M. Muhajir, Nurtinasari Nurtinasari, M. Imran, E. Ernawati
{"title":"PENGARUH MEDIA BERBASIS APLIKASI KAHOOT DALAM PEMBELAJARAN TERHADAP HASIL BELAJAR TEMATIK","authors":"M. Muhajir, Nurtinasari Nurtinasari, M. Imran, E. Ernawati","doi":"10.51878/elementary.v4i3.3118","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3118","url":null,"abstract":"Education is a major pillar of national development. The quality of education determines the quality of human resources produced. One indicator of the quality of education is student learning outcomes. This study aims to analyze the effect of application-based media Kahoot on learning on thematic learning outcomes of fifth-grade students at SDN 35 Tonasa II. This study uses an experimental method with a quasi-experimental design, namely a non-equivalent control group design. The research sample consisted of 12 students who were divided into two groups, namely the experimental group (six students) and the control group (six students). The experimental group used application-based media Kahoot in thematic learning, while the control group used conventional learning methods. The research instrument used was a thematic learning achievement test. The data were analyzed using the independent t-test. The results of the study showed that there was a significant effect between application-based media Kahoot and thematic learning outcomes of fifth-grade students at SDN 35 Tonasa II. This is evidenced by the calculated t value (2.898) which is greater than the t table (2.015) with a significance level of 5%.\u0000ABSTRAKPendidikan merupakan salah satu pilar utama dalam pembangunan bangsa. Kualitas pendidikan menentukan kualitas sumber daya manusia yang dihasilkan. Salah satu indikator kualitas pendidikan adalah hasil belajar siswa.Penelitian ini bertujuan untuk menganalisis pengaruh media berbasis aplikasi Kahoot dalam pembelajaran terhadap hasil belajar tematik siswa kelas V di SDN 35 Tonasa II. Penelitian ini menggunakan metode eksperimen dengan desain quasi-eksperimen, yaitu desain kelompok kontrol nonequivalen. Sampel penelitian terdiri dari 12 siswa kelas V yang dibagi menjadi dua kelompok, yaitu kelompok eksperimen (enam siswa) dan kelompok kontrol (enam siswa). Kelompok eksperimen menggunakan media berbasis aplikasi Kahoot dalam pembelajaran tematik, sedangkan kelompok kontrol menggunakan metode pembelajaran konvensional. Instrumen penelitian yang digunakan adalah tes hasil belajar tematik. Data dianalisis menggunakan uji t-test independen. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan antara media berbasis aplikasi Kahoot dengan hasil belajar tematik siswa kelas V di SDN 35 Tonasa II. Hal ini dibuktikan dengan nilai t hitung (2,898) yang lebih besar dari t tabel (2,015) dengan taraf signifikansi 5%.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"9 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141925373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
NI’AM Fikriyatun Fitriyyah, C. Huda, Riyadus Solikhin, Joko Sulianto
{"title":"PENERAPAN MEDIA NUSACARD BERBASIS KEBERAGAMAN UNTUK MENINGKATKAN LITERASI BUDAYA KELAS IV","authors":"NI’AM Fikriyatun Fitriyyah, C. Huda, Riyadus Solikhin, Joko Sulianto","doi":"10.51878/elementary.v4i3.3117","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3117","url":null,"abstract":"A study has been conducted to determine the application of diversity-based nusacard media to improve cultural literacy in grade IV. The results of the analysis that have been carried out prove that the use of media in schools is still low. Teachers use learning media as is, such as books, teaching aids and picture media. This causes students to feel bored during learning. Effective learning activities must be supported by interesting and appropriate learning media. This study aims to determine the application of diversity-based nusacard media to improve cultural literacy in grade IV. The method used in this study is descriptive qualitative. The subjects of this study were 19 grade IV students of SDN Bugangan 02 Semarang and 1 teacher. Data collection techniques and data validity analysis conducted triangulation tests. Techniques include interviews, observations and documentation. The conclusions that we can draw from the results of the interview after the application of Nusacard media prove that students are more interested, easy to understand and focused on following the learning. In addition, the observation results after using the Nusacard media showed that students became more active, were able to determine the location of the Nusacard according to the map of Indonesia, knew the types of cultural diversity in Indonesia, knew their own culture, had a sense of concern for culture, in accordance with the achievement of cultural literacy indicators.