Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research最新文献

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Cwricwlwm i Gymru 2022: A New Era for Computer Science in Schools in Wales? wwwwm i Gymru 2022:威尔士学校计算机科学的新时代?
T. Crick
{"title":"Cwricwlwm i Gymru 2022: A New Era for Computer Science in Schools in Wales?","authors":"T. Crick","doi":"10.1145/3555009.3555024","DOIUrl":"https://doi.org/10.1145/3555009.3555024","url":null,"abstract":"We introduce the major changes to computer science (CS) education in Wales, UK, as part of compulsory school-level curriculum, qualifications and wider education system-level reforms. The new Curriculum for Wales (Cwricwlwm i Gymru) introduces significant changes to the discipline of CS, as part of a new interdisciplinary Science & Technology area. It also reinforces the societal importance of digital competence, increasing its prominence as a statutory cross-curricular skill alongside literacy and numeracy, for all learners aged 3-16. We introduce the high-level rationale and characteristics of this new bilingual statutory curriculum, as well as some of the challenges of its development over the past ten years. Finally, we consider what this means for school-level CS education in Wales as the new curriculum is enacted from September 2022 onwards.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"137 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130011913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Inequality in Computing Education through the lens of Social Capital: a Methodology 社会资本视角下的计算机教育不平等:一种方法论
Thom Kunkeler
{"title":"Inequality in Computing Education through the lens of Social Capital: a Methodology","authors":"Thom Kunkeler","doi":"10.1145/3555009.3555034","DOIUrl":"https://doi.org/10.1145/3555009.3555034","url":null,"abstract":"Since the 1980s, social capital has emerged as an influential concept in the social sciences, used to study inequality and an individual’s socioeconomic position in society. Despite its popularity, capital studies in computing education are less common, a field which traditionally lacks diversity in terms of access and participation. The goal of the proposed methodology is to develop an understanding of why people engage with computing education and succeed in it, while others do not.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114530553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Teaching Programming at a Distance 远程编程教学
Phil Hackett
{"title":"Teaching Programming at a Distance","authors":"Phil Hackett","doi":"10.1145/3555009.3555035","DOIUrl":"https://doi.org/10.1145/3555009.3555035","url":null,"abstract":"Novice programmers face significant barriers when they cannot learn face-to-face with a teacher or with peer support in a physical computer laboratory. Online collaborative programming environments (virtual computing laboratories) enable an overview of multiple students programming at the same time, with tutors able to interact with and support individual students or groups in real-time.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120973910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Developing a sense of confidence and belonging in first-year CS students 培养一年级计算机科学学生的自信心和归属感
Fiona McNeill
{"title":"Developing a sense of confidence and belonging in first-year CS students","authors":"Fiona McNeill","doi":"10.1145/3555009.3555028","DOIUrl":"https://doi.org/10.1145/3555009.3555028","url":null,"abstract":"In this poster, we will outline the research we will be doing with our summer school students and our first years to track sense of confidence and belonging for different demographics across first year, and research around how our new pastoral activities are promoting these values within the school.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128884352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Experience Report: Running and Participating in a Multi-Institutional Research in Practice Project Activity (RIPPA) 经验报告:组织并参与多机构实践研究项目活动(RIPPA)
Jack Parkinson, S. Dziallas, G. Lewandowski, Fiona McNeill, Jim Williams, Q. Cutts
{"title":"Experience Report: Running and Participating in a Multi-Institutional Research in Practice Project Activity (RIPPA)","authors":"Jack Parkinson, S. Dziallas, G. Lewandowski, Fiona McNeill, Jim Williams, Q. Cutts","doi":"10.1145/3555009.3555014","DOIUrl":"https://doi.org/10.1145/3555009.3555014","url":null,"abstract":"In this paper we report on our experiences of being involved in the first Research in Practice Project Activity (RIPPA) which was established at UKICER 2021. The purpose of the RIPPA was to bring practitioners and researchers together from multiple institutions to collaboratively perform a practical research task at their own institutions over several months. The intended RIPPA outcomes were to strengthen the knowledge and skills of participants, expand their network of collaborators and to produce high quality research. As the first RIPPA draws to a close, we highlight the main successes, failures and other learning moments of the RIPPA to provide guidance for aspiring RIPPA leaders and participants. We hope that in sharing our experiences, we can encourage and support the launch and success of other RIPPA projects across the field of CER.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129038179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects 小组游戏开发项目中学生同伴评价体验的探索性分析
A. Mitchell, M. Scott, Joseph Walton-Rivers, Matt Watkins, Warwick New, Douglas Brown
{"title":"An Exploratory Analysis of Student Experiences with Peer Evaluation in Group Game Development Projects","authors":"A. Mitchell, M. Scott, Joseph Walton-Rivers, Matt Watkins, Warwick New, Douglas Brown","doi":"10.1145/3555009.3555021","DOIUrl":"https://doi.org/10.1145/3555009.3555021","url":null,"abstract":"Collaborative projects are commonplace in computing education. They typically enable students to gain experience building software in teams, equipping them with the teamwork skills they need to be competitive in the labour market. However, students often need encouragement to reflect upon and synthesise their experience to attain the most learning. Peer evaluation offers one such approach, but the conditions which facilitate effective peer evaluation have not yet been established. This paper seeks to provide insight into student experiences with peer evaluation. It builds upon prior qualitative work, analysing quantitative data collected through a questionnaire taken by undergraduate students on a collaborate digital game development module. An exploratory factor analysis identifies seven dimensions of variance in the student experience: perceived impact; arbitrary influence; inconsistency; team cohesiveness; assessment pressure; ease and professionalism. Correlation analysis suggests some factors such as arbitrary influence, team cohesion, assessment pressure, and professionalism are associated with attained learning, whilst factors such as inconsistency and onerousness are not. This informs the development of a conceptual framework, suggesting focuses which facilitate effective peer evaluation. Expanding this conceptual framework and validating it across different demographics, contexts, and project types are suggested as avenues for further investigation.","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132261834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Participant-centred planning Framework for effective gender balance activities in tech 以参与者为中心的规划技术领域有效的性别平衡活动框架
Ella Taylor-Smith, Camilla Barnett, Sally G. Smith, M. Barr, C. Shankland
{"title":"Participant-centred planning Framework for effective gender balance activities in tech","authors":"Ella Taylor-Smith, Camilla Barnett, Sally G. Smith, M. Barr, C. Shankland","doi":"10.1145/3555009.3555016","DOIUrl":"https://doi.org/10.1145/3555009.3555016","url":null,"abstract":"The gender imbalance in the tech industry [21], mirrored in computing education [13], is problematic in terms of providing appropriate products and services for the whole population. This lack of diversity and inclusion is also self-perpetuating through gendered stereotypes of computing and women's experience of male-dominated work and study environments [4; 7]. Activities to break this cycle aim to encourage women and girls to study computing and pursue careers in digital