Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game

S. Hodge, J. McAlaney, C. Gatzidis, E. Anderson, D. Melacca, Jacqui Taylor
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引用次数: 3

Abstract

A number of video games involve moral narratives or require the players to make moral decisions. Research from psychologists has helped to understand the effects that video game content can have on how individuals think, feel and behave. Recent research has examined the role of morality in video games, yet there are many inconsistencies in the findings that could be due to the use of commercial video games for research purposes, which contain biases such as familiarity with the game and favorite characters. By developing a bespoke game designed specifically for the purpose of exploring morality, these potential biases can be reduced. Before designing the game, morality in existing video games is critically analyzed, using theories from moral psychology. From this, a game was developed to measure behavioral outcomes through which moral decisions are made; with the aim to address biases that are inherent in commercial games. Then, the resultant game was used to investigate how participants make moral choices in video games.
通过开发目的导向型游戏,将心理学理论应用于游戏内道德行为
许多电子游戏都包含道德叙事或要求玩家做出道德决定。心理学家的研究有助于理解电子游戏内容对个人思维、感觉和行为的影响。最近的研究考察了道德在电子游戏中的作用,但由于出于研究目的而使用商业电子游戏,其中包含对游戏的熟悉程度和最喜欢的角色等偏见,结果存在许多不一致之处。通过开发一款专门为探索道德而设计的游戏,可以减少这些潜在的偏见。在设计游戏之前,使用道德心理学的理论,对现有电子游戏中的道德进行批判性分析。以此为基础,开发者开发了一款游戏去衡量行为结果,并以此做出道德决策;目的是解决商业游戏中固有的偏见。然后,实验结果被用来研究参与者如何在电子游戏中做出道德选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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