\u0000ABSTRAKTelah dilakukan penelitian untuk mengetahui penerapan media nusacard berbasis keberagaman untuk meningkatkan literasi budaya kelas IV. Hasil analisis yang telah dilakukan membuktikan bahwa penggunaan media di sekolah masih rendah. Guru memanfaatkan media pembelajaran seadanya, seperti buku, alat peraga dan media gambar. Hal tersebut menyebabkan siswa merasa jenuh pada saat pembelajaran. Kegiatan pembelajaran yang efektif harus ditunjang dengan media pembelajaran yang menarik dan tepat. Penelitian ini bertujuan untuk mengetahui penerapan media nusacard berbasis keberagaman untuk meningkatkan literasi budaya kelas IV. Metode yang digunakan dalam penelitian ini yaitu deskriptif kualitatif. Subjek penelitian ini yaitu siswa kelas IV SDN Bugangan 02 Semarang sebanyak 19 siswa dan 1 guru. Teknik pengumpulan data dan.analisis keabsahan data melakukan uji triangulasi Teknik yaitu wawancara, observasi dan dokumentasi. Kesimpulan yang dapat kami ambil dari hasil wawancara setelah penerapan media Nusacard membuktikan bahwa siswa lebih tertarik, mudah memahami dan fokus dalam mengikuti pembelajaran. Selain itu pada hasil observasi setelah penggunaan media nusacard siswa menjadi lebih aktif, mampu menentukan letak nusacard sesuai dengan peta Indonesia, mengetahui jenis-jenis keragaman budaya Indonesia, mengetahui budaya sendiri, memiliki rasa kepedulian terhadap budaya, sesuai dengan capaian idikator literasi budaya.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"30 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141924873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH SUPERVISI AKADEMIK, SARANA PRASARANA, DAN KOMPETENSI PROFESIONAL GURU TERHADAP MUTU LULUSAN SD NEGERI DI KECAMATAN TODANAN KABUPATEN BLORA","authors":"Wartiin Wartiin, Widya Kusumaningsih, Soedjono Soedjono","doi":"10.51878/elementary.v4i3.3052","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3052","url":null,"abstract":"This research aims to examine and analyze: (1) the influence of academic supervision on the quality of graduates, (2) the influence of infrastructure on the quality of graduates, (3) the professional competence of teachers on the quality of graduates, and (4) the influence of academic supervision, infrastructure and competency teacher professionalism simultaneously affects the quality of graduates. Based on the research results, it can be concluded as follows: (1) Academic supervision has a positive and significant effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t1 result is 6.881> t table 1.652, (2) Infrastructure has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t2 result is 4.034 < t table 1.652, (3) Teacher Professional Competence has a positive effect on improving the quality of graduates. This result is based on the positive t test results, it is proven that the calculated t3 result is 4.289 < t table 1.652, (4) The influence of Academic Supervision, Infrastructure and Teacher Professional Competence simultaneously has a positive and significant effect on the Quality of Graduates. This is based on positive F test results, it is proven that the value of Fcount > Ftable (285,590 > 3,040).\u0000ABSTRAKPenelitian ini bertujuan untuk menguji dan menganalisis: (1) pengaruh supervise akademik terhadap mutu lulusan, (2) pengaruh sarana prasarana terhadap mutu lulusan, (3) kompetensi profesional guru terhadap mutu lulusan, dan (4) pengaruh supervise akademik, sarana prasarana dan kompetensi profesional guru secara simultan terhadap mutu lulusan. Berdasarkan hasil penelitian dapat disimpulkan sebagai berikut: (1) Supervisi akademik berpengaruh positif dan signifikan terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t1 hitung 6,881> t tabel 1.652, (2) Sarana Prasarana berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t2 hitung 4,034 < t tabel 1,652, (3) Kompetensi Profesional Guru berpengaruh positif terhadap peningkatan mutu lulusan. Hasil ini berdasarkan hasil uji t positif, terbukti hasil t3 hitung 4,289 < t tabel 1,652, (4) Pengaruh Supervisi Akademik, Sarana Prasarana dan Kompetensi Profesional Guru secara simultan berpengaruh positif dan signifikan terhadap Mutu Lulusan. Hal ini berdasar hasil Uji F positif, terbukti nilai Fhitung > Ftabel (285,590 > 3,040).","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"76 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141810331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mediani Laras Wibowo, C. Huda, Siti Alimah, E. Subekti
