Interacting with Computers最新文献

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Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences 探索增强配置文件界面在增强会话体验中的可用性程度
4区 计算机科学
Interacting with Computers Pub Date : 2023-09-28 DOI: 10.1093/iwc/iwad045
Hyeyoung Ryu, Hyeonseok Bang, Daeun Hwang, Younah Kang
{"title":"Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences","authors":"Hyeyoung Ryu, Hyeonseok Bang, Daeun Hwang, Younah Kang","doi":"10.1093/iwc/iwad045","DOIUrl":"https://doi.org/10.1093/iwc/iwad045","url":null,"abstract":"Abstract In this study, we investigated how to design a usable augmented reality (AR) profile conversation assistant focusing on how and which information leads to enhanced conversation experience and satisfaction. We drew on usability practices including user need interviews, information disposition sessions and an experiment comparing the conversation experiences between AR profile usage and non-usage. We provide insights into how to design a user interface that can enhance users' conversation experience and satisfaction compared to existing interfaces, especially in terms of type, quantity and placement of information on the AR profile. The three main design insights are to (1) limit the topics to personal information, recent events, preferences and hobbies; (2) use a text-based card format with emojis and make a clear distinction between preferred and not preferred topics through font size and placement difference; and (3) limit the number of information provision pages to less than four pages; however, we were not able to resolve the problem of the guilt and artificiality users feel in acquiring information about others from the AR profile. Thus, to resolve this problem, we suggest shifting our paradigm from a techno-solutionist perspective to breaking the illusion of the omnipotence of technology.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135425860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Identifying Students’ Group Work Problems: Design and Field Studies of a Supportive Peer Assessment 识别学生小组工作问题:支持性同伴评估的设计和实地研究
4区 计算机科学
Interacting with Computers Pub Date : 2023-09-28 DOI: 10.1093/iwc/iwad044
Isabella Saccardi, Danny Veth, Judith Masthoff
{"title":"Identifying Students’ Group Work Problems: Design and Field Studies of a Supportive Peer Assessment","authors":"Isabella Saccardi, Danny Veth, Judith Masthoff","doi":"10.1093/iwc/iwad044","DOIUrl":"https://doi.org/10.1093/iwc/iwad044","url":null,"abstract":"Abstract Group projects are part of the core educational experience in higher education, but many students report bad experiences with them, characterized by negative emotions and group problems. Group problems may undermine learning and cause stress and frustration. This may be prevented by monitoring and supporting groups, but this is often not feasible for teachers, who lack time and resources. This research aims to find a method for early identification of group work problems via computer-supported assessment. First, interviews and focus groups provided insights into the most common group problems and which visual features students preferred in a peer assessment. Next, two assessment versions were created: a simple, time-efficient version, and a more engaging, interactive one. We also created an initial version of E-Mate, a virtual agent that provides feedback on the assessment. These were tested in a field study. Most students reported a positive experience with the peer assessment, regardless of the version used. Teachers were also positive about its usefulness. Based on the feedback received, new features were added to the peer assessment survey and the E-Mate was redesigned; this new version was tested in a second field study. The results are in line with the previous field study and confirm the positive reception and usefulness of the survey, supporting the use of five attributes to evaluate group collaboration and the usage of a peer assessment survey to assess group work.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135424839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project 在大型IT项目中通过视觉研讨会进行广泛用户参与的经验
4区 计算机科学
Interacting with Computers Pub Date : 2023-09-27 DOI: 10.1093/iwc/iwad046
Åsa Cajander, Marta Larusdottir, Thomas Lind, Magdalena Stadin
{"title":"Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project","authors":"Åsa Cajander, Marta Larusdottir, Thomas Lind, Magdalena Stadin","doi":"10.1093/iwc/iwad046","DOIUrl":"https://doi.org/10.1093/iwc/iwad046","url":null,"abstract":"Abstract As the complexity of IT systems increases, the demand for methods taking the whole work situation into account grows. The Vision Seminar (VS) process addresses the future usage of technologies in complex digital work environments. This paper describes the experiences of conducting the VS process in the context of a large IT project to improve study-administrative work. The participants and stakeholders' experiences of participating in VS workshops were studied as the effect the participants and stakeholders believed the vision might have. Data were gathered through interviews and a survey. The participants were confident that the time spent on workshops was worthwhile and that achieving the future described in the resulting vision was feasible. The stakeholders perceived the VS process as rigorous. They were happily surprised by the positive spirit and engagement displayed by the participants. The utility of the resulting vision not being obvious was the most notable weakness mentioned.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135585401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult 为什么流行病和气候变化难以理解并使决策困难
