Proceedings. Computer Graphics International (Cat. No.98EX149)最新文献

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Floating ring: a new tool for visualizing distortion in map projections 浮动环:在地图投影中可视化失真的新工具
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694300
J. Brainerd, A. Pang
{"title":"Floating ring: a new tool for visualizing distortion in map projections","authors":"J. Brainerd, A. Pang","doi":"10.1109/CGI.1998.694300","DOIUrl":"https://doi.org/10.1109/CGI.1998.694300","url":null,"abstract":"The authors present a new method for interactive visualization of distortion in map projections. The central idea is a floating ring on a sphere (globe) that can be interactively positioned and scaled. As the ring is manipulated on the globe, the corresponding projection of the ring is distorted using the same map projection parameters. They apply this method to study a real and angular distortion. This method is particularly useful when analyzing large geographical extents (such as in global climate studies) where distortions are significant, as well as visualizations for which information is geo-referenced and perhaps scaled to the underlying map. It serves as a reminder that distortion exists in maps and provides information about the degree, location, and type of distortion.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129296048","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
VEplatform: a base system for distributed virtual reality 虚拟现实平台:分布式虚拟现实的基础系统
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694312
K. Demuynck, J. Broeckhove, F. Arickx
{"title":"VEplatform: a base system for distributed virtual reality","authors":"K. Demuynck, J. Broeckhove, F. Arickx","doi":"10.1109/CGI.1998.694312","DOIUrl":"https://doi.org/10.1109/CGI.1998.694312","url":null,"abstract":"The VEplatform project aims at the development of a highly scalable system which allows distributed virtual reality applications to be built. The system is decentralised i.e. there is no central component which controls it and which can become a bottleneck. At this moment VEplatform is already a working system allowing many participants to join a virtual world. In this article the software architecture of VEplatform is explained and some hints to the future are given.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121174507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A method for filling n-sided holes in a surface 在表面上填充n边孔的方法
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694315
A. Savva, G. Clapworthy
{"title":"A method for filling n-sided holes in a surface","authors":"A. Savva, G. Clapworthy","doi":"10.1109/CGI.1998.694315","DOIUrl":"https://doi.org/10.1109/CGI.1998.694315","url":null,"abstract":"While parametric surfaces are most conveniently described by rectangular patches, most complex objects require the use of patches with other than four sides. Methods to generate such patches are widely used but all have drawbacks. This paper describes the creation of a surface which covers the original surface and the non-rectangular \"hole\" with a new, smooth surface. The method employs recursive splines and can be used with a control mesh of arbitrary topology. Control of the shape of the patch covering the \"hole\" can be achieved by user manipulation of a \"controller\" point on the patch.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128740079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An adaptable modular software architecture for distant control of virtual actors 一种适用于虚拟角色远程控制的模块化软件体系结构
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694273
J. Piesk, Felix Heimbrecht, Rudolf Opalla, G. Trogemann
{"title":"An adaptable modular software architecture for distant control of virtual actors","authors":"J. Piesk, Felix Heimbrecht, Rudolf Opalla, G. Trogemann","doi":"10.1109/CGI.1998.694273","DOIUrl":"https://doi.org/10.1109/CGI.1998.694273","url":null,"abstract":"This paper presents an adaptable software architecture for distributed real-time animation of 3D virtual actors. The animation system is divided into several modules that are running either on the server or on the client. This approach enables an individual configuration of the system according to the demands of the connection and the software and hardware performance of the involved computers.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122309126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Design of anisotropic functions within spatial analysis of data 数据空间分析中各向异性函数的设计
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694332
A. M. Aguilar, F. F. Higueruela
{"title":"Design of anisotropic functions within spatial analysis of data","authors":"A. M. Aguilar, F. F. Higueruela","doi":"10.1109/CGI.1998.694332","DOIUrl":"https://doi.org/10.1109/CGI.1998.694332","url":null,"abstract":"The calculation of the minimum cost path is one of the newest tools in the spatial analysis of data. The problem acquires an added complexity when the cost associated to a phenomenon not only depends on its intensity but also on the direction in which it is revealed in the space. In this case, the authors run into an anisotropic phenomenon where the friction associated with it is also anisotropic. The article describes a methodology for the design of cost functions as well as anisotropic friction functions, which are based on semispatial statistical items as they are the circular variables.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"110 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114097122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Deformable surfaces for feature based indirect volume rendering 基于特征的间接体渲染的可变形表面
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694335
C. Lürig, L. Kobbelt, T. Ertl
{"title":"Deformable surfaces for feature based indirect volume rendering","authors":"C. Lürig, L. Kobbelt, T. Ertl","doi":"10.1109/CGI.1998.694335","DOIUrl":"https://doi.org/10.1109/CGI.1998.694335","url":null,"abstract":"The authors present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. In contrast to classical indirect volume visualization methods, this model is not based on iso-values but on boundary information. Physically speaking it simulates a combination of a thin plate and a rubber skin, that is influenced by forces implied by feature information extracted from the given data set. The approach proves to be appropriate for data sets that represent a collection of objects separated by distinct boundaries. These kind of data sets often occur in medical and technical tomography, as they demonstrate by a few examples. They propose a multilevel adaptive finite difference solver which generates a target surface minimizing an energy functional based on an internal energy of the surface and an outer energy induced by the gradient of the volume. This functional tends to produce very regular triangular meshes compared to results of the marching cubes algorithm. It makes this method attractive for meshing in numerical simulation or texture mapping. Red-green triangulation allows an adaptive refinement of the mesh. Special considerations have been made to prevent self inter-penetration of the surfaces.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129606999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Object and ray coherence in the optimization of the ray tracing algorithm 物体与光线相干性在光线跟踪算法中的优化