{"title":"KEEFEKTIFAN MODEL PBL BERBANTU MEDIA CANVA TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA KELAS 2 DI SDN BUGANGAN 02","authors":"Mediani Laras Wibowo, C. Huda, Siti Alimah, E. Subekti","doi":"10.51878/elementary.v4i3.3054","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3054","url":null,"abstract":"The background underlying this research is that learning outcomes of second grade students at SDN Bugangan 02 in Mathematics are still low due to the use of inappropriate learning models, so that learning motivations is low and students learning outcomes are not aptimal. The aim of this research is to determine the effectiveness of the Problem Based Learning (PBL) model assisted by Canva on student learning outcomes. This research is quantitative research using One-Group pretest-posttest design with a sample of 14 second grade students at SDN Bugangan 02. Student learning outcomes after being given treatment (post-test) showed an increase as proven by the T-test, it was seen that the significant value was less than 0.05 (0.000 ? 0.05). This means that there is an influential difference between the average pre-test score which was initially 52.80 to 85.00 during the post-test. Thus, it can be concluded that the use of the Problem Based Learning model assisted by Canva has proven to be effective in improving student learning outcomes at the Minimum Completeness Criteria (KKM) limit which is 75. The initial learning completion results were only 7.14% of a total of 14 students achieved completeness, and after being given treatment it became 100% of the total 14 students of second grade at SDN Bugangan 02 who achieved completeness.\u0000ABSTRAKLatar belakang penelitian ini adalah hasil belajar siswa kelas II SDN Bugangan 02 masih rendah di mata pelajaran Matematika akibat penggunaan metode pembelajaran yang tidak efektif. Mencari tahu seberapa baik pendekatan Problem Based Learning (PBL) dalam pendidikan, dengan bantuan Canva, mempengaruhi nilai akhir siswa adalah kekuatan pendorong di balik penelitian ini. Empat belas siswa kelas dua SDN Bugangan 02 berpartisipasi dalam penelitian kuantitatif ini, yang menggunakan desain penelitian One-Group Pretest-Posttest. Uji T menunjukkan adanya peningkatan hasil belajar siswa setelah diberikan perlakuan (post-test). Hasil yang signifikan yaitu kurang dari 0,05 (0,000 ? 0,05) terlihat pada saat dilakukan uji Paired Sample T-test. Hal ini menunjukkan adanya perubahan yang signifikan dari rata-rata nilai Pre-test 52,80 menjadi 85,00 setelah diberikan perlakuan. Berdasarkan persentase peningkatannya dapat dikatakan bahwa penggunaan media Canva untuk membantu paradigma Problem Based Learning telah meningkatkan hasil belajar siswa. Pada saat siswa mencapai batas KKM, hasil belajarnya sudah tuntas sebesar 75 persen. Setelah mendapat perlakuan, persentase siswa yang tuntas meningkat dari 7,14 persen menjadi 100 persen.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"79 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141812663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"ALAT BANTU MATRAS UNTUK PEMBELAJARAN SENAM GULING DEPAN DAN BELAKANG BAGI SISWA KELAS ATAS SEKOLAH DASAR","authors":"Asry Syam, Ismet Yasin, S. Syahruddin","doi":"10.51878/elementary.v4i3.3055","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3055","url":null,"abstract":"Floor exercise lessons, especially front and back tumbling, are not easy for elementary school students. Changing from stability to imbalance by rolling over is not a familiar activity. The aim of this research is to develop tools to make it easier for students to learn front and back rolls. The research method uses the ADDIE development model. The initial product test on a small scale was 16 class V students at SDN 89 Sipatana, Gorontalo City and on a large scale it was 20 class V students at SDN 96 Kota Utara. Data collection through expert validation and student questionnaires as an evaluation of product feasibility, research results of tilting mattress product tests in the \"Small Scale\" category reached a percentage of 73.55% of the \"Feasible\" criteria, while the \"Small Scale\" category. Large Scale\" achieved a percentage of 73.68% of the \"Feasible\" criteria. On the scale of feasibility of floor exercise roll learning media. The development of learning media on floor exercise roll materials using sloping mats for elementary school students was successful. This media has been proven to make a contribution in creating a more conducive and effective learning environment for students.