Development of Historical Learning Media Based on Virtual Reality of The National Awakening Museum

M. Suryani, Rispansah Sakti Rusidiawan, R. Rosadi
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Abstract

In history learning, visits to locations such as museums or other historical places in the pandemic Covid-19 situation are minimal. However, learning activities must be continued, and the existing conventional learning media in the pandemic scenario are deemed less to provide the experience. Based on previous learning experiences, an obligation to transfer knowledge from museum managers, and technological developments related to virtual reality, supports an idea to develop a museum national awakening virtual reality. This VR application is expected to become an alternative historical learning medium. This study aims to create a museum national awakening VR based on 360-degree images of the museum location. The multimedia development life cycle (MDLC) is chosen as the method used in developing the proposed VR application. The procedure consists of six steps: defining the concept based on on-site observation and interviews with the manager, creating the design, collecting the material, assembling materials and interactions with code, testing the proposed application, and distributing the system. The proposed virtual tour application has been successfully developed following the methodological principles chosen. It is also supported by a series of observations in the field using a cognitive walkthrough approach. The application was then reviewed by five experts: historians, multimedia, and learning experts. The location detailing is perfectly captured, including all the objects shown in each museum room. The quiz feature also strengthens the VR application as the learning medium, but it needs to be developed further in the evaluation section.
基于虚拟现实的民族觉醒博物馆历史学习媒体开发
在历史学习中,很少参观博物馆或其他与Covid-19大流行有关的历史地点。然而,学习活动必须继续下去,在大流行的情况下,现有的传统学习媒体被认为不能提供经验。基于以往的学习经验,从博物馆管理者那里转移知识的义务,以及与虚拟现实相关的技术发展,支持了开发博物馆国家觉醒虚拟现实的想法。该虚拟现实应用有望成为另一种历史学习媒介。本研究旨在以博物馆所在地的360度图像为基础,创造一个博物馆国民觉醒VR。本文选择多媒体开发生命周期(MDLC)作为开发虚拟现实应用程序的方法。该过程由六个步骤组成:基于现场观察和与经理的访谈来定义概念,创建设计,收集材料,组装材料并与代码交互,测试建议的应用程序,以及分发系统。所提出的虚拟漫游应用程序已经成功地按照所选择的方法原则进行了开发。它还得到了使用认知演练方法在该领域进行的一系列观察的支持。该申请随后由五位专家进行审查:历史学家、多媒体专家和学习专家。位置细节被完美地捕捉到,包括每个博物馆房间里展示的所有物品。测验功能也加强了VR作为学习媒介的应用,但它需要在评估部分进一步发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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10 weeks
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