Muhammad Ilham Fadila, Hanafi, Anggit Dwi Hartanto
{"title":"Sentiment Analysis of the Indonesian National Team in the 2020 AFF Cup Using Naïve Bayes and K-Nearest Neighbor Algorithms","authors":"Muhammad Ilham Fadila, Hanafi, Anggit Dwi Hartanto","doi":"10.25139/inform.v8i1.5222","DOIUrl":"https://doi.org/10.25139/inform.v8i1.5222","url":null,"abstract":"The AFF Cup is a football competition organized by the ASEAN Football Federation, or AFF for short. The 2020 AFF Cup was held in 2021 due to the COVID-19 pandemic. The Indonesian National Team advanced to the final round and became runner-up in the championship. With the end of the championship and the Indonesian National Team having to accept defeat in the final, the public responded through tweets on Twitter. Through these tweets, it will be known how the public evaluates the performance of the Indonesian National Team in the 2020 AFF Cup. It is vital to carry out this research to obtain information regarding society's response. The research that will be conducted is sentiment analysis. Sentiment analysis will be carried out on Rapid Miner software, with the algorithms used being Naïve Bayes and K-Nearest Neighbor. The data used to perform sentiment analysis are tweets from Twitter taken using SNScrape. This research aims to analyze public responses to the Indonesian National Team in the 2020 AFF Cup. This research will determine the percentage of positive, neutral, and negative sentiments from public responses. So that later it can be concluded how the public responds to the Indonesian National Team, whether positive, neutral, or negative. It is also to find out which algorithm has the higher accuracy. The results obtained for Naive Bayes with an accuracy of 64.74% are 71.54% positive sentiment, 15.45% neutral sentiment, and 13.01% negative sentiment. For K-Nearest Neighbor, with an accuracy of 65.64% is 80.49% positive sentiment, 15.45% neutral sentiment, and 4.06% negative sentiment. Both algorithms have the highest accuracy compared to other algorithms in Rapid Miner when the sentiment analysis is performed, with K-Nearest Neighbor having slightly higher accuracy. Most tweets about the Indonesian National Team in the 2020 AFF Cup had positive sentiments. Based on these results, it can be concluded that even though the Indonesian National Team did not win the 2020 AFF Cup, the public still responded positively. \u0000 ","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"286 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76875414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tarisa Kamilia, Eliezer M Putra S, Syachla Malikha, Seftin Fitri Ana Wati
{"title":"Designing Information System Inventory and Transaction Reports Web-Based Using ICONIX Process Method","authors":"Tarisa Kamilia, Eliezer M Putra S, Syachla Malikha, Seftin Fitri Ana Wati","doi":"10.25139/inform.v8i1.4733","DOIUrl":"https://doi.org/10.25139/inform.v8i1.4733","url":null,"abstract":"Tjangkir Kopi is a small-medium enterprise (MSMEs) engaged in food and beverage in West Java, precisely in City. There is a problem in the current business process, namely in managing the stock of materials that are still done manually through the Microsoft Excel application, which is very likely to occur misunderstandings. Competition in the Food and Beverage Industry is getting tougher, making MSMEs Tjangkir Kopi have to improve their business processes by creating an information system that helps develop their business to achieve a competitive advantage. In addition, there is still a lack of fulfillment of job descriptions for each employee and centralized report data. The System to be Built helps quickly and directly integrate with material stock and expenditure data in the database, so there won't be material stock problems in the warehouse. This system makes transaction reports on business processes much more effective because the data is automated. This research aims to analyze and design systems to support better inventory management and transaction reports and to support business processes with more complete and clear diagrams using the ICONIX Process method. This research explains the stages of analysis by collecting data through interviews and literature studies. The stages of system design produce business process proposals supported by GUI design, use case diagrams, domain models, robustness diagrams, sequence diagrams, and class diagrams. The results of research through analysis and system design using the ICONIX process method, it is hoped that Tjangkir Kopi can use it as an illustration of business processes to develop the business to be better and able to compete with competitors. \u0000 ","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"132 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76421563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rini Agustina, Enike Dwi Kusumawati, Faisal Amri, D. Suprianto
