Personal and Ubiquitous Computing最新文献

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GenAI and me: the hidden work of building and maintaining an augmentative partnership GenAI 和我:建立和维护增强型伙伴关系的隐性工作
Personal and Ubiquitous Computing Pub Date : 2024-05-16 DOI: 10.1007/s00779-024-01810-y
Nina Boulus-Rødje, Jocelyn Cranefield, Cathal Doyle, Benedicte Fleron
{"title":"GenAI and me: the hidden work of building and maintaining an augmentative partnership","authors":"Nina Boulus-Rødje, Jocelyn Cranefield, Cathal Doyle, Benedicte Fleron","doi":"10.1007/s00779-024-01810-y","DOIUrl":"https://doi.org/10.1007/s00779-024-01810-y","url":null,"abstract":"","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"24 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140969801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality 通过虚拟现实技术协同控制无人地面飞行器的可行性和性能提升
Personal and Ubiquitous Computing Pub Date : 2024-05-09 DOI: 10.1007/s00779-024-01799-4
Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang
{"title":"Feasibility and performance enhancement of collaborative control of unmanned ground vehicles via virtual reality","authors":"Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang","doi":"10.1007/s00779-024-01799-4","DOIUrl":"https://doi.org/10.1007/s00779-024-01799-4","url":null,"abstract":"<p>To support people working in dangerous industries, virtual reality (VR) can ensure operators manipulate standardized tasks and work collaboratively to deal with potential risks. Surprisingly, limited research has paid attention to the cognitive load of operators in their collaborative tasks, especially via VR interfaces. Once task demands become complex, many researchers focus on optimizing the design of the interaction interfaces to reduce the cognitive load on the operator. In this paper, we propose a new collaborative VR system with edge enhancement to support two teleoperators working in the VR environment to remote control an uncrewed ground vehicle. We use a compared experiment to evaluate the collaborative VR systems, focusing on the time spent on tasks and the total number of operations. Our results show that the total number of processes and the cognitive load during operations were significantly lower in the two-person group than in the single-person group. Our study sheds light on designing VR systems to support collaborative work with respect to the flow of work of teleoperators instead of simply optimizing the design outcomes.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140928167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
User-trust centric lightweight access control for smart IoT crowd sensing applications in healthcare systems 为医疗保健系统中的智能物联网人群感知应用提供以用户信任为中心的轻量级访问控制
Personal and Ubiquitous Computing Pub Date : 2024-05-06 DOI: 10.1007/s00779-024-01803-x
Zahid Mahmood, Zeeshan Ashraf, Muddesar Iqbal, Beenish Farooq
{"title":"User-trust centric lightweight access control for smart IoT crowd sensing applications in healthcare systems","authors":"Zahid Mahmood, Zeeshan Ashraf, Muddesar Iqbal, Beenish Farooq","doi":"10.1007/s00779-024-01803-x","DOIUrl":"https://doi.org/10.1007/s00779-024-01803-x","url":null,"abstract":"<p>The Internet of Things (IoT) enables healthcare systems to handle emergencies, where multiple authorities interact to perform tasks. Prevention of unauthorized access and defining access domains for legitimate users are crucial. Attribute-Based Access Control System (ABACS) techniques play a vital role in defining boundaries in a multi-agent environment. However, adopting traditional ABAC in IoT-based resource-constrained networks is not feasible. This research analyzes the effects of attributes as key performance metrics, including execution time, memory overhead, and computational complexities. To address these challenges, this research proposes a Physical-Social Attributes Access Control Policy (PS-ABACS) framework that secures Multiparty Computation (SMC), symmetric encryption, and randomization-based access control methods. PS-ABASC introduces a lightweight two-party set intersection technique to generate an access policy. The analysis shows that the proposed technique is efficient in computing access policy and session key generation, and less number of attributes based on randomness characteristics is appropriate for resource-constrained networks. Moreover, it demonstrates advancements by reducing memory usage up to 0.048 KB for 60 attributes. The framework generates session keys proficiently, encrypts data, and minimizes computational expenses through a randomized attribute vector. In terms of communication overhead, the framework surpasses expectations by supporting up to 100 attributes, resulting in a reduction of transmission costs to 1120 bits. Overall, this framework improves security, reduces resource consumption, and enhances data exchange efficiency in IoT ecosystems.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140886247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Parallel Chords: an audio-visual analytics design for parallel coordinates 平行和弦:用于平行坐标的视听分析设计
