渴望可以通过暴露于食物线索而引起[ferfriday和Brunstrom 2011;Sobik, Hutchinson and Craighead 2005]。考虑到对食物的渴望被认为是暴饮暴食的触发因素,对暴饮暴食的反应预防的线索暴露疗法可能有效地消除饮食失调和肥胖患者的渴望反应。然而,体内提示暴露技术在治疗师办公室的应用面临后勤困难,并因缺乏生态有效性而受到阻碍[Koskina, Campbell and Schmidt 2013]。使用虚拟现实(VR)技术可以克服上述困难。然而,在基于虚拟现实的线索暴露可用于治疗目的之前,必须评估虚拟现实场景引发参与者渴望反应的能力。这是本研究的目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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