Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-2
C. S. Green
{"title":"Video Games and Cognitive Skills","authors":"C. S. Green","doi":"10.4324/9781351235266-2","DOIUrl":"https://doi.org/10.4324/9781351235266-2","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132977457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-5
Daniel Possler, C. Klimmt, Arthur A. Raney
{"title":"Gaming is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe During Video Game Play","authors":"Daniel Possler, C. Klimmt, Arthur A. Raney","doi":"10.4324/9781351235266-5","DOIUrl":"https://doi.org/10.4324/9781351235266-5","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"165 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133154671","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-11
Kenon A. Brown, A. Billings, Melvin Lewis, Kimberly L. Bissell
{"title":"Explicating the Electricity of eSports: Motivations for Play and Consumption","authors":"Kenon A. Brown, A. Billings, Melvin Lewis, Kimberly L. Bissell","doi":"10.4324/9781351235266-11","DOIUrl":"https://doi.org/10.4324/9781351235266-11","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125550622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-3
B. Sherrick
{"title":"The Role of Engagement in Facilitating Games-Based Persuasion","authors":"B. Sherrick","doi":"10.4324/9781351235266-3","DOIUrl":"https://doi.org/10.4324/9781351235266-3","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114633077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-12
John A. Velez, Melissa R. Gotlieb, Geoffrey M. Graybeal, Alan Abitbol, Jonathan A Villarreal
{"title":"Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture","authors":"John A. Velez, Melissa R. Gotlieb, Geoffrey M. Graybeal, Alan Abitbol, Jonathan A Villarreal","doi":"10.4324/9781351235266-12","DOIUrl":"https://doi.org/10.4324/9781351235266-12","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134257864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-7
S. Hodge, J. McAlaney, C. Gatzidis, E. Anderson, D. Melacca, Jacqui Taylor
{"title":"Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game","authors":"S. Hodge, J. McAlaney, C. Gatzidis, E. Anderson, D. Melacca, Jacqui Taylor","doi":"10.4324/9781351235266-7","DOIUrl":"https://doi.org/10.4324/9781351235266-7","url":null,"abstract":"A number of video games involve moral narratives or require the players to make \u0000moral decisions. Research from psychologists has helped to understand the effects that video \u0000game content can have on how individuals think, feel and behave. Recent research has \u0000examined the role of morality in video games, yet there are many inconsistencies in the \u0000findings that could be due to the use of commercial video games for research purposes, which \u0000contain biases such as familiarity with the game and favorite characters. By developing a \u0000bespoke game designed specifically for the purpose of exploring morality, these potential \u0000biases can be reduced. Before designing the game, morality in existing video games is \u0000critically analyzed, using theories from moral psychology. From this, a game was developed \u0000to measure behavioral outcomes through which moral decisions are made; with the aim to \u0000address biases that are inherent in commercial games. Then, the resultant game was used to \u0000investigate how participants make moral choices in video games.","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130129730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-8
J. Peña
{"title":"A Communication Model of Social Demands in Video Games","authors":"J. Peña","doi":"10.4324/9781351235266-8","DOIUrl":"https://doi.org/10.4324/9781351235266-8","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130824455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-6
A. Eden, D. Ewoldsen, Joomi Lee, David Beyea
{"title":"Behavioral Demands as Behavioral Affordances in Video Games","authors":"A. Eden, D. Ewoldsen, Joomi Lee, David Beyea","doi":"10.4324/9781351235266-6","DOIUrl":"https://doi.org/10.4324/9781351235266-6","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132189048","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video GamesPub Date : 2018-07-16DOI: 10.4324/9781351235266-4
M. Grizzard, C. Francemone
{"title":"Research on the Emotions Caused by Video Games Demands Integration","authors":"M. Grizzard, C. Francemone","doi":"10.4324/9781351235266-4","DOIUrl":"https://doi.org/10.4324/9781351235266-4","url":null,"abstract":"","PeriodicalId":425562,"journal":{"name":"Video Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129106951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}