Personal and Ubiquitous Computing Pub Date : 2024-05-03 DOI: 10.1007/s00779-024-01795-8
Elias Elmquist, Kajetan Enge, Alexander Rind, Carlo Navarra, Robert Höldrich, Michael Iber, Alexander Bock, Anders Ynnerman, Wolfgang Aigner, Niklas Rönnberg
{"title":"Parallel Chords: an audio-visual analytics design for parallel coordinates","authors":"Elias Elmquist, Kajetan Enge, Alexander Rind, Carlo Navarra, Robert Höldrich, Michael Iber, Alexander Bock, Anders Ynnerman, Wolfgang Aigner, Niklas Rönnberg","doi":"10.1007/s00779-024-01795-8","DOIUrl":"https://doi.org/10.1007/s00779-024-01795-8","url":null,"abstract":"<p>One of the commonly used visualization techniques for multivariate data is the parallel coordinates plot. It provides users with a visual overview of multivariate data and the possibility to interactively explore it. While pattern recognition is a strength of the human visual system, it is also a strength of the auditory system. Inspired by the integration of the visual and auditory perception in everyday life, we introduce an audio-visual analytics design named <i>Parallel Chords</i> combining both visual and auditory displays. <i>Parallel Chords</i> lets users explore multivariate data using both visualization and sonification through the interaction with the axes of a parallel coordinates plot. To illustrate the potential of the design, we present (1) prototypical data patterns where the sonification helps with the identification of correlations, clusters, and outliers, (2) a usage scenario showing the sonification of data from non-adjacent axes, and (3) a controlled experiment on the sensitivity thresholds of participants when distinguishing the strength of correlations. During this controlled experiment, 35 participants used three different display types, the visualization, the sonification, and the combination of these, to identify the strongest out of three correlations. The results show that all three display types enabled the participants to identify the strongest correlation — with visualization resulting in the best sensitivity. The sonification resulted in sensitivities that were independent from the type of displayed correlation, and the combination resulted in increased enjoyability during usage.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"14 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140886497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation 用于临床技能培训的虚拟现实可重复使用电子资源:混合方法评估
Personal and Ubiquitous Computing Pub Date : 2024-04-24 DOI: 10.1007/s00779-024-01805-9
M. Pears, Panagiotis Antoniou, Eirini C. Schiza, Georgios Ntakakis, James Henderson, Fotos Frangoudes, Maria M. Nikolaidou, Evangelia Gkougkoudi, Constantinos S. Pattichis, P. Bamidis, S. Konstantinidis
{"title":"Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation","authors":"M. Pears, Panagiotis Antoniou, Eirini C. Schiza, Georgios Ntakakis, James Henderson, Fotos Frangoudes, Maria M. Nikolaidou, Evangelia Gkougkoudi, Constantinos S. Pattichis, P. Bamidis, S. Konstantinidis","doi":"10.1007/s00779-024-01805-9","DOIUrl":"https://doi.org/10.1007/s00779-024-01805-9","url":null,"abstract":"","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"60 29","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140664223","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Intelligent data-driven acquisition method for user requirements 用户需求的智能数据驱动采集方法
Personal and Ubiquitous Computing Pub Date : 2024-04-20 DOI: 10.1007/s00779-024-01804-w
Zhenwei You, Jian Liu, Tingting Yang, Jiagang Cao, Wei-Chen Chang
{"title":"Intelligent data-driven acquisition method for user requirements","authors":"Zhenwei You, Jian Liu, Tingting Yang, Jiagang Cao, Wei-Chen Chang","doi":"10.1007/s00779-024-01804-w","DOIUrl":"https://doi.org/10.1007/s00779-024-01804-w","url":null,"abstract":"<p>Consumer behavior has changed due to digitization. Online shoppers now refer to user reviews containing comprehensive data produced in real-time, which can be used to determine users’ needs. This paper combines Kansei engineering and natural language processing techniques to extract information on users’ needs from online reviews and provide guidance for subsequent product improvements and development. A crawler tool was used to collect a large number of online reviews for a target product. Frequency analysis was then applied to the text to filter out the product components worth analyzing. The results were categorized and aggregated by experts before sentiment analysis was performed on statements containing the selected adjectives. Finally, the user needs identified could be inputted to Kansei engineering for further product design. This paper verifies the merit of the above method when applied to the mountain bike product category on Amazon. The method proved to be a quick and efficient way to attain accurate product evaluations from end-users and thus represents a feasible approach to intelligently determining user preferences.