\u0000ABSTRAKPelajaran senam lantai khususnya guling depan dan belakang menjadi hal yang tidak mudah bagi siswa sekolah dasar. Perubahan dari stabil ke ketidakseimbangan dengan berguling bukan menjadi aktivitas yang famiiier. Tujuan penelitian ini untuk menyusun alat untuk memudahkan siswa belajar guling depan dan belakang. Metode penelitian dengan mengunakan Model pengembangan ADDIE. Uji produk awal skala kecil adalah 16 orang siswa kelas V di SDN 89 Sipatana Kota Gorontalo dan skala besar adalah 20 orang siswa kelas V di SDN 96 Kota Utara. Pengumpulan data melalui kuisioner siswa sebagai evaluasi kelayakan produk, Hasil Penelitian uji produk matras miring dalam kategori \"Skala Kecil\" mencapai presentase 73,55% kriteria “Layak” sedangkan \"Skala Besar\" mencapai presentase 73,68% kriteria \"Layak\". Dalam skala kelayakan media pembelajaran roll senam lantai. Pengembangan media pembelajaran pada materi roll senam lantai dengan menggunakan matras miring pada siswa sekolah dasar berhasil. Media ini telah terbukti memberikan kontribusi yang dalam menciptakan lingkungan pembelajaran yang kondusif dan efektif bagi siswa dengan lebih baik.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"39 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141813260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wahda Rizka Azkiya, Fine Reffiane, Kurnia Selunawati, Qoriati Mushafanah
{"title":"ANALISIS ASESMEN DIAGNOSTIK TENTANG GAYA BELAJAR UNTUK PEMBELAJARAN MATEMATIKA BERDIFERENSIASI DI SEKOLAH DASAR","authors":"Wahda Rizka Azkiya, Fine Reffiane, Kurnia Selunawati, Qoriati Mushafanah","doi":"10.51878/elementary.v4i3.3082","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3082","url":null,"abstract":"Differentiated learning is one way of implementing the concept of learner-centered independent learning in accordance with the independent curriculum. Differentiated mathematics learning can facilitate each learning style of students. This research aims to analyze and describe data in the form of questionnaires about students' learning styles and develop differentiated mathematics learning on bar chart material. This qualitative research uses descriptive qualitative methods through interviews, questionnaires, and observations. The research subjects were 28 VA class students of SD Negeri Palebon 01 Semarang. Data analysis techniques consist of reducing data, presenting data, and drawing conclusions. The results showed that the learning styles of students showed 50 percent visual, 29 percent auditory, and 21 percent kinesthetic. Differentiated mathematics learning design is learning with CRT approach assisted by differentiated LKPD. The learning design can be applied to differentiated mathematics learning of bar chart material. The application of differentiated learning allows students to learn through various learning activities that vary and suit their learning styles.\u0000ABSTRAKPembelajaran berdiferensiasi merupakan salah cara dalam menerapkan konsep merdeka belajar yang berpusat pada peserta didik sesuai dengan kurikulum merdeka. Pembelajaran matematika berdiferensiasi dapat memfasilitasi setiap gaya belajar peserta didik. Penelitian ini betujuan untuk menganalisis dan medeskripsikan data berupa angket tentang gaya belajar peserta didik serta menyusun pembelajaran matematika berdiferensiasi pada materi diagram batang. Penelitian kualitatif ini dengan metode deskriptif kualitatif melalui wawancara, angket, dan observasi. Subjek penelitian adalah 28 peserta didik kelas VA SD Negeri Palebon 01 Semarang. Teknik analisis data terdiri dari mereduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa gaya belajar peserta didik menunjukkan 50 persen visual, 29 persen auditori, dan 21 persen kinestetik. Rancangan pembelajaran matematika berdiferensiasi adalah pembelajaran dengan pendekatan CRT berbantu LKPD berdiferensiasi. Rancangan pembelajaran dapat diterapkan pada pembelajaran matematika berdiferensiasi materi diagram batang. Penerapan pembelajaran berdiferensiasi membuat peserta didik dapat belajar melalui berbagai kegiatan pembelajaran yang bervariasi dan sesuai gaya belajarnya.