Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology最新文献

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Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices Abracadabra:无线,高精度,无电源手指输入非常小的移动设备
Chris Harrison, S. Hudson
{"title":"Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices","authors":"Chris Harrison, S. Hudson","doi":"10.1145/1622176.1622199","DOIUrl":"https://doi.org/10.1145/1622176.1622199","url":null,"abstract":"We present Abracadabra, a magnetically driven input technique that offers users wireless, unpowered, high fidelity finger input for mobile devices with very small screens. By extending the input area to many times the size of the device's screen, our approach is able to offer a high C-D gain, enabling fine motor control. Additionally, screen occlusion can be reduced by moving interaction off of the display and into unused space around the device. We discuss several example applications as a proof of concept. Finally, results from our user study indicate radial targets as small as 16 degrees can achieve greater than 92% selection accuracy, outperforming comparable radial, touch-based finger input.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"73 1","pages":"121-124"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74118170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 290
Interactive viscosity 互动的粘度
S. Macknik, S. Martinez-Conde
{"title":"Interactive viscosity","authors":"S. Macknik, S. Martinez-Conde","doi":"10.1145/1622176.1622178","DOIUrl":"https://doi.org/10.1145/1622176.1622178","url":null,"abstract":"Your conscious experience is not a function of the world, it is a function of the neural networks of your brain. Therefore, the biology of the brain and consciousness is as fundamental to understanding the universe, as we know it, as the high-energy physics of subatomic particles. This is especially true for the study of sensory and cognitive illusions, since they represent effects that clearly stand out as not representing the real world. That is, since illusions don't match reality we can know that by studying illusions we are studying exactly what the brain is actually doing, and not just what we think the brain should be doing. Your brain does a staggering amount of pragmatic self-dealing guesswork and outright confabulation in order to construct the highly imperfect mental simulation of reality known as \"consciousness.\" This is not to say that objective reality isn't \"out there\" in a very real sense--but no one lives there. No one's ever even been there for a visit. Ironically, the fact that consciousness feels like a solid, robust, fact-rich transcript of reality is just one of the countless illusions your brain creates for itself.\u0000 Illusions are not errors of the brain. Far from it. Illusions arise from processes that are critical to our survival. Our brains have developed illusory processes so that we may experience the world in a ready-to-consume manner. Remove the machinery of illusion, and you unwind the entire tapestry of human awareness. Illusions are those perceptual experiences that do not match the physical reality. They are therefore exquisite tools with which to analyze the neural correlates of human perception and consciousness. Neuroscientists have long known that they can only be sure of where they stand, in terms of correlating neural responses to awareness, when they correlate the awareness of an illusion to the brain's response, specifically because of the illusions' mismatch with reality. The study of illusions is therefore of critical importance to the understanding of the basic mechanisms of sensory perception and conscious awareness.\u0000 If you've ever seen a good magician perform, you know how thrilling it is to watch the impossible happening before your eyes. The laws of physics, probability, psychology and common sense--the four trusty compass points in your mental map of reality--are suddenly turned into liabilities. Objects and people appear, vanish, levitate, transpose, transform, and with all your smarts you can't imagine how it's being done. Magicians are the premier artists of attention and awareness, and they manipulate our cognition like clay on a potter's wheel.\u0000 And the mechanisms underlying magic perception have implications for our daily lives. The magical arts work because humans have hardwired processes of attention and awareness that are hackable. By understanding how magicians hack our brains, we can better understand how we work.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"46 1","pages":"1-2"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74171338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactions in the air: adding further depth to interactive tabletops 空中互动:增加互动桌面的深度
Otmar Hilliges, S. Izadi, Andrew D. Wilson, Steve Hodges, A. Garcia-Mendoza, A. Butz
{"title":"Interactions in the air: adding further depth to interactive tabletops","authors":"Otmar Hilliges, S. Izadi, Andrew D. Wilson, Steve Hodges, A. Garcia-Mendoza, A. Butz","doi":"10.1145/1622176.1622203","DOIUrl":"https://doi.org/10.1145/1622176.1622203","url":null,"abstract":"Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"1 1","pages":"139-148"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85492892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 260
EverybodyLovesSketch: 3D sketching for a broader audience EverybodyLovesSketch:为更广泛的受众绘制3D草图
Seok-Hyung Bae, Ravin Balakrishnan, K. Singh