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140628668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fog-assisted healthcare framework for smart hospital environment 面向智能医院环境的雾辅助医疗框架
Personal and Ubiquitous Computing Pub Date : 2024-04-20 DOI: 10.1007/s00779-024-01802-y
Tariq Ahamed Ahanger, Abdulaziz Aldaej, Yousef Alharbi
{"title":"Fog-assisted healthcare framework for smart hospital environment","authors":"Tariq Ahamed Ahanger, Abdulaziz Aldaej, Yousef Alharbi","doi":"10.1007/s00779-024-01802-y","DOIUrl":"https://doi.org/10.1007/s00779-024-01802-y","url":null,"abstract":"<p>The technological revolution brought by the Internet of Things (IoT) has mostly relied on cloud computing. However, to satisfy the demands of time-sensitive services in the medical industry, fog computing, a novel computational platform based on the cloud computing paradigm, has shown to be a useful tool by extending cloud resources to the network’s edge. The current paper examines the role of the fog paradigm in the domain of healthcare decision-making, focusing on its primary advantages in terms of latency, network utilization, and power consumption. A fog-computing-based health assessment framework is developed in the current paper. Moreover, based on effective performance parameters, the performance is evaluated and depicted. The results show that the presented strategy can reduce network congestion of the communication network by analyzing information at the local node. Moreover, increased security on health information can be maintained at local fog node, and enhanced data protection from unauthorized access can be acquired. Fog computing offers greater insights into the health condition of patients with enhanced accuracy, precision, reliability, and stability.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"6 3 Suppl 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140628489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using a NEAT approach with curriculums for dynamic content generation in video games 在电子游戏动态内容生成课程中使用 NEAT 方法
Personal and Ubiquitous Computing Pub Date : 2024-04-11 DOI: 10.1007/s00779-024-01801-z
Daniel Hind, Carlo Harvey
{"title":"Using a NEAT approach with curriculums for dynamic content generation in video games","authors":"Daniel Hind, Carlo Harvey","doi":"10.1007/s00779-024-01801-z","DOIUrl":"https://doi.org/10.1007/s00779-024-01801-z","url":null,"abstract":"<p>This paper presents a novel exploration of the use of an evolving neural network approach to generate dynamic content for video games, specifically for a tower defence game. The objective is to employ the NeuroEvolution of Augmenting Topologies (NEAT) technique to train a NEAT neural network as a wave manager to generate enemy waves that challenge the player’s defences. The approach is extended to incorporate NEAT-generated curriculums for tower deployments to gradually increase the difficulty for the generated enemy waves, allowing the neural network to learn incrementally. The approach dynamically adapts to changes in the player’s skill level, providing a more personalised and engaging gaming experience. The quality of the machine-generated waves is evaluated through a blind A/B test with the Games Experience Questionnaire (GEQ), and results are compared with manually designed human waves. The study finds no discernible difference in the reported player experience between AI and human-designed waves. The approach can significantly reduce the time and resources required to design game content while maintaining the quality of the player experience. The approach has the potential to be applied to a range of video game genres and within the design and development process, providing a more personalised and engaging gaming experience for players.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"278 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140580844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
E-textiles for emotion interaction: a scoping review of trends and opportunities 用于情感互动的电子织物:趋势与机遇的范围审查
Personal and Ubiquitous Computing Pub Date : 2024-04-11 DOI: 10.1007/s00779-024-01793-w