4区 计算机科学
Interacting with Computers Pub Date : 2023-08-28 DOI: 10.1093/iwc/iwad043
Alan Dix, Raymond Bond, Ana Caraban
{"title":"Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult","authors":"Alan Dix, Raymond Bond, Ana Caraban","doi":"10.1093/iwc/iwad043","DOIUrl":"https://doi.org/10.1093/iwc/iwad043","url":null,"abstract":"Abstract This paper draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a road map for HCI responses. This body of knowledge offers tools and principles that can help HCI researchers deliver value now, but also highlights challenges for future HCI research. The paper is framed by looking at patterns and information that highlight some of the common misunderstandings that arise—not just for politicians and the general public but also for many in the academic community. This paper does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135088529","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design for Emergency: How Digital Technologies Enabled an Open Design Platform to Respond to COVID-19 面向紧急情况的设计:数字技术如何使开放设计平台应对COVID-19
4区 计算机科学
Interacting with Computers Pub Date : 2023-08-21 DOI: 10.1093/iwc/iwad042
Sara Colombo, Estefania Ciliotta, Lucia Marengo, Houjiang Liu, Piero Molino, Paolo Ciuccarelli
{"title":"Design for Emergency: How Digital Technologies Enabled an Open Design Platform to Respond to COVID-19","authors":"Sara Colombo, Estefania Ciliotta, Lucia Marengo, Houjiang Liu, Piero Molino, Paolo Ciuccarelli","doi":"10.1093/iwc/iwad042","DOIUrl":"https://doi.org/10.1093/iwc/iwad042","url":null,"abstract":"Abstract In the COVID-19 pandemic, digital technologies (DT) supported the design and implementation of solutions addressing new needs and living conditions. We describe Design for Emergency, a digital open design platform developed to ideate solutions for people's fast-changing needs in the pandemic, to analyze how DT can affect human-centered design processes during emergencies. We illustrate how DT: i) helped quickly collect and analyse people's needs in different countries, visualize such data, and identify design directions and problem spaces; ii) facilitated the creation of a virtual network of stakeholders and an open-innovation digital platform; iii) inspired the ideation of solutions responding to people's changing needs and affected their implementation. We discuss the implications of adopting DT in designing for and during emergencies, as well as their current and future potential to promptly respond to emergency situations through a human-centered approach.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135875768","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback 使用海绵触觉反馈在VR中学习中国书法
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-07-19 DOI: 10.1093/iwc/iwad041
Guoliang Luo, Tingsong Lu, Haibin Xia, Shicong Hu, Shihui Guo
{"title":"Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback","authors":"Guoliang Luo, Tingsong Lu, Haibin Xia, Shicong Hu, Shihui Guo","doi":"10.1093/iwc/iwad041","DOIUrl":"https://doi.org/10.1093/iwc/iwad041","url":null,"abstract":"\u0000 Nowadays, virtual reality (VR) is becoming an important technique for various educational subjects. However, Chinese calligraphy, as a unique artistic form, remains under-explored in terms of learning in a VR configuration. This deficiency is largely due to the challenge to render delicate haptic feedback of pen and brush during the process of writing. To achieve the purpose of haptic rendering, existing works mostly use the professional device (e.g. Phantom), which is expensive and not accessible to common users. Our work presents a novel yet simple approach to render haptic feedback for Chinese calligraphy in VR by using soft and deformable sponge as the medium between the handheld controller and writing surface. We compared three different feedback configurations using on-device vibration and sponge-enabled haptic feedback against the baseline configuration with no force feedback. Based on both the qualitative and quantitative results from user studies, we found that sponge-based haptic feedback not only provided a comfort experience of interactive virtual writing but also accelerated the learning performance of novices. Our approach is low cost, scalable and produces realistic user experience, which offers an alternative solution for future development of training systems for virtual Chinese calligraphy.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47082469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Eye-Controlled Cursor Stabilization Technique Based on Optimal Estimation 基于最优估计的眼控光标稳定技术
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-06-22 DOI: 10.1093/iwc/iwad040
Jibin Yin, Yingtao Wang, Cheng Chen, Xiangliang Zhang
