{"title":"Sick kids versus whom? Childhood disability and charitable campaigns on Instagram","authors":"Daniela Zuzunaga Zegarra, Thomas Abrams","doi":"10.1177/13548565231211310","DOIUrl":"https://doi.org/10.1177/13548565231211310","url":null,"abstract":"Platform media are changing the disability charity landscape. This paper employs a hybrid critical disability studies – platform media studies lens to explore the SickKids VS campaign, aiming to ‘fight’ childhood illness and disability. Employing a social media thematic analysis, we analyzed social media content distributed through the campaign, consisting of images, videos, and captions ( n=620). We found three dominant narratives: heroic sick kids, crumbling infrastructure, and informational content. Each trend, we argue, emerges within a changing platform mediascape, whereby charitable audiences must be cultivated and curated over a long-term process, rather than in a single moment, as in telethon fundraising. We ask how disability is framed in each of those narratives, and how disability studies might respond to these formulations in the political economy of platform media. We end by exploring the strategies disability studies can take to combat the marginalizing effects of such charitable campaigns.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136103167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sara Van Bruyssel, Ralf De Wolf, Mariek Vanden Abeele
{"title":"Who cares about digital disconnection? Exploring commodified digital disconnection discourse through a relational lens","authors":"Sara Van Bruyssel, Ralf De Wolf, Mariek Vanden Abeele","doi":"10.1177/13548565231206504","DOIUrl":"https://doi.org/10.1177/13548565231206504","url":null,"abstract":"Digital disconnection has risen as a new and necessary act of care that individuals perform to counter the burdens associated with 24/7 connectivity. Resources to perform such caring tasks, however, are known to be unequally distributed. Leaning on feminist theory and digital disconnection studies, this study explores whether this unequal distribution also extends to the realm of digital disconnection by examining who is portrayed to care about digital disconnection in marketing communication of digital disconnection products and services. Through a critical discourse analysis, we find that digital disconnection is foremost presented as an individualized responsibility, meaning that the particular responsibility to (re-) gain control, focus and productivity, lies with the individual user. This responsible individual is feminized in most communications, except for highly masculinized, entrepreneurial-oriented forms of commodified digital disconnection. Overall, our analysis highlights how stereotypical gendered caring roles and processes of individual responsibilization are reinforced in commodified digital products and services. To breach this vicious circle, we argue that it is crucial to bring awareness to the essentialness of digital disconnection care work to ensure that disconnection opportunities and responsibilities are not dictated by social inequalities generated by neoliberal logics.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136068355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Your money or your data: Avatar embodiment options in the identity economy","authors":"Andrea Stevenson Won, Donna Z Davis","doi":"10.1177/13548565231200187","DOIUrl":"https://doi.org/10.1177/13548565231200187","url":null,"abstract":"In the physical world, choices about self-representation are tied to the body. However, avatar embodiment offers users many more options. These options are often constrained or promoted according to the economic models of the platforms that support different virtual worlds. Still, work on user motivations for avatar embodiment has generally not accounted for these constraints. To help explain users' interest (or lack of interest) in immersive technology, we discuss the mismatch between platform intentions and avatar affordances. We describe how user and platform motivations intersect in the ‘embodied identity economy’, a model in which users either ‘pay’ for access to embodied experiences with data from their physical identity or fund economy with cash payments. We present a framework of avatar embodiment using two dimensions: consistency versus discrepancy with the user’s physical identity, and experiential versus identity-based self-presence. We describe three ways in which avatars can be consistent with the user’s physical body: through appearance, through behavior, and the extent to which avatar data is linked with the user’s identity in the physical world. We relate this concept to recent discussions of a proposed ‘metaverse’ as a hub for life online.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136068145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Invisible, aesthetic, and enrolled listeners across storytelling modalities: Immersive preference as situated player type","authors":"Judith Pintar","doi":"10.1177/13548565231206505","DOIUrl":"https://doi.org/10.1177/13548565231206505","url":null,"abstract":"Immersive storytelling includes narrative experiences that take place in the public spaces of theaters, theme parks, museums, and historical reenactment sites; on tabletops, where role-playing games are collaboratively played; in fictional spaces superimposed on the real world during a live-action role-playing (larping) event; and in hybrid, asynchronous, and transmediated spaces that blend the digital, the virtual, and the real. Understood as a kind of boundary object, a player typology can incorporate multiple perspectives and heterogeneous sources of information, producing ‘ideal types’, which provide a framework for observation and discussion across immersive modalities. This paper offers a typology of situated immersive preference, in which narrative immersion and embodied immersion are understood to vary independently of one another. Along the vertical axis listener-players of immersive storytelling experiences are classified as narratively attached, narratively detached, or narratively opposed. Across the horizontal axis of embodied engagement, listener-players are classified as invisible, aesthetic, or enrolled. Nine ideal types emerge at the intersection of these narrative and embodied preferences. Why someone might fit into one category rather than another reflects comfort rather than personality. Situated immersive types are understood to be fluid and temporary configurations. The degree to which players are willing to engage and are comfortable with what they are being asked to do may differ dramatically from experience to experience and from day to day, and even during a single session, reflecting how they feel at a given moment, which is affected by who they are with and how they are perceived and treated by others. This framework for understanding immersive preferences calls for the design of more widely inclusive story worlds.