An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models

Q1 Social Sciences
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引用次数: 0

Abstract

Intangible cultural heritage (ICH) represents living cultural expressions and practices that are part of the heritage of a community, and their preservation and transmission are considered highly important. Various methods and tools have been applied so far for the digitization and dissemination of ICH content including a wide range of technologies. Mobile augmented reality is a promising solution along this path that enables the overlap of digital and real-world information in an engaging and efficient manner. Despite the widespread use of AR in cultural heritage, there are not many studies regarding the user experience, the learning outcomes, and the way in which users observe and interact with the virtual content. This paper presents a mobile augmented reality installation that re-enacts the stages of leather tanning process, adopting a novel approach that augments 3D content upon a physical scale model of an old tannery. This approach pursues to transmit the cultural value of traditional craftmanship to visitors of the building and associate its architectural elements to its history and use. A user evaluation was conducted aiming to measure the users’ engagement, learning, and experience using the installation. The encouraging results led to a follow-up study about the impact of the physical scale model on the experience. Two variations of the experience have been studied, one with a physical scale model and one with a digital-only version in a between-subject design. The results of the two studies provide evidence that the proposed approach generated a positive user experience and evident learning gain and was considered easy to use, highlighting its potential to be widely adopted in buildings with architectural value.

通过数字角色和比例模型传播非物质遗产和建筑遗产的增强现实方法
摘要 非物质文化遗产(ICH)代表着活的文化表现形式和实践,是一个社区遗产的组成部 分,其保护和传承被认为非常重要。迄今为止,已有各种方法和工具被用于非物质文化遗产内容的数字化和传播,其中包括各种技术。移动增强现实技术是这一道路上的一个很有前途的解决方案,它能以引人入胜和高效的方式实现数字信息与现实世界信息的重叠。尽管增强现实技术在文化遗产领域得到了广泛应用,但有关用户体验、学习成果以及用户观察虚拟内容并与之互动的方式的研究并不多。本文介绍了一个移动增强现实装置,该装置采用一种新颖的方法,在旧制革厂的实物比例模型上增强三维内容,重现了皮革鞣制过程的各个阶段。这种方法旨在向参观者传递传统工艺的文化价值,并将建筑元素与其历史和用途联系起来。对用户进行了评估,旨在衡量用户的参与度、学习和使用体验。令人鼓舞的结果促使我们对实物比例模型对体验的影响进行了后续研究。研究了两种不同的体验,一种是实体比例模型,另一种是纯数字版本,采用的是主体间设计。这两项研究的结果证明,所提议的方法给用户带来了积极的体验和明显的学习收获,并且被认为易于使用,突出了其在具有建筑价值的建筑物中被广泛采用的潜力。
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来源期刊
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing 工程技术-电信学
CiteScore
6.60
自引率
0.00%
发文量
35
审稿时长
6-12 weeks
期刊介绍: Personal and Ubiquitous Computing publishes peer-reviewed multidisciplinary research on personal and ubiquitous technologies and services. The journal provides a global perspective on new developments in research in areas including user experience for advanced digital technologies, the Internet of Things, big data, social technologies and mobile and wearable devices.
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