{"title":"Technology Acceptance Model: An Analysis of Human-Computer Interaction in The UASBN Educational Game","authors":"Rini Agustina, Enike Dwi Kusumawati, Faisal Amri, D. Suprianto","doi":"10.25139/inform.v8i1.5129","DOIUrl":"https://doi.org/10.25139/inform.v8i1.5129","url":null,"abstract":"The Ujian Akhir Sekolah Berstandar Nasional (UASBN) educational game is designed as a means of training for students to face school final exams in 6th grade. Before implementing this educational game, it must be tested first related to user acceptance of the technology created or from the human-computer interaction (HCI) side. A total of 173 students tested this educational game, and then data was collected based on the criteria from the Technology Acceptance Model (TAM). The measurement criteria include Perceived Usefulness (TPU) and Perceived Ease of Use (TPE) variables, each of which has aspects of functionality (TFL), accessibility (TAC), and Learning Goal Orientation (TLGO). In contrast, the dependent variable is Behaviour Intention (TBI). The SEM (AMOS) and SPSS statistical packages were used to analyze this HCI evaluation study. A questionnaire with 21 questions was used to collect the necessary data for analysis. The findings of the estimation demonstrate that each component of TAM contributes pretty significantly. In total, user acceptance of the UASBN educational game is a TPE variable contributing 39% to the UASBN human-computer interaction game. Meanwhile, the TPU variable and its variants contributed 73% to the human-computer interaction game UASBN, and Meanwhile, TBI gave a role of 50.4% to the human-computer interaction game UASBN education. This shows that human-computer interaction with educational games through the technology acceptance model criteria contributed 50.4%, while 49.6% was contributed by other variables not raised in this research. This demonstrates that the educational requirements for student gaming training can be satisfactorily met by users and produce favorable outcomes. \u0000 \u0000 ","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"387 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-01-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84984945","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sandra C. Nwokoye, A. Aniedu, Chukwunenye S. Okafor, Austine Nzemalu
{"title":"Design Of Interactive Smart Mirror System for Digital Information Display Based on Multitasking Approach Using Raspberry Pi","authors":"Sandra C. Nwokoye, A. Aniedu, Chukwunenye S. Okafor, Austine Nzemalu","doi":"10.25139/inform.v7i2.4757","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4757","url":null,"abstract":"The average time humans look in the mirror is in the early morning when they will get ready for work. A person can rarely focus on other activities such as watching television for the latest news, checking the clock for the correct time, or even checking the weather forecast. Therefore, the purpose of this research is to design an interactive smart mirror that functions as a personal digital assistant to provide a schedule of daily activities, including recognizing the owner's face for access to the smart mirror, displaying weather forecasts, displaying the date and time, as well as the latest news. Unlike most smart mirrors in previous studies, this smart mirror design is connected to a facial recognition system. This will work for such security systems that the user will be granted access to the system only when the system detects that it is the owner. The method used in the research is the agile methodology for the project's flexibility and structured work organization. Experiments will be carried out on all test data starting from the accuracy of turning the smart mirror on and off, loading the weather on average 5 seconds after internet connection, making sure the Pi-camera component is active, and checking for face profiles. The system will test the data on each unit individually and as a whole to ensure efficiency and reliability. The experimental results in this study provide an accurate value of 100%.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"117 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80462599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quadcopter Main Board Design with PID Algorithm as Controller","authors":"M. Bachtiar, Iwan Kurnianto Wibowo, Nur Cahyo Ihsan Prastyawan, Maretha Ruswiansari, Hendy Briantoro, Nofria Hanafi, Niam Tamami, Hendhi Hermawan, Eko Budi Utomo","doi":"10.25139/inform.v7i2.4687","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4687","url":null,"abstract":"Kontes Robot Terbang Indonesia (KRTI) Flight controller division has a mission to independently make an unmanned aerial vehicle (UAV) controller. UAV controllers are usually made by non-local manufacturers, who have a package between the controller and the aircraft. Due to limited pins and specific functions, most controllers cannot adapt to user requirements. For this reason, in this study, we made a UAV controller with a more significant number of pins that can be programmed independently. Main Controller is a master board device used to control the stability of the UAV when flying. The main controller has been designed specifically for certain products so that the UAV cannot be modified. In this study, it is proposed to make the main controller that is specifically designed to fly a Quadcopter UAV. Movement control for quadcopter stability when flying using the Proportional Integral Derivative (PID) method. The main controller has a function that is to regulate the entire course of flight on unmanned vehicles. PID control can adapt to changes so that the system becomes stable. The PID control on the Main Controller is intended to balance the quadcopter concerning its orientation angle. The Main Controller is also tasked with recording data from sensors such as the Inertial Measurement Unit (IMU) and reading data from the remote. The controller successfully flew the quadcopter with a P value of 0.245, an I value of 0.0139, and a D value of 0.0085.