Interacting with Computers最新文献

筛选
英文 中文
Correction to: Designing in Pandemic Context: Scientific Collaboration through the OpenDesign Platform (published as OpenDesign of Scientific Research in Pandemic Context) 修正:大流行背景下的设计:通过开放设计平台的科学协作(发表于大流行背景下的科学研究开放设计)
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-17 DOI: 10.1093/iwc/iwad007
{"title":"Correction to: Designing in Pandemic Context: Scientific Collaboration through the OpenDesign Platform (published as OpenDesign of Scientific Research in Pandemic Context)","authors":"","doi":"10.1093/iwc/iwad007","DOIUrl":"https://doi.org/10.1093/iwc/iwad007","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90682912","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games 治疗性数字游戏创作平台的设计与评估
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-11 DOI: 10.1093/iwc/iwac045
K. R. H. Rodrigues, A. E. C. Verhalen, Jonattan Willian da Silva, Tiago Marino Silva, R. Zavarizz, Vânia P. A. Neris, Paula Maia de Souza
{"title":"Design and Evaluation of an Authoring Platform for Therapeutic Digital Games","authors":"K. R. H. Rodrigues, A. E. C. Verhalen, Jonattan Willian da Silva, Tiago Marino Silva, R. Zavarizz, Vânia P. A. Neris, Paula Maia de Souza","doi":"10.1093/iwc/iwac045","DOIUrl":"https://doi.org/10.1093/iwc/iwac045","url":null,"abstract":"\u0000 Therapeutic digital games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. Although there are several therapeutic digital games available, their development highly depends on the involvement of computer science professionals. This paper’s contribution is about how RUFUS was designed as a platform to provide EUP (End-User Programming) for healthcare professionals. This platform enables these professionals to author digital games aiming at performing therapeutic activities with their patients and/or caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. It also encompasses a mobile app that displays the games created for patients. Participatory design techniques were used during the design and evaluation of the three games to engage different stakeholders and also empower healthcare providers. A preliminary evaluation of the RUFUS point to an easy-to-use design solution, but which still needs further testing to ensure intuitiveness for users who have no experience with games or with authoring interfaces.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84700550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Let's Work Together! Wikipedia Language Communities' Attempts to Represent Events Worldwide 让我们一起努力!维基百科语言社群试图代表世界范围内的事件
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac033
Ang Li, Rosta Farzan, Claudia A. López
{"title":"Let's Work Together! Wikipedia Language Communities' Attempts to Represent Events Worldwide","authors":"Ang Li, Rosta Farzan, Claudia A. López","doi":"10.1093/iwc/iwac033","DOIUrl":"https://doi.org/10.1093/iwc/iwac033","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80575943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games 识别VR游戏用户体验问题的老年人并发和回顾性有声思考语言
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac039
Mingming Fan;Vinita Tibdewal;Qiwen Zhao;Lizhou Cao;Chao Peng;Runxuan Shu;Yujia Shan
{"title":"Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games","authors":"Mingming Fan;Vinita Tibdewal;Qiwen Zhao;Lizhou Cao;Chao Peng;Runxuan Shu;Yujia Shan","doi":"10.1093/iwc/iwac039","DOIUrl":"https://doi.org/10.1093/iwc/iwac039","url":null,"abstract":"While virtual reality (VR) games are beneficial for older adults to improve their physical functions and cognitive abilities, VR research often does not include older adults. Our review of the proceedings of major HCI conferences (i.e. ASSETS, CHI, CHI PLAY, CSCW and DIS) between 2016 and 2020 shows that only three out of 352 VR-related papers involved older adults. Consequently, older adults tend to encounter user experience (UX) problems with VR. One common way to identify UX problems is to conduct usability testing with think-aloud (TA) protocols. As VR games tend to be perceptually and physically demanding, older adults might need to allocate more resources to VR content and interaction and thus have fewer resources for thinking aloud. This raises the question of whether TA protocols are still a viable approach to detecting UX problems of VR games for older adult participants. To answer this question, we conducted usability testing with older adults who played two common types of VR games (i.e. the exergame and experience game) using concurrent and retrospective TA protocols (i.e. CTA and RTA), which are widely used in the industry. We analyzed participants' TA verbalizations and uncovered how different categories of verbalizations indicate UX problems. We further show how older adults perceived the effects of thinking aloud on their game experiences in two TA protocols and offer design implications.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49939307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool 按钮、设备和成人:学龄前儿童如何设计物联网编程工具
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwad037
B. S. Neto, Carla Rodriguez, Vânia P. A. Neris
