Technology, mind, and behavior最新文献

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Predictors of willingness to participate in survey interviews conducted by live video. 通过视频直播进行的调查访谈的参与意愿预测。
Technology, mind, and behavior Pub Date : 2023-05-03 DOI: 10.1037/tmb0000100
Michael F. Schober, Shlomit Okon, Frederick G. Conrad, Andrew L. Hupp, Ai Rene Ong, Kallan M. Larsen
{"title":"Predictors of willingness to participate in survey interviews conducted by live video.","authors":"Michael F. Schober, Shlomit Okon, Frederick G. Conrad, Andrew L. Hupp, Ai Rene Ong, Kallan M. Larsen","doi":"10.1037/tmb0000100","DOIUrl":"https://doi.org/10.1037/tmb0000100","url":null,"abstract":"As people increasingly communicate via live video-even more since the COVID-19 pandemic-how willing will they be to participate via video in large-scale standardized surveys that inform public policy, many of which have historically been carried out in-person? This registered report tests three potential predictors of willingness to participate in a live video interview: How (a) easy, (b) useful, and (c) enjoyable respondents find live video to use in other contexts. A potential survey-specific moderator of these effects is also tested: The extent to which respondents report that they would be uncomfortable answering a particular question on a sensitive topic via live video relative to other survey modes. In the study, 598 online U.S. respondents rated their willingness to take part in a hypothetical live video survey that might ask about personal information, in the context of also rating their willingness to take part in four other survey modes, two interviewer-administered (in-person and telephone) and two self-administered (a text-only web survey and a \"prerecorded video\" web survey in which respondents play videos of interviewers reading questions and then enter answers). Findings demonstrate that willingness to participate in a live video interview is significantly predicted by the extent to which respondents perceive live video as useful and enjoyable in other contexts and by their relative discomfort disclosing in live video versus other modes. (PsycInfo Database Record (c) 2023 APA, all rights reserved)","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135111033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for Unraveling the link between media multitasking and attention across three samples. 在三个样本中揭示媒体多任务处理和注意力之间的联系的补充材料。
Technology, mind, and behavior Pub Date : 2023-05-01 DOI: 10.1037/tmb0000106.supp
Kenneth Rioja, Sezen Cekic, Daphne Bavelier, Susanne E. Baumgartner
{"title":"Supplemental Material for Unraveling the link between media multitasking and attention across three samples.","authors":"Kenneth Rioja, Sezen Cekic, Daphne Bavelier, Susanne E. Baumgartner","doi":"10.1037/tmb0000106.supp","DOIUrl":"https://doi.org/10.1037/tmb0000106.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135382476","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Differential predictors of problematic internet use and problematic video gaming among school children: A 2-year longitudinal study. 学龄儿童中有问题的网络使用和有问题的电子游戏的差异预测因素:一项为期2年的纵向研究。
Technology, mind, and behavior Pub Date : 2023-04-27 DOI: 10.1037/tmb0000109
El-Lim Kim, D. Gentile, Hyekyung Choo, A. K. Liau, Dongdong Li, A. Khoo
{"title":"Differential predictors of problematic internet use and problematic video gaming among school children: A 2-year longitudinal study.","authors":"El-Lim Kim, D. Gentile, Hyekyung Choo, A. K. Liau, Dongdong Li, A. Khoo","doi":"10.1037/tmb0000109","DOIUrl":"https://doi.org/10.1037/tmb0000109","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43248726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behavioral functions associated with wanting to reduce internet use. 想要减少使用互联网的行为功能。
Technology, mind, and behavior Pub Date : 2023-04-24 DOI: 10.1037/tmb0000107
Elizabeth G. E. Kyonka, Salma Garcia, Ezekiel C. Torres, Rinisha Naidu
{"title":"Behavioral functions associated with wanting to reduce internet use.","authors":"Elizabeth G. E. Kyonka, Salma Garcia, Ezekiel C. Torres, Rinisha Naidu","doi":"10.1037/tmb0000107","DOIUrl":"https://doi.org/10.1037/tmb0000107","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134955570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for Behavioral functions associated with wanting to reduce internet use. 与减少互联网使用相关的行为功能补充材料。
Technology, mind, and behavior Pub Date : 2023-04-24 DOI: 10.1037/tmb0000107.supp
E. Kyonka, Salma Garcia, Ezekiel C. Torres, Rinisha Naidu
{"title":"Supplemental Material for Behavioral functions associated with wanting to reduce internet use.","authors":"E. Kyonka, Salma Garcia, Ezekiel C. Torres, Rinisha Naidu","doi":"10.1037/tmb0000107.supp","DOIUrl":"https://doi.org/10.1037/tmb0000107.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47793437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Online behavioral addictions: Longitudinal network analysis and invariance across men and women. 在线行为成瘾:纵向网络分析和男性和女性的不变性。
Technology, mind, and behavior Pub Date : 2023-04-12 DOI: 10.1037/tmb0000105
Daniel Zarate, Genevieve Dorman, M. Prokofieva, Romana Morda, V. Stavropoulos
{"title":"Online behavioral addictions: Longitudinal network analysis and invariance across men and women.","authors":"Daniel Zarate, Genevieve Dorman, M. Prokofieva, Romana Morda, V. Stavropoulos","doi":"10.1037/tmb0000105","DOIUrl":"https://doi.org/10.1037/tmb0000105","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43134550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Supplemental Material for Online behavioral addictions: Longitudinal network analysis and invariance across men and women. 在线行为成瘾的补充材料:男性和女性的纵向网络分析和不变性。