{"title":"EverybodyLovesSketch: 3D sketching for a broader audience","authors":"Seok-Hyung Bae, Ravin Balakrishnan, K. Singh","doi":"10.1145/1622176.1622189","DOIUrl":"https://doi.org/10.1145/1622176.1622189","url":null,"abstract":"We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditional perspective drawing in professional practice. We then design a system built upon the paradigm of ILoveSketch, a 3D curve drawing system for design professionals. The new system incorporates many interaction aspects of perspective drawing with judicious automation to enable novices with no perspective training to proficiently create 3D curve sketches. EverybodyLovesSketch supports a number of novel interactions: tick-based sketch plane selection, single view definition of arbitrary extrusion vectors, multiple extruded surface sketching, copy-and-project of 3D curves, freeform surface sketching, and an interactive perspective grid. Finally, we present a study involving 49 high school students (with no formal artistic training) who each learned and used the system over 11 days, which provides detailed insights into the popularity, power and usability of the various techniques, and shows our system to be easily learnt and effectively used, with broad appeal.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"8 1","pages":"59-68"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90762904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 100
Integrated videos and maps for driving directions 集成视频和地图的驾驶方向
Billy Chen, B. Neubert, E. Ofek, O. Deussen, Michael F. Cohen
{"title":"Integrated videos and maps for driving directions","authors":"Billy Chen, B. Neubert, E. Ofek, O. Deussen, Michael F. Cohen","doi":"10.1145/1622176.1622218","DOIUrl":"https://doi.org/10.1145/1622176.1622218","url":null,"abstract":"While onboard navigation systems are gaining in importance, maps are still the medium of choice for laying out a route to a destination and for way finding. However, even with a map, one is almost always more comfortable navigating a route the second time due to the visual memory of the route. To make the first time navigating a route feel more familiar, we present a system that integrates a map with a video automatically constructed from panoramic imagery captured at close intervals along the route. The routing information is used to create a variable speed video depicting the route. During playback of the video, the frame and field of view are dynamically modulated to highlight salient features along the route and connect them back to the map. A user interface is demonstrated to allow exploration of the combined map, video, and textual driving directions. We discuss the construction of the hybrid map and video interface. Finally, we report the results of a study that provides evidence of the effectiveness of such a system for route following.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"33 1","pages":"223-232"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76951448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Mouse 2.0: multi-touch meets the mouse 鼠标2.0:多点触控与鼠标的结合
N. Villar, S. Izadi, Dan Rosenfeld, Hrvoje Benko, J. Helmes, Jonathan Westhues, Steve Hodges, E. Ofek, Alex Butler, Xiang Cao, Billy Chen
{"title":"Mouse 2.0: multi-touch meets the mouse","authors":"N. Villar, S. Izadi, Dan Rosenfeld, Hrvoje Benko, J. Helmes, Jonathan Westhues, Steve Hodges, E. Ofek, Alex Butler, Xiang Cao, Billy Chen","doi":"10.1145/1622176.1622184","DOIUrl":"https://doi.org/10.1145/1622176.1622184","url":null,"abstract":"In this paper we present novel input devices that combine the standard capabilities of a computer mouse with multi-touch sensing. Our goal is to enrich traditional pointer-based desktop interactions with touch and gestures. To chart the design space, we present five different multi-touch mouse implementations. Each explores a different touch sensing strategy, which leads to differing form-factors and hence interactive possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these novel input devices as informed by the results of a preliminary user study.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"118 1","pages":"33-42"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89433647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 92
Collabio: a game for annotating people within social networks Collabio:一款在社交网络中注释他人的游戏
Michael S. Bernstein, Desney S. Tan, Greg Smith, M. Czerwinski, E. Horvitz
{"title":"Collabio: a game for annotating people within social networks","authors":"Michael S. Bernstein, Desney S. Tan, Greg Smith, M. Czerwinski, E. Horvitz","doi":"10.1145/1622176.1622195","DOIUrl":"https://doi.org/10.1145/1622176.1622195","url":null,"abstract":"We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio's approach of incentivizing members of the social network to generate information about each other produces personalizing information about its users. We report usage log analysis, survey data, and a rating exercise demonstrating that Collabio tags are accurate and augment information that could have been scraped online.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"64 1","pages":"97-100"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84307222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 65
The rise of the expert amateur: DIY culture and citizen science 专家业余爱好者的兴起:DIY文化和公民科学
E. Paulos