{"title":"Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool","authors":"B. S. Neto, Carla Rodriguez, Vânia P. A. Neris","doi":"10.1093/iwc/iwad037","DOIUrl":"https://doi.org/10.1093/iwc/iwad037","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85858407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test 信息可视化仪表板的监考考生在在线语言能力测试
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac043
José-Guillermo Hernández-Calderón, Valeria Soto-Mendoza, L. G. Montané-Jiménez, Marion Alain Meunier Colula, Janeth Tello-Carrillo
{"title":"Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test","authors":"José-Guillermo Hernández-Calderón, Valeria Soto-Mendoza, L. G. Montané-Jiménez, Marion Alain Meunier Colula, Janeth Tello-Carrillo","doi":"10.1093/iwc/iwac043","DOIUrl":"https://doi.org/10.1093/iwc/iwac043","url":null,"abstract":"As a result of the COVID-19 pandemic, the learning and evaluation processes have been moved to an online modality to keep social distance and reduce the spreading of the virus. The strategies implemented for assessment and proctoring in this online remote teaching and assessment emergency are no exception when proctoring test-takers. This problem is addressed from a practical context of study: the English Language Proficiency Tests of a University in southeast Mexico. Considering an iterative user-centered mixed methodology, a set of dashboards was designed, implemented and evaluated to visualize the information generated by test-takers during the administration process. An increase in the Usability of the dashboards is observed in all heuristic categories, with visual design being greater. The use of the mixed methodology and the constant user feedback during the process helped us to reduce development time compared with other works found in the literature. Moreover, it is possible to use the proposed dashboards in other application domains like medicine, or care facilities where user activity monitoring is needed to make informed decisions. categoryHuman-centered computing;Information visualization","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90342998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios 泛在场景下评估系统访问的工具
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac029
J. Pimenta, E. Duarte, M. Baranauskas, C. B. Medeiros
{"title":"UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios","authors":"J. Pimenta, E. Duarte, M. Baranauskas, C. B. Medeiros","doi":"10.1093/iwc/iwac029","DOIUrl":"https://doi.org/10.1093/iwc/iwac029","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75742713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women 通过情感转化设计:支持巴西变性女学生的应用程序
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac038
Gabriely Rodrigues de Lima, Lucas Lopes Soares, Natã Lael Gomes Raulino, Caio Eduardo Pereira Nunes, I. Saboia, A. J. M. Leite
{"title":"TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women","authors":"Gabriely Rodrigues de Lima, Lucas Lopes Soares, Natã Lael Gomes Raulino, Caio Eduardo Pereira Nunes, I. Saboia, A. J. M. Leite","doi":"10.1093/iwc/iwac038","DOIUrl":"https://doi.org/10.1093/iwc/iwac038","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88492486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life Transitions “我为更成熟的生活阶段做了数字整理”:生活转型期间的仪式性技术挪用
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwad001
Sara Wolf;Frauke Mörike;Diana Löffler;Jörn Hurtienne
{"title":"‘I Did Digital Tidying up for a More Adult Stage of Life’: Ritualistic Technology Appropriations During Life Transitions","authors":"Sara Wolf;Frauke Mörike;Diana Löffler;Jörn Hurtienne","doi":"10.1093/iwc/iwad001","DOIUrl":"https://doi.org/10.1093/iwc/iwad001","url":null,"abstract":"Life transitions, such as the transition from childhood to adulthood, are often accompanied by meaning-making actions such as rituals. Rituals increasingly involve the use of interactive technology. While previous research has focused on specific contexts or technologies, a bird's eye view of the many appropriation styles during life transitions is missing. To identify the range of technology's appropriations, we analysed stories from 84 participants and compared these across different life transitions and technologies. We identified three roles interactive technology can play during life transitions: the role of (i) a facilitator easing the accomplishment of tasks within life transitions, (ii) an enabler creating opportunities for new transition rituals and (iii) a social actor that itself is the trigger or the content of transition rituals. We propose the three roles as a classification scheme to structure existing and future research and reflect on the design challenges and evaluation approaches.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49943074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Cultural Viewpoint Metaphors Resignification to Teach Programming 文化观点隐喻对编程教学的意义
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-01-01 DOI: 10.1093/iwc/iwac041
Joseline Melo Corrêa, M. Mota
{"title":"Cultural Viewpoint Metaphors Resignification to Teach Programming","authors":"Joseline Melo Corrêa, M. Mota","doi":"10.1093/iwc/iwac041","DOIUrl":"https://doi.org/10.1093/iwc/iwac041","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84186530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信