Mengqi Jiang, Yimin Wang, Vijayakumar Nanjappan, Ziqian Bai, Hai-Ning Liang
{"title":"E-textiles for emotion interaction: a scoping review of trends and opportunities","authors":"Mengqi Jiang, Yimin Wang, Vijayakumar Nanjappan, Ziqian Bai, Hai-Ning Liang","doi":"10.1007/s00779-024-01793-w","DOIUrl":"https://doi.org/10.1007/s00779-024-01793-w","url":null,"abstract":"<p>There has been a proliferation of emotion-related interactive textiles in recent years. This research conducted a comprehensive scoping review of the literature on emotion-related interactive textiles design. In total, 75 design studies were identified from their abstracts and analyzed with social network analysis and text mining methods. These studies were categorized into different aims (emotion expression, emotion communication, emotion reflection, emotion regulation, emotional effect, emotional experience, and emotion analysis). This review also analyzed details of prototypes and experimental design, such as textile form, textile function, feedback mechanism, experiment method, evaluation scale, and empirical findings. Then we evaluated these studies based on the relationship of their research aim, textiles, emotion, interaction mechanism, etc. The findings suggest that interactive textiles can aid in emotion presentation, modulation, and creating unique emotional experiences. Interactive textiles, feedback mechanisms, and bodily interaction all serve essential functions and benefit emotional interaction. Last, this review reflected on the critical research directions of emotion-related interactive textiles, including connecting interactive textiles with biofeedback, designing interactive textiles with sensory feedback mechanisms, and increasing bodily interaction for dynamic emotion. Further, this research provided insights into the research gaps, from elaborating on the experiment and exploring the materiality of interactive textiles to concerning privacy and user acceptance. Interactive textiles bridge textiles and emotion together to aid emotional well-being in people’s daily lives.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"277 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140580626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing from experience: on the adoption of chatbot conversational design practices by practitioners 根据经验进行设计:关于从业人员采用聊天机器人会话设计的做法
Personal and Ubiquitous Computing Pub Date : 2024-04-10 DOI: 10.1007/s00779-024-01800-0
Geovana Ramos Sousa Silva, Edna Dias Canedo
{"title":"Designing from experience: on the adoption of chatbot conversational design practices by practitioners","authors":"Geovana Ramos Sousa Silva, Edna Dias Canedo","doi":"10.1007/s00779-024-01800-0","DOIUrl":"https://doi.org/10.1007/s00779-024-01800-0","url":null,"abstract":"<p>One of the essential aspects of chatbot management is user retention, which is a consequence of good service provision. In order to reach this goal, there needs to be a well-thought-out conversational design. This process involves everything from understanding the domain to designing and conceiving how the conversations between machine and user can develop, aiming for greater acceptance of the chatbot through the most spontaneous and natural dialog possible. Related literature on general design revealed that personal experiences affect software design decisions. This work aims to evaluate how participants’ built-up perceptions and experiences with chatbots and their previous experiences assuming specific positions in a software development team influence their adoption of conversational guidelines proposed by a guide. Invited practitioners were asked to develop conversations without and with the conversational guidelines, and then they were interviewed about this process. We ran objective, narrative, and thematic analyses on interview transcripts and participants’ conversations. Most participants had negative experiences with chatbots, which greatly influenced how they viewed some guidelines. Furthermore, their experiences in specific software development positions also influenced their design and adoption of guidelines. Results revealed that personal experience is a significant moderating variable in conversational design. This work’s main contribution is providing knowledge on how practitioners enter the world of chatbot design and what concerns should exist in preparing introductory material considering their personal experiences.</p>","PeriodicalId":54628,"journal":{"name":"Personal and Ubiquitous Computing","volume":"51 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140580847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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