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"129 38","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141811312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN E-BOOK LITERASI BUDAYA DAN KEWARGAAN SEBAGAI SUPLEMEN PENERAPAN KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR","authors":"Rio Pranata","doi":"10.51878/elementary.v4i3.3053","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3053","url":null,"abstract":"This research aims to develop a cultural and civic literacy e-book as a supplement to implementing the independent curriculum in grade IV elementary school. The e-book development method used is the research and development (R&D) method. The development steps at this research stage take the Thiagarajan 4D model (define, design, development and dissemination). This research used three data collection techniques, namely, observation techniques, interview techniques, and questionnaires. The define stage is a plan that will be carried out in the initial stage, researchers will study the applicable curriculum (independent curriculum). In the curriculum there are competencies to be achieved. This curriculum analysis is used to determine the competencies used in developing the e-book. The next stage, namely the planning stage, begins with designing the development of the e-book. This process begins with designing the e-book format, creating a validation sheet, and focuses on designing the e-book development design with the specified material. At this stage of product development, the e-book is ready and in accordance with input from validators, and has gone through practical testing from teachers and students. At this stage of dissemination or dissemination, the e-book product is already a final product for class IV teachers. In this research, the dissemination carried out by researchers was limited to several schools in Pontianak City.\u0000ABSTRAKPenelitian ini bertujuan untuk mengembangkan e-book literasi budaya dan kewargaan sebagai suplemen penerapan kurikulum merdeka di kelas IV Sekolah Dasar. Metode pengembangan e-book yang digunakan adalah metode penelitian dan pengembangan (Research and Development/ R&D). Langkah-langkah pengembangan pada tahapan penelitian ini mengambil model 4D Thiagarajan (define, design, development, dan dissemination). Pada penelitian ini memakai tiga teknik pengumpulan data, yaitu, teknik observasi, Teknik wawancara, dan angket (kuesioner). Tahap define merupakan rencana yang akan dilakukan pada tahap awal, peneliti akan mengkaji kurikulum yang berlaku (kurikulum merdeka). Pada kurikulum terdapat kompetensi yang ingin dicapai. Analisis kurikulum ini digunakan untuk penentuan pada kompetensi yang digunakan pada pengembangan e-book tersebut. Pada tahap berikutnya, yaitu tahap perencanaan ini dimulai dengan merancang pengembangan e-book. Tapan ini di mulai dengan merancang format e-book, membuat lembar validasi, dan di fokuskan kepada perancangan desain pengembangan e-book dengan materi yang sudah di tentukan. Pada tahap pengembangan produk ini, dimana e-book sudah jadi dan sudah sesuai dengan masukan dari validator, dan sudah melalui uji coba kepratisan dari guru dan siswa. Pada tahap diseminasi atau penyebarluasan ini dimana produk e-book sudah perupa produk akhir kepada guru kelas IV. Pada penelitian ini, penyebarluasan yang dilakukan oleh peneliti secara terbatas pada beberapa sekolah di Pontianak Kota.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"35 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141813974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kadek Ayu Marselina, Muh.Sidik Basori, Wahid Ibnu Zaman
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN BOOKLET BERBASIS QR-CODE MATERI BENTUK DAN FUNGSI BAGIAN TUBUH PADA MANUSIA (PANCA INDRA) UNTUK SISWA KELAS IV SDN DAWUHAN LOR","authors":"Kadek Ayu Marselina, Muh.Sidik Basori, Wahid Ibnu Zaman","doi":"10.51878/elementary.v4i3.3010","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3010","url":null,"abstract":"This research aims to produce QR-Code based booklet learning media on the form and function of human body parts (five senses) for class IV students at SDN Dawuhan Lor. This research method uses Research and Development using the ADDIE research development model (analyze, design, development, implementation, evaluation). The respondents in this study were 21 class IV students at SDN Dawuhan Lor. The data collected is