DIGITAL CREATIVITY最新文献

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Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff 颠覆、技术融合因素和创造性活动:音乐材料的定义和划分
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2024-01-04 DOI: 10.1080/14626268.2023.2301342
Marcello Messina, Damián Keller, Brendah Freitas, Ivan Simurra, Carlos Gómez, Luzilei Aliel
{"title":"Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff","authors":"Marcello Messina, Damián Keller, Brendah Freitas, Ivan Simurra, Carlos Gómez, Luzilei Aliel","doi":"10.1080/14626268.2023.2301342","DOIUrl":"https://doi.org/10.1080/14626268.2023.2301342","url":null,"abstract":"Ubiquitous music (ubimus) frameworks imply a flexible approach to the design, implementation and deployment of networked resources, featuring characteristics that challenge current conceptual groun...","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"53 1","pages":""},"PeriodicalIF":1.1,"publicationDate":"2024-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139112215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study 混合现实胃音体验中的审美情感:一项探索性研究
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-12-05 DOI: 10.1080/14626268.2023.2287189
Bruno Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu Hopia
{"title":"Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study","authors":"Bruno Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu Hopia","doi":"10.1080/14626268.2023.2287189","DOIUrl":"https://doi.org/10.1080/14626268.2023.2287189","url":null,"abstract":"We examine the emergence of aesthetic emotions in an exploratory study on a mixed reality (MR) gastrosonic experience. Participants in an art-science event completed the AESTHEMOS questionnaire on ...","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":" 40","pages":""},"PeriodicalIF":1.1,"publicationDate":"2023-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"138492003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An acceptance model of digital education in intangible cultural heritage based on cultural awareness 基于文化意识的非物质文化遗产数字化教育接受模式
4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-11-08 DOI: 10.1080/14626268.2023.2280028
Xin Kang, Xin-Zhu Li, Chun-Ching Chen
{"title":"An acceptance model of digital education in intangible cultural heritage based on cultural awareness","authors":"Xin Kang, Xin-Zhu Li, Chun-Ching Chen","doi":"10.1080/14626268.2023.2280028","DOIUrl":"https://doi.org/10.1080/14626268.2023.2280028","url":null,"abstract":"ABSTRACTDespite the increasing application of digital education in intangible cultural heritage (ICH), user acceptance of digital technology needs further investigation. In this study, a mobile AR system for ICH education was developed to understand user acceptance of digital technology. This study developed a conceptual model and hypotheses based on cultural awareness, generic learning outcomes (GLOs), and the technology acceptance model, aiming to construct an appropriate digital learning model for ICH. The results of the study indicated that the reliability and validity of the measurement model were satisfactory. In addition, the importance of external variables was confirmed. Cultural awareness and GLOs affected users’ perceived usefulness and perceived ease of use. In addition, perceived usefulness and ease of use had a positive effect on attitudes toward the use, which in turn had a positive effect on behavioural intention to use.KEYWORDS: Learning on mobile device; augmented reality; intangible cultural heritage; technology acceptance model; cultural awareness Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis work was supported by Ministry of Education of the Republic of China [grant number: PHA1101038]; Taipei City Government [grant number: ].","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"2 3‐4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135341725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The NFT memento: digital thingness and NFTs in exhibition design NFT纪念品:数字事物与展览设计中的NFT
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-11-05 DOI: 10.1080/14626268.2023.2277234
Frances Liddell
{"title":"The NFT memento: digital thingness and NFTs in exhibition design","authors":"Frances Liddell","doi":"10.1080/14626268.2023.2277234","DOIUrl":"https://doi.org/10.1080/14626268.2023.2277234","url":null,"abstract":"‘Live minting’ is an emerging trend in exhibition design which offers visitors the opportunity to mint an NFT memento in the exhibition. This paper examines three examples of this current trend in ...","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"59 18","pages":""},"PeriodicalIF":1.1,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71474897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum 博卡包豪斯马塞尔布劳耶,金砖四国和林恩大学的NFT博物馆
4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-11-02 DOI: 10.1080/14626268.2023.2273532
Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins
{"title":"The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum","authors":"Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins","doi":"10.1080/14626268.2023.2273532","DOIUrl":"https://doi.org/10.1080/14626268.2023.2273532","url":null,"abstract":"ABSTRACT‘Art and Technology – A New Unity.’ This was a slogan of the Bauhaus art school, but it could also be a slogan for digital artworks that have been minted as NFTs. We trace the lineage of the idea of the unity of art and technology from: the Bauhaus art school, which operated from 1919–1933; to buildings in Boca Raton that were co-designed in the late 1960s by a former Bauhaus teacher, Marcel Breuer; to an exhibit of the Lynn University NFT museum that, as of July 2023, is displayed in a building that was co-designed by Breuer and is now part of the Boca Raton Innovation Campus (BRiC). We juxtapose the Bauhaus’s approach to the unity of art and technology, understood by reflecting on Breuer’s architecture, with the unity of art and technology exemplified by NFT artworks. We argue that while audiences do not experience NFT artworks with the same ‘aura’ that audiences experienced when viewing artworks in the past, audiences can experience NFT artworks with what we call the ‘simulacrum’ of aura. Audiences can experience the simulacrum of aura because an NFT can be understood as original and authentic and cannot be identically reproduced.KEYWORDS: NFTDigital artMarcel BreuerBauhausAura AcknowledgementsWe are thankful for the feedback offered to us by Gianni D’Alerta, and Nava Dushi. We also appreciate the help of Amy An, who assisted with research and formatting.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 Some NFTs store the digital file of an artwork directly in the NFT’s metadata, making it part of the token’s code. But storing the digital file like this is typically cost-prohibitive.2 This section draws from several of our earlier projects: #BocaBauhaus Citation2022A; Citation2022B.3 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.4 Many artists of non-digital artworks such as paintings and sculptures have also had their artworks stolen, re-signed, or copied in ways that make maintaining an accurate provenance or accurately establishing authenticity impossible.5 When an NFT stores in its metadata information about where an artwork is stored online rather than the artwork’s digital file, it could be that over time the information in an NFT might cease to direct those who view its information to an artwork or might direct them to different artworks, provided the artwork is deleted from where it is stored or replaced (cf. Liddell, Citation2022, 119). Nonetheless, the NFT itself remains the same and persists through time.6 For a discussion of the spreading of media, see: Jenkins, Ford, and Green Citation2013.Additional informationNotes on contributorsCesar SantaloCesar Santalo is founder of Lynn University’s NFT Museum and the Dean of the College of Communication and Design at Lynn University, 3601 N Military Trl, Boca Raton, FL 33431 (CSantalo@lynn.edu). Santalo held several roles at Univision and also worked for Telemundo/NBC Universal on Quibi. Santalo has ","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135974590","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reading computer-generated texts: examining code as a reading strategy 阅读计算机生成的文本:将检查代码作为一种阅读策略
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-10-27 DOI: 10.1080/14626268.2023.2274451
Tuuli Hongisto
{"title":"Reading computer-generated texts: examining code as a reading strategy","authors":"Tuuli Hongisto","doi":"10.1080/14626268.2023.2274451","DOIUrl":"https://doi.org/10.1080/14626268.2023.2274451","url":null,"abstract":"This article explores code as part of a reading strategy, focusing on a case study of works produced as part of a programming challenge entitled National Novel Generation Month (NaNoGenMo). For the...","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"1 5","pages":""},"PeriodicalIF":1.1,"publicationDate":"2023-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"71435340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Planet Anima: a virtual graduation experience in the metaverse 行星Anima:在虚拟世界的虚拟毕业体验
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-07-03 DOI: 10.1080/14626268.2023.2254750
Zihan Gao, Xin Lyu
{"title":"Planet Anima: a virtual graduation experience in the metaverse","authors":"Zihan Gao, Xin Lyu","doi":"10.1080/14626268.2023.2254750","DOIUrl":"https://doi.org/10.1080/14626268.2023.2254750","url":null,"abstract":"ABSTRACT In this paper, we present Planet Anima, a virtual environment designed for hosting virtual graduation events in the metaverse. Through this digital space, we successfully organized an online event under the COVID-19 circumstance, including a graduation ceremony and a student art exhibition. Our user study analyzes the Planet Anima experience with a focus on collaborative engagement and creative expression. Furthermore, we explore the impact of platform choice (headset VR vs. desktop VR) on metaverse user experience. Our findings demonstrate that Planet Anima can facilitate the co-experiences that foster creativity. Notably, the results indicate that headset VR outperforms desktop VR in terms of presence, social presence, and emotional involvement. This study also highlights the gaps between virtual and physical experiences, identifying the challenge of cybersickness associated with headset VR. These insights contribute to enhancing the user experience within the metaverse.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"34 1","pages":"248 - 263"},"PeriodicalIF":1.1,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45046850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Artificial intelligence as relational artifacts in creative learning 人工智能作为创造性学习中的关系人工制品
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-07-03 DOI: 10.1080/14626268.2023.2236595
J. Lim, Teemu Leinonen, L. Lipponen, Henry Lee, Julienne DeVita, Dakota Murray
{"title":"Artificial intelligence as relational artifacts in creative learning","authors":"J. Lim, Teemu Leinonen, L. Lipponen, Henry Lee, Julienne DeVita, Dakota Murray","doi":"10.1080/14626268.2023.2236595","DOIUrl":"https://doi.org/10.1080/14626268.2023.2236595","url":null,"abstract":"ABSTRACT Artificial Intelligence (AI) has significantly advanced in creating professional-level media content. In creative education, determining how students can benefit without becoming dependent on them is a challenge. In this study, researchers conducted an exploratory experiment that positioned AI as a relational artifact to students in a series of drawing activities and examined the potential impact of affective relations with machines in socio-cultural creative learning. The resulting artifacts, observations, and interview transcripts were analyzed using the Consensual Assessment Technique and a grounded theory approach. The study's results indicate that the design professors reliably evaluated the student drawings as more creative than the AI drawings, but neither demonstrated a consistent increase in creativity. However, the presence of AI engaged the students to explore different approaches to artistic prompts. We theorize that AI can be mediated as a learning artifact for transformative creativity if the students perceive their relationship with AI as empathetic and collaborative.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"34 1","pages":"192 - 210"},"PeriodicalIF":1.1,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43573728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Curious spectatorship in the age of deepfakes 在深度造假时代,好奇的观众
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-07-03 DOI: 10.1080/14626268.2023.2248964
Sara Oscar
{"title":"Curious spectatorship in the age of deepfakes","authors":"Sara Oscar","doi":"10.1080/14626268.2023.2248964","DOIUrl":"https://doi.org/10.1080/14626268.2023.2248964","url":null,"abstract":"ABSTRACT On social media platforms, deepfakes commonly show users inserting their own faces into figures from the history of Hollywood film and visual culture while reduplicating a range of gender stereotypes to self-represent. This paper considers the resonances between deepfakes and the writing of feminist film theorist, Laura Mulvey on the male gaze and spectatorship. In particular, the paper looks at deepfake production from the framework of Mulvey’s concept of ‘curious spectatorship,’ a term that describes a process of playful spectator interaction with new technologies to remix old filmic media which leads to decipherment of the screen. Moving between the theoretical and the personal, I consider how early and late arguments in Mulvey’s writing anticipate deepfake practices. I argue that there is creative potential for deepfakes to revise patriarchal structures of looking in Hollywood film and offer a way to consider how new forms of subjectivity and self-perception are encouraged by playful interaction with figures on screen.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"34 1","pages":"230 - 247"},"PeriodicalIF":1.1,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45686181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
From concept to space: a new perspective on AIGC-involved attribute translation 从概念到空间:aigc相关属性翻译的新视角
IF 1.1 4区 艺术学
DIGITAL CREATIVITY Pub Date : 2023-07-03 DOI: 10.1080/14626268.2023.2248103
Kaiyu Cheng, Paulina Neisch, Tong Cui
{"title":"From concept to space: a new perspective on AIGC-involved attribute translation","authors":"Kaiyu Cheng, Paulina Neisch, Tong Cui","doi":"10.1080/14626268.2023.2248103","DOIUrl":"https://doi.org/10.1080/14626268.2023.2248103","url":null,"abstract":"ABSTRACT Drawn inspiration from phenomenal attributes and translating them into heuristic model tools is one of the effective means to promote architectural form innovation. However, over-reliance on perception indicates greater risks in decision-making. Nowadays, AI-generated Content (AIGC) technology combines the advantages of information comprehensiveness and modelling efficiency, providing new possibilities for the translation of architectural attributes. Based on attribute study, this paper proposes a new approach to spatial translation that uses the Generative Adversarial Network (VQGAN + CLIP) to realize the visualization of abstract concepts and then adds multi-dimensional influence through the Keyframe Style Transfer technology. The eclectic attribute is used as an example for the 2D and virtual 3D translation feasibility experiments. The article aims to improve the scientificity and influence of spatial translation through a technical organization from the perspective of architects. While providing an innovative, democratic and efficient aided-design tool also highlights a new angle for AIGC-involved pre-design.","PeriodicalId":54180,"journal":{"name":"DIGITAL CREATIVITY","volume":"34 1","pages":"211 - 229"},"PeriodicalIF":1.1,"publicationDate":"2023-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48069743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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