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694276
P. González, F. G. Cantó
{"title":"Object and ray coherence in the optimization of the ray tracing algorithm","authors":"P. González, F. G. Cantó","doi":"10.1109/CGI.1998.694276","DOIUrl":"https://doi.org/10.1109/CGI.1998.694276","url":null,"abstract":"The authors' proposal for ray tracing optimization is based on the combined use of object and ray coherence when tracing beams in scenes subdivided by octrees. With this algorithm they take advantage of the benefits of space subdivision structures (octrees), facilitating that a ray only has to calculate its intersection with a reduced number of objects (those located in the node to which the ray has arrived). On the other hand, the simultaneous tracing of rays integrated in a beam reduces the necessary time to obtain the final image.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"199 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121758344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Using physics based models in virtual reality for dynamic emulation of robotic systems 利用虚拟现实中基于物理的模型对机器人系统进行动态仿真
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694288
Y. F. Li, Jian-Gang Wang, J. Ho
{"title":"Using physics based models in virtual reality for dynamic emulation of robotic systems","authors":"Y. F. Li, Jian-Gang Wang, J. Ho","doi":"10.1109/CGI.1998.694288","DOIUrl":"https://doi.org/10.1109/CGI.1998.694288","url":null,"abstract":"This paper describes the work of an on-going project investigating the incorporation of physics-based modeling for simulating dynamic interactions in robotic aided manipulations. The research aims at achieving better simulation of robot behaviors in real situations, making it a useful tool for off-line programming. By allowing manipulation strategy simulation and performance visualization of a designed operation to be carried out within a virtual environment, the system will be a valuable tool for handling strategy design, testing, modification, and optimization without fear of damaging the physical systems. As an environment for demonstrating tasks to robots, the systems will also be a useful platform for robot teaching and training. The system has particular promise in flexible assembly where it is more economical to perform the reconfiguration of a work cell and to generate or modify handling strategies for new tasks without having to shut down the real system. This paper reports the initial work carried out with the preliminary results given.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126478428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Integrated registration and visualization of medical image data 医学图像数据的集成配准与可视化
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694253
P. Hastreiter, T. Ertl
{"title":"Integrated registration and visualization of medical image data","authors":"P. Hastreiter, T. Ertl","doi":"10.1109/CGI.1998.694253","DOIUrl":"https://doi.org/10.1109/CGI.1998.694253","url":null,"abstract":"Different imaging modalities give insight to vascular, anatomical and functional information which assist diagnosis and therapy planning in medicine. Registration and consecutive visualization allow to combine the image data and thereby convey more meaningful images to the clinician. Applying a voxel based approach based on mutual information, accurate and retrospective registration is provided. However, optimization and consecutive visualization procedures require a huge amount of trilinear interpolation operations to re-sample the data. Ensuring fast performance which is fundamental for medical routine, we suggest an integrated approach which takes advantage of the imaging and texture mapping subsystem of graphics computers. All trilinear interpolation is completely performed with hardware assisted 3D texture mapping. The 1D and 2D histograms of the datasets which are necessary for the calculation of mutual information are obtained with different hardware accelerated imaging operations. For the simultaneous and interactive visualization of the registered datasets a new approach was developed which allows for versatile fusion operations. Using similar procedures supported by hardware, contributes considerably to accelerate registration and visualization. Implementing our approach within a previously presented framework (Hastreiter et al., 1996) (Sommer et al., 1998) based on OpenInventor and OpenGL provides intuitive manipulation. Clinical examples show the value of our approach in practice.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132414654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 65
Image retrieval in digital library based on symmetry detection 基于对称检测的数字图书馆图像检索
Proceedings. Computer Graphics International (Cat. No.98EX149) Pub Date : 1998-06-22 DOI: 10.1109/CGI.1998.694286
Kent K. T. Cheung, H. Ip
{"title":"Image retrieval in digital library based on symmetry detection","authors":"Kent K. T. Cheung, H. Ip","doi":"10.1109/CGI.1998.694286","DOIUrl":"https://doi.org/10.1109/CGI.1998.694286","url":null,"abstract":"We present a technique of content-based image retrieval based on the symmetric property of an image and its generalized complex moments. We propose a novel symmetry detection algorithm that is both fast and general compared with existing symmetry detection algorithms. Given the sensitivity of human perception to symmetry, the use of symmetry class helps to ensure that the retrieved images are visually similar. Experimental results show that these features are effective in retrieving binary images and our similarity function is able to rank them first place for nearly all the sample queries used in our experiment.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115952349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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