quantitative data and qualitative data which is used to determine validity, practicality and effectiveness. The results of the learning media development research are (1) The QR-Code based Booklet learning media was declared valid and very good for use, this was obtained from media experts getting a score of 96.7% and material experts getting a score of 91%, and the average -The average validity of the media and materials produces a validity score of 94%. (2) QR-Code based Booklet learning media is stated to be practical and very good to use. This practicality was obtained from the teacher's response getting a score of 93% and the student's response getting a score of 92.5%, then calculating the average of the results of the teacher's response and the student's response resulting in a practicality score of 93%. (3) QR-Code based Booklet learning media is said to be an effective and very good media to use. This effectiveness is obtained from the results of evaluation tests, in the limited test the average score was 88 and the CBC was 83%, in the extensive test the average score was 96.4 and the CBC was 93%, then from both it was calculated that the average score was 94 and got classical learning completeness (KBK) 90%. Based on the results of the research that has been carried out, it can be concluded that the QR-Code based booklet learning media can be declared very valid, very practical and very effectively used to improve the quality of learning on the form and function of human body parts for class IV students at SDN Dawuhan Lor.\u0000ABSTRAKPenelitian ini bertujuan untuk menghasilkan media pembelajaran Booklet berbasis QR-Code pada materi bentuk dan fungsi bagian tubuh pada manusia (panca indra) untuk siswa kelas IV SDN Dawuhan Lor. Metode penelitian ini menggunakan Research And Development dengan menggunakan model penelitian pengembangan ADDIE (analyze, design, development, implementation, evaluation). Responden dalam penelitian ini berjumlah 21 siswa kelas IV SDN Dawuhan Lor. Data yang dikumpulkan adalah data kuantitatif dan data kualitatif yang digunakan untuk mengetahui kevalidan, kepraktisan, dan keefektifan. Hasil dari penelitian pengembangan media pembelajaran adalah adalah (1) Media pembelajaran Booklet berbasis QR-Code dinyatakan valid dan sangat baik untuk digunakan, hal ini diperoleh dari ahli media mendapat skor sebesar 96,7% dan ahli materi mendapat skor sebesar 91%, dan rata-rata kevalidan media dan materi menghasilkan skor kevalidan sebesar 94%. (2) Media media pembelajaran Booklet berbasis QR-Code dinyatakan praktis dan","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"108 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141657327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MENINGKATKAN KETERAMPILAN MENULIS TEKS DESKRIPSI MELALUI MODEL PEMBELAJARAN THINK TALK WRITE BERBANTUAN MEDIA GAMBAR DI KELAS V SD","authors":"Asni Deselia Khairunnisa","doi":"10.51878/elementary.v4i3.3012","DOIUrl":"https://doi.org/10.51878/elementary.v4i3.3012","url":null,"abstract":"This study aims to improve description text writing skills through the Think Talk Write learning model assisted by image media in grade V students of SDN Tampang Awang. The type of research used is Classroom Action Research. The research subjects were fifth grade students of SDN Tampang Awang in the 2023/2024 academic year with a total of 25 students consisting of 15 boys and 10 girls. The factors studied were teacher factors, student factors and learning outcomes in writing description text through the Think Talk Write learning model assisted by image media. Data collection methods through observation, tests, and documentation. Classroom Action Research was carried out in two cycles, namely cycle I and cycle II which consisted of two meetings. The conclusion from the results of the research and discussion is that through the Think Talk Write learning model assisted by picture media can improve teacher, student and learning outcomes of writing description text. This is evidenced by the achievement of the completeness of the results of writing student description text in cycle I meeting I which is 52%, cycle I meeting II is 60%, cycle II meeting I is 68%, and cycle II meeting II is 88%. The conclusion of this research shows that through the Think Talk Write learning model assisted by image media can improve the learning outcomes of writing description texts of grade V students of SDN Tampang Awang.