{"title":"The rise of the expert amateur: DIY culture and citizen science","authors":"E. Paulos","doi":"10.1145/1622176.1622211","DOIUrl":"https://doi.org/10.1145/1622176.1622211","url":null,"abstract":"We are at an important technological inflection point. Most of our computing systems have been designed and built by professionally trained experts (i.e. us--computer scientists, engineers, and designers) for use in specific domains and to solve explicit problems. Artifacts often called \"user manuals\" traditionally prescribed the appropriate usage of these tools and implied an acceptable etiquette for interaction and experience. A fringe group of individuals usually labeled \"hackers\" or \"nerds\" have challenged this producer-consumer model of technology by hacking novel hardware and software features to \"improve\" our research and products while a similar creative group of technicians called \"artists\" have re-directed the techniques, tools, and tenets of accepted technological usage away from their typical manifestations in practicality and product. Over time the technological artifacts of these fringe groups and the support for their rhetoric have gained them a foothold into computing culture and eroded the established power discontinuities within the practice of computing research. We now expect our computing tools to be driven by an architecture of open participation and democracy that encourages users to add value to their tools and applications as they use them. Similarly, the bar for enabling the design of novel, personal computing systems and \"hardware remixes\" has fallen to the point where many non-experts and novices are readily embracing and creating fascinating and ingenious computing artifacts outside of our official and traditionally sanctioned academic research communities.\u0000 But how have we as \"expert\" practitioners been influencing this discussion? By constructing a practice around the design and development of technology for task based and problem solving applications, we have unintentionally established such work as the status quo for the human computing experience. We have failed in our duty to open up alternate forums for technology to express itself and touch our lives beyond productivity and efficiency. Blinded by our quest for \"smart technologies\" we have forgotten to contemplate the design of technologies to inspire us to be smarter, more curious, and more inquisitive. We owe it to ourselves to rethink the impact we desire to have on this historic moment in computing culture. We must choose to participate in and perhaps lead a dialogue that heralds an expansive new acceptable practice of designing to enable participation by experts and non-experts alike. We are in the milieu of the rise of the \"expert amateur\".\u0000 We must change our mantra: \"not just usability but usefulness and relevancy to our world, its citizens, and our environment\".\u0000 We must design for the world and what matters.\u0000 This means discussing our computing research alongside new keywords such as the economy, the environment, activism, poverty, healthcare, famine, homelessness, literacy, religion, and politics.\u0000 This talk will explore the design territory and pote","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"22 1","pages":"181-182"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88649137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Activity analysis enabling real-time video communication on mobile phones for deaf users 活动分析使聋哑人能够在手机上进行实时视频通信
Neva Cherniavsky, Jaehong Chon, J. Wobbrock, R. Ladner, E. Riskin
{"title":"Activity analysis enabling real-time video communication on mobile phones for deaf users","authors":"Neva Cherniavsky, Jaehong Chon, J. Wobbrock, R. Ladner, E. Riskin","doi":"10.1145/1622176.1622192","DOIUrl":"https://doi.org/10.1145/1622176.1622192","url":null,"abstract":"We describe our system called MobileASL for real-time video communication on the current U.S. mobile phone network. The goal of MobileASL is to enable Deaf people to communicate with Sign Language over mobile phones by compressing and transmitting sign language video in real-time on an off-the-shelf mobile phone, which has a weak processor, uses limited bandwidth, and has little battery capacity. We develop several H.264-compliant algorithms to save system resources while maintaining ASL intelligibility by focusing on the important segments of the video. We employ a dynamic skin-based region-of-interest (ROI) that encodes the skin at higher quality at the expense of the rest of the video. We also automatically recognize periods of signing versus not signing and raise and lower the frame rate accordingly, a technique we call variable frame rate (VFR).\u0000 We show that our variable frame rate technique results in a 47% gain in battery life on the phone, corresponding to an extra 68 minutes of talk time. We also evaluate our system in a user study. Participants fluent in ASL engage in unconstrained conversations over mobile phones in a laboratory setting. We find that the ROI increases intelligibility and decreases guessing. VFR increases the need for signs to be repeated and the number of conversational breakdowns, but does not affect the users' perception of adopting the technology. These results show that our sign language sensitive algorithms can save considerable resources without sacrificing intelligibility.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"14 1","pages":"79-88"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88842659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Augmenting interactive tables with mice & keyboards 增强交互式表格与鼠标和键盘
Bjoern Hartmann, M. Morris, Hrvoje Benko, Andrew D. Wilson
{"title":"Augmenting interactive tables with mice & keyboards","authors":"Bjoern Hartmann, M. Morris, Hrvoje Benko, Andrew D. Wilson","doi":"10.1145/1622176.1622204","DOIUrl":"https://doi.org/10.1145/1622176.1622204","url":null,"abstract":"This note examines the role traditional input devices can play in surface computing. Mice and keyboards can enhance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction techniques for a table with mice and keyboards, and we discuss the design space of such interactions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"388 1","pages":"149-152"},"PeriodicalIF":0.0,"publicationDate":"2009-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76530289","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
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