{"title":"Eye-Controlled Cursor Stabilization Technique Based on Optimal Estimation","authors":"Jibin Yin, Yingtao Wang, Cheng Chen, Xiangliang Zhang","doi":"10.1093/iwc/iwad040","DOIUrl":"https://doi.org/10.1093/iwc/iwad040","url":null,"abstract":"\u0000 In this study, we propose a stabilization algorithm based on optimal estimation to improve the stability of the eye-controlled cursor. The main principle is that the optimal result of the cursor state at the previous moment is used to calculate the predicted value of the current cursor state (a priori estimate). Then, the actual state of the cursor given by the eye tracker is used to correct the predicted value so as to move the cursor smoothly and stably. To verify the performance of the proposed eye-controlled cursor stabilization technique, we designed two sets of control experiments to compare our technique with two classical eye-controlled cursor stabilization techniques: manual and gaze input cascaded and warping to target centre. The experimental results show our stabilization algorithm significantly improves the performance speed of the eye-controlled cursor and reduces the error rate. It is additionally more accessible for users and has good application potential.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49542839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Talk or Text? The Role of Communication Modalities in the Adoption of a Non-directive, Goal-Attainment Coaching Chatbot 聊天还是发短信?沟通方式在采用非指令、目标实现教练聊天机器人中的作用
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-06-21 DOI: 10.1093/iwc/iwad039
N. Terblanche, G. P. Wallis, M. Kidd
{"title":"Talk or Text? The Role of Communication Modalities in the Adoption of a Non-directive, Goal-Attainment Coaching Chatbot","authors":"N. Terblanche, G. P. Wallis, M. Kidd","doi":"10.1093/iwc/iwad039","DOIUrl":"https://doi.org/10.1093/iwc/iwad039","url":null,"abstract":"\u0000 Despite the proliferation of chatbots (conversational agents) in increasingly varied contexts, user satisfaction with chatbot interactions remains a challenge. We do not yet fully understand chatbot usability and adoption factors or how to customize chatbots based on users' personality traits. One important and under researched aspect of chatbot design is users' perceptions of different communication modalities such as voice and text. In this between-group study (n = 393 participants), we asked participants to rate an equivalent text-based (n = 189) and voice-based (n = 204) non-directive, goal-attainment coaching chatbot in terms of usability, performance expectancy and risk perception. We also considered participants' personality in terms of extraversion. For usability across all participants, there was no difference between the chatbots for all participants; however, a higher rating of the voicebot was observed in the group classified as introverts and no difference was found for participants classified as extroverts. For performance expectancy all participants, extroverts and introverts rated the textbot higher. Risk ratings showed no difference between bots for all participants, extroverts and introverts. The results suggest that the voicebot was considered slightly easier to use for some participants while the textbot was considered to perform better by all participants. Creators of chatbots should consider using voice as a modality to attract users and text as a mode to accomplish complex tasks. Extraversion did not play a significant part in chatbot communication modality choice. These results may assist in designing context and audience-specific chatbots for increased efficacy and user satisfaction.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45930086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Introduction to the Special Issue on HCI in Latin America 拉丁美洲HCI特刊导言
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-06-15 DOI: 10.1093/iwc/iwad038
{"title":"Introduction to the Special Issue on HCI in Latin America","authors":"","doi":"10.1093/iwc/iwad038","DOIUrl":"https://doi.org/10.1093/iwc/iwad038","url":null,"abstract":"","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90067693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing Adaptive, Mixed-Mode HCI Research for Resilience 设计适应性、混合模式HCI弹性研究
IF 1.3 4区 计算机科学
Interacting with Computers Pub Date : 2023-06-10 DOI: 10.1093/iwc/iwad033
Nitin Verma, K. Fleischmann, Kolina S. Koltai
{"title":"Designing Adaptive, Mixed-Mode HCI Research for Resilience","authors":"Nitin Verma, K. Fleischmann, Kolina S. Koltai","doi":"10.1093/iwc/iwad033","DOIUrl":"https://doi.org/10.1093/iwc/iwad033","url":null,"abstract":"\u0000 We describe the design of a mixed-mode study that illustrates an adaptive approach to conducting HCI research. This mixed-mode approach is resilient to circumstances created by public health crises such as the COVID-19 pandemic. We based our study around a web-based survey instrument that was used both online (N = 205) and in an HCI lab (N = 29). Both modalities offer their respective advantages and limitations but complement each other to paint a picture that could not be obtained with either modality by itself. We believe that this approach may be timely and helpful for HCI researchers who moved to online data collection during the pandemic and are looking for ways to augment that data with lab data. This study design provides a potential template for mixed-mode research that can be resilient to future societal crises.","PeriodicalId":50354,"journal":{"name":"Interacting with Computers","volume":null,"pages":null},"PeriodicalIF":1.3,"publicationDate":"2023-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47156774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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