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"100 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135512936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Infinite media: The contemporary infinite paradigm in media","authors":"Guillermo Echauri","doi":"10.1177/13548565231208135","DOIUrl":"https://doi.org/10.1177/13548565231208135","url":null,"abstract":"This essay argues that the contemporary media paradigm is defined by an infinite character and scale that emerge from the confluence of infinite-prone economic, technological, and cultural logics. Thus, it discusses the emergence, consolidation, and expansion of a state in which the media landscape and experience are assumed as practically infinite in its different dimensions, from the institutional to the cultural perspective. The argument of this article is based on the analysis of two cases: the deployment of an infinite production model in the media industry, particularly Hollywood; and the implementation of an infinite experience of approaching digital media, especially social media and streaming platforms. The essay maintains that the development of this clearly observable paradigm in media has granted the current possibility of having effectively infinite media and suggests that this propensity towards infinity in media could increase through the implementation of resources such as those offered by generative AI.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135616348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Catering to the impatient digital listener: Accelerated composition patterns in popular music, 1986–2020","authors":"Christoph Klimmt, Mareike Sperzel, Jasmin Straßburger, Viviane Winkler, Yannick Schneeweiß, Hubert Léveillé Gauvin","doi":"10.1177/13548565231208918","DOIUrl":"https://doi.org/10.1177/13548565231208918","url":null,"abstract":"The present study explored trends of compositional acceleration in top hit songs as a potential consequence of streaming platforms and digital habits of music consumption. Many media users have been shifting towards ‘Permanently online, permanently connected’ ( Vorderer et al., 2018 ) behaviors and are thus likely to face choice overload in many episodes of music consumption. In turn, the creative audio industries seem to adjust strategically to altered audience demands that platforms can identify in their mass data traces. Extending a study by Léveillé Gauvin (2018) , we investigate five compositorial features (main tempo, time before voice enters, time before title is mentioned, number of words in song title, and song duration) for Billboard top 10 songs (1986 to 2020) and ‘Spotify’ top 10 songs (2016 to 2020). Across features, long-term trends of accelerated composition have mostly continued in recent years, but only weak evidence was secured for a particular booster effect of the competitive ‘Spotify’ ecology on compositorial acceleration.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135616557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The narrativization of ludic elements in videogame fanfiction","authors":"Yuhua Hanna Wu, Paul Martin","doi":"10.1177/13548565231208925","DOIUrl":"https://doi.org/10.1177/13548565231208925","url":null,"abstract":"Existing scholarship on videogame fanfiction focuses on how these fictions transform game characters and narrative settings. However, this misses out on an important trope in videogame fanfictions, where authors transplant game procedures, systems, mechanics, and play styles into their stories. We term this trope the narrativization of ludic elements. This article examines how three popular fanfictions based on the Chinese MMO Jian 3 narrativize ludic elements in a way that reinforces hegemonic masculinity. The article contributes to a fuller understanding of the rhetorical strategies of fanfiction writers and explores the ideological implications of the intermedial relation between fanfictions and their source texts.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135730874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Book Review: To Know is to Compare: Studying Social Media across Nations, Media and Platform","authors":"Blake Hallinan","doi":"10.1177/13548565231208150","DOIUrl":"https://doi.org/10.1177/13548565231208150","url":null,"abstract":"","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135888815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"‘Every adventure begins with a cup of coffee’: Black rifle coffee company, reactionary fandom, and the tactical body","authors":"Anthony Dannar","doi":"10.1177/13548565231205868","DOIUrl":"https://doi.org/10.1177/13548565231205868","url":null,"abstract":"This article examines the Black Rifle Coffee Company brand, its fans, and its connection to right-wing violence. By incorporating the literature on brand culture and the concepts and tools from fan studies, I show how Black Rifle merchandise develops into wearable symbols of white supremacy and reactionary politics celebrated by a fan culture and integrated into a tactical ensemble. While both Black Rifle’s promotional content and fans’ actions point to how capitalism provides a permission structure for white masculine supremacy, only by combining these approaches do we reveal the tactical body. I argue that the tactical body is a fannish embodiment of white supremacist conspiracy theories and a playful form of political engagement designed to actualize a revenge fantasy of insurrection. While I focus primarily on how Black Rifle fans play out their tactical canon in online and physical spaces, this case study points to a larger trend of tactical brands profiting from white male grievances and political tribalism.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135854076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Restricted but satisfied: Google Maps and agency in the mundane life","authors":"Peter Gentzel, Jeffrey Wimmer","doi":"10.1177/13548565231205869","DOIUrl":"https://doi.org/10.1177/13548565231205869","url":null,"abstract":"The study grasps the transformation of agency in the context of mundane production and use of mapping apps. It is asked theoretically and empirically, who produces and maintains Google Maps as cartographic infrastructure and how is this kind of agency being reflected and acted upon from a lifeworld perspective. Firstly, findings are compiled from various interdisciplinary studies on digital cartography, platform capitalism and digital infrastructures. Since these studies focus on agency almost exclusively from a structural perspective, a qualitative study is conducted to explore the use of Google Maps in everyday life. 20 interviews with German users show that digitalization and datafication profoundly change the dynamics of how agency is perceived and reflected. It can be understood as a form of extension of agency because it is deeply rooted in the entanglement of Google Maps’ infrastructure and city dwellers everyday practices.","PeriodicalId":47242,"journal":{"name":"Convergence-The International Journal of Research Into New Media Technologies","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136210740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}