Technology, mind, and behavior Pub Date : 2023-04-12 DOI: 10.1037/tmb0000105.supp
Daniel Zarate, Genevieve Dorman, M. Prokofieva, Romana Morda, V. Stavropoulos
{"title":"Supplemental Material for Online behavioral addictions: Longitudinal network analysis and invariance across men and women.","authors":"Daniel Zarate, Genevieve Dorman, M. Prokofieva, Romana Morda, V. Stavropoulos","doi":"10.1037/tmb0000105.supp","DOIUrl":"https://doi.org/10.1037/tmb0000105.supp","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49560640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for Using browser data to understand desires to spend time online. 使用浏览器数据来理解人们上网的欲望。
Technology, mind, and behavior Pub Date : 2023-03-15 DOI: 10.1037/tmb0000095.supp
Jesse D. McCrosky, Douglas A. Parry, Craig J. R. Sewall, Amy Orben
{"title":"Supplemental Material for Using browser data to understand desires to spend time online.","authors":"Jesse D. McCrosky, Douglas A. Parry, Craig J. R. Sewall, Amy Orben","doi":"10.1037/tmb0000095.supp","DOIUrl":"https://doi.org/10.1037/tmb0000095.supp","url":null,"abstract":"There is growing recognition that many people feel the need to regulate their use of the internet and other digital technologies to support their well-being. In this study, we used Mozilla Firefox browser telemetry to investigate the role played by various usage factors in desires to regulate time spent online. In particular, we investigated how six metrics pertaining to time spent on the internet, and the diversity and intensity of use, predict participants’ (n = 8,094) desires to spend more or less time online. Across all six metrics, we did not find evidence for a relationship between browser usage metrics and participants wanting to spend more or less time online. This finding was robust across various analytical pathways. The study highlights a number of considerations and concerns that need to be addressed in future industry–academia collaborations that draw on trace data or usage telemetry.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135648352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supplemental Material for Effects of action video game play on cognitive skills: A meta-analysis. 动作电子游戏对认知技能影响的补充材料:一项荟萃分析。
Technology, mind, and behavior Pub Date : 2023-03-07 DOI: 10.1037/tmb0000102.supp
Benoit Bediou, Melissa A. Rodgers, Elizabeth Tipton, Richard E. Mayer, C. Shawn Green, Daphne Bavelier
{"title":"Supplemental Material for Effects of action video game play on cognitive skills: A meta-analysis.","authors":"Benoit Bediou, Melissa A. Rodgers, Elizabeth Tipton, Richard E. Mayer, C. Shawn Green, Daphne Bavelier","doi":"10.1037/tmb0000102.supp","DOIUrl":"https://doi.org/10.1037/tmb0000102.supp","url":null,"abstract":"The possibility that playing action video games is associated with enhancements in certain aspects of cognitive function has attracted significant interest from researchers in education, psychology, and neuroscience. Previous meta-analyses indicated an overall positive relationship between action video game play and cognitive skills. However, follow-up to this previous work is warranted, not only because the amount of data has grown significantly since previous meta-analyses were conducted, but also because previous work left several issues unresolved (e.g., certain meta-analytic procedures). We conducted a literature search using predefined keywords and inclusion criteria to identify studies that examined the relationship between action video game play and cognitive skills. Data from (a) 105 cross-sectional studies (221 effect sizes) and (b) 28 intervention studies with an active control group (91 effect sizes) were analyzed separately via meta-analytic models for dependent effect sizes with robust variance estimates for correlated and hierarchical effects (CHE) and small-sample corrections. Consistent with our hypotheses, action video game players outperformed nonvideo game players in the cross-sectional meta-analysis (large effect, g = 0.64, 95% CI [0.53, 0.74]). Action video game play was causally related to improvements in cognitive skills in the intervention meta-analysis (small effect, g = 0.30, 95% CI [0.11, 0.50]). Publication bias was detected in the cross-sectional data set, with sensitivity analysis showing high heterogeneous estimates of the average unbiased effect. Publication bias was not detected in the intervention data set, but sensitivity analyses also point to heterogeneity. No significant moderators were found for either data set; however, this may be limited by small sample sizes.","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136341002","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of action video game play on cognitive skills: A meta-analysis. 动作视频游戏对认知技能的影响:一项荟萃分析。
Technology, mind, and behavior Pub Date : 2023-03-07 DOI: 10.1037/tmb0000102
B. Bediou, Melissa A Rodgers, Elizabeth Tipton, R. Mayer, C. S. Green, D. Bavelier
{"title":"Effects of action video game play on cognitive skills: A meta-analysis.","authors":"B. Bediou, Melissa A Rodgers, Elizabeth Tipton, R. Mayer, C. S. Green, D. Bavelier","doi":"10.1037/tmb0000102","DOIUrl":"https://doi.org/10.1037/tmb0000102","url":null,"abstract":"","PeriodicalId":74913,"journal":{"name":"Technology, mind, and behavior","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42188545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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