\u0000ABSTRAKPenelitian ini bertujuan untuk meningkatkan keterampilan menulis teks deskripsi melalui model pembelajaran Think Talk Write berbantuan media gambar pada siswa kelas V SDN Tampang Awang. Jenis penelitian yang digunakan yakni Penelitian Tindakan Kelas. Subjek penelitian merupakan siswa kelas V SDN Tampang Awang pada tahun pelajaran 2023/2024 dengan jumlah 25 siswa yang terdiri dari 15 orang siswa laki-laki dan 10 orang siswi perempuan. Faktor yang diteliti yakni, faktor guru, faktor siswa dan hasil belajar menulis teks deskripsi melalui model pembelajaran Think Talk Write berbantuan media gambar. Cara pengambilan data melalui observasi, tes, dan dokumentasi. Penelitian Tindakan Kelas dilaksanakan dalam dua siklus yakni siklus I dan siklus II yang terdiri dari dua kali pertemuan. Kesimpulan dari hasil penelitian dan pembahasan bahwa melalui model pembelajaran Think Talk Write berbantuan media gambar dapat meningkatkan aktivitas guru, siswa dan hasil belajar menulis teks deskripsi. Hal tersebut dibuktikan dengan ketercapaian ketuntasan hasil menulis teks deskripsi siswa pada siklus I pertemuan I yakni sebanyak 52%, siklus I pertemuan II sebanyak 60%, siklus II pertemuan I 68%, dan siklus II pertemuan II sebanyak 88%. Kesimpulan penelitian ini menunjukkan bahwa melalui model pembelajaran Think Talk Write berbantuan media gambar dapat meningkatkan hasil belajar menulis teks deskripsi siswa kelas V SDN Tampang.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":"113 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141657176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN KEMAMPUAN SAINS ANAK KELOMPOK A MELALUI METODE EKSPERIMEN PENCAMPURAN WARNA DI RA MUSLIMAT NU 02 YOSOWILANGUN KIDUL LUMAJANG","authors":"Ayu Nur Chasanah, Riyas Rahmawati","doi":"10.51878/elementary.v4i1.2824","DOIUrl":"https://doi.org/10.51878/elementary.v4i1.2824","url":null,"abstract":"The aim of this research is: 1) To describe how children's science skills are developed through the color mixing experimental method in group A at RA Muslimat NU 02 Yosowilangun Kidul, Lumajang Regency, academic year 2022/2023. 2) To describe the obstacles in developing children's science skills in group A at RA Muslimat NU 02 Yosowilangun Kidul Lumajang Regency for the 2022/2023 academic year. This research uses qualitative research using descriptive methods. Meanwhile, to analyze the data using the Milles and Huberman theory. The results of this research concluded that 1) The development of children's science abilities through the experimental method of mixing colors in group A at RA Muslimat NU 02 Yosowilangun Kidul, Lumajang Regency was carried out through several methods, namely the demonstration method, performance method, question and answer method, and the experimental method carried out through the activity of mixing primary and secondary colors. 2) Obstacles in developing children's science skills at RA Muslimat UN 02 are lack of self-confidence, excesses and deficiencies in mixing colors, difficulty concentrating, playing alone and having fun chatting alone. \u0000ABSTRAKTujuan dari penelitian ini adalah: 1) Untuk mendeskripsikan bagaimana pengembangan kemampuan sains anak melalui metode ekspeimen pencampuran warna pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupaten Lumajang tahun ajaran 2022/2023. 2) Untuk mendeskripsikan kendala dalam pengembangan kemampuan sains anak pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupaten Lumajang tahun ajaran 2022/2023.Penelitian ini menggunakan jenis penelitian kualitatif dengan menggunakan metode deskriptif. Sedangkan untuk menganalisis data menggunakan teori Milles dan Huberman. Hasil penelitian ini memperoleh kesimpulan yaitu 1) Pengembangan kemampuan sains anak melalui metode eksperimen pencampuran warna pada kelompok A di RA Muslimat NU 02 Yosowilangun Kidul Kabupeten Lumajang dilakukan melalui beberapa metode yaitu metode demonstrasi, metode unjuk kerja, metode tanya jawab, dan metode eksperimen yang dilakukan melalui kegiatan pencampuran wana-warna primer dan sekunder. 2) Kendala dalam pengembangan kemampuan sains anak di RA Muslimat NU 02 yaitu kurangnya rasa percaya diri, kelebihan dan kekurangan takaran dalam mencampurkan warna, sulit konsentrasi, bermain sendiri dan asik mengobrol sendiri.","PeriodicalId":511063,"journal":{"name":"ELEMENTARY: Jurnal Inovasi Pendidikan Dasar","volume":" 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140998829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}