{"title":"Integrating molecular modeling tools and virtual reality engines: an architecture for a highly immersive molecular modeling (HIMM) environment","authors":"Robert C. Drees, J. Pleiss, R. Schmid, D. Roller","doi":"10.1109/CGI.1998.694289","DOIUrl":"https://doi.org/10.1109/CGI.1998.694289","url":null,"abstract":"A software architecture for the integration of computer aided molecular modeling (CAMM) tools and virtual reality (VR) engines is presented. This approach has been chosen in order to provide with minimal effort a flexible highly immersive molecular modeling (HIMM) environment. The HIMM environment is built from readily available objects, that is CAMM tools and VR engines. Following the object oriented adapter design approach objects can be easily added or exchanged. A prototype has been implemented to estimate strength and limitations of the HIMM architecture.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121746945","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"Thin\" vs. \"fat\" visualization client","authors":"M. Jern","doi":"10.1109/CGI.1998.694337","DOIUrl":"https://doi.org/10.1109/CGI.1998.694337","url":null,"abstract":"The paper explains the advantage of using low-cost, configurable, data visualization components, which can be embedded and distributed in electronic documents and reports. With the increasing use of electronic documents, distributed by intranets and the Internet, the opportunity to provide interactive visualization techniques within scientific and engineering reports has become practicable. This new technology of components allows authors of a report to distribute with a specific \"data viewer\", for example, allowing the recipients to interactively examine the data in the same way as the original analyst. A \"thin\" client, by definition, has minimal software requirements necessary to function as a user interface front-end for a Web enabled application and raises the issue of client vs. Server data visualization rendering. Real-time visual data manipulation doesn't translate well into a \"thin\" client. While the VRML file format allows distribution of 3D visualization scenes to the Web, the user has no direct access to the underlying data sources. The \"mapping\" of numerical data into geometry format (VRML) takes place at the server side. In the \"thin\" client model, nearly all functionality is delivered from the server side of the visualization engine while the client perform very simple display and querying functions.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"252 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133120363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Varying neighbourhood parameters for the computation of normals on surfaces in discrete space","authors":"G. Thurmer, C. Wuthrich","doi":"10.1109/CGI.1998.694320","DOIUrl":"https://doi.org/10.1109/CGI.1998.694320","url":null,"abstract":"A method is examined which computes normal vectors on binary discrete surfaces by making use of the local separation criterion of surfaces. The method considers points in the neighbourhood of a surface point in object space to recover information about the local surface inclination. The article examines and evaluates the different parameters used in the computation of the normals, such as neighbourhood size and weighting factors, both from a numerical and from a visual point of view. Moreover far the discrete space the use of spherical neighbourhoods is introduced for the computation, and the vectors computed from the two different sides of a surface are compared.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127674183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}