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87986904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Talitha Syahla Janiar Arifin, Wahyuningdiah Trisari Harsanti Putri, Tia Rahmania
{"title":"DSM-V Modelling as an Expert System Pilot in Classification of Insomnia Tendency Based on Time Range","authors":"Talitha Syahla Janiar Arifin, Wahyuningdiah Trisari Harsanti Putri, Tia Rahmania","doi":"10.25139/inform.v7i2.4472","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4472","url":null,"abstract":"Insomnia is a form of sleep disorder. This study develops an expert system model that can help determine the tendency of insomnia based on the Diagnostic and Statistical Manual for Mental Disorders (DSM-V) guidelines. The forward chaining design method was used in this study because it is bottom-up by collecting facts from patients and concluded based on the DSM-V guidelines. The forward chaining method was chosen to test the hypothesis of the classification of insomnia tendencies. The factual information then acts as a knowledge base fed into computer programs that can generate system rules. In addition, tacit knowledge is used, as evidenced by O'Leary validation, to strengthen the validation of psychologist practitioners. There are three validation criteria: the accuracy of the knowledge base, completeness of the knowledge base, and condition-decision matches. The parameters used are based on complaints, dysfunction, time range, and other factors. The results of modeling and analysis of the rule system using the forward chaining method classify insomnia tendencies into three types based on time range: episodic, persistent, and recurring. The validation results carried out by practicing psychologists based on the analysis showed that the three rule systems were following the DSM-V guidelines and practical experience.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"117 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82427740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mohammad Farizd, Brillyan Putra Pradana, Dwi Shahita, Seftin Fitri Ana Wati
{"title":"Analysis and Design of Employee Attendance Application System Using RFID E-KTP Technology with ICONIX Process Method","authors":"Mohammad Farizd, Brillyan Putra Pradana, Dwi Shahita, Seftin Fitri Ana Wati","doi":"10.25139/inform.v7i2.4738","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4738","url":null,"abstract":"Attendance is an essential reference for the quality of human resources, including those who will carry out an activity, such as employees and supervisors. In carrying out these attendance activities, some still use it manually, such as recording in a detailed book, and its storage is still classified as conventional. Therefore, an employee attendance system that can record and manage data easily can be done quickly, efficiently, and accurately. This paper aims to analyze and design an employee RFID attendance information system using the ICONIX Process method. This RFID system is made using an RFID E-KTP supported by a database, where the RFID E-KTP is very easy to use. The results of this study are the analysis and design of an information system for implementing an employee attendance system based on RFID technology. The scope of information includes records of arrival times and return times. The results of the analysis and research design can be implemented properly in accordance with the proposed business process and can be a recommendation for various business actors to record employee attendance activities using RFID on the E-KTP.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"33 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72831830","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Historical Learning Media Based on Virtual Reality of The National Awakening Museum","authors":"M. Suryani, Rispansah Sakti Rusidiawan, R. Rosadi","doi":"10.25139/inform.v7i2.4709","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4709","url":null,"abstract":"In history learning, visits to locations such as museums or other historical places in the pandemic Covid-19 situation are minimal. However, learning activities must be continued, and the existing conventional learning media in the pandemic scenario are deemed less to provide the experience. Based on previous learning experiences, an obligation to transfer knowledge from museum managers, and technological developments related to virtual reality, supports an idea to develop a museum national awakening virtual reality. This VR application is expected to become an alternative historical learning medium. This study aims to create a museum national awakening VR based on 360-degree images of the museum location. The multimedia development life cycle (MDLC) is chosen as the method used in developing the proposed VR application. The procedure consists of six steps: defining the concept based on on-site observation and interviews with the manager, creating the design, collecting the material, assembling materials and interactions with code, testing the proposed application, and distributing the system. The proposed virtual tour application has been successfully developed following the methodological principles chosen. It is also supported by a series of observations in the field using a cognitive walkthrough approach. The application was then reviewed by five experts: historians, multimedia, and learning experts. The location detailing is perfectly captured, including all the objects shown in each museum room. The quiz feature also strengthens the VR application as the learning medium, but it needs to be developed further in the evaluation section.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"212 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73748692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Fahruzi, Marselinus Amalia Lamanele, Trisna wati
{"title":"Design of Prototype Load Moment Indicator on Mobile Crane using Microcontroller based on Lifting Load Chart","authors":"A. Fahruzi, Marselinus Amalia Lamanele, Trisna wati","doi":"10.25139/inform.v7i2.4746","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4746","url":null,"abstract":"A load moment indicator (LMI) is an electronic device on heavy equipment cranes that can provide information and a warning system to operators in the event of an overload during the lifting load process. This tool has a very important role because it provides accessible information to the operator about the safe working load (SWL) that the crane can lift. Mobile cranes have a high accident potential when compared to tower cranes, and this is because mobile cranes have high mobility. In this paper, a prototype LMI has been made on a mobile crane based on a microcontroller that can provide value. The method used is an algorithm to find the closest value from the lifting load chart of a crane car. The programming algorithm is still manual, namely by equating and comparing boom crane conditions such as boom length, boom angle, and radius contained in the lifting load chart with the results of measuring boom crane conditions by sensors. The nearest value search algorithm follows the rules of how to read the mobile crane lifting load chart. The test results show that the sensors used to measure boom length, boom angle, and actual load each have a maximum relative error of 0.92%, 8%, and 4%, respectively. Meanwhile, to find the SWL value, the comparison scanning method can provide the SWL value according to the lifting load chart of the mobile crane. It can provide accurate information on whether the lifting load process is safe or overloaded.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"56 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87330122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"E-Greengrocers: A Mobile Information System for Supporting Business in The Traditional Market","authors":"D. Absari, Liliana, Bambang Prijambodo","doi":"10.25139/inform.v7i2.4674","DOIUrl":"https://doi.org/10.25139/inform.v7i2.4674","url":null,"abstract":"The covid-19 pandemic has affected many sides of human life. World Health Organization (WHO) and health sectors worldwide have suggested physical distancing to battle the pandemic. The physical distancing is causing many adjustments in the business implementations. For rural developing countries, grocery shopping at itinerant greengrocers may increase the risks of infection because there are direct interactions between the seller and the buyer and the habit of shopping in a crowd without concerning the physical distancing protocol. E-Greengrocers application is proposed as the innovative approach to help the traditional market support their activities with fewer contact interactions. The application is projected to facilitate a safe transaction between greengrocers and their buyers. This research was developed using the waterfall methodology and descriptive case study. Observations and the distribution of questionnaires among the itinerant greengrocers and buyers are used as a tool to obtain the necessary data. The questionnaire result shows that all users were satisfied with the features provided. More than 61% of users perceived it helpful, and 30% found it very helpful. The features facilitated minimum contact on transactions and maintained sustainable income from the itinerant's greengrocers’ point of view.","PeriodicalId":52760,"journal":{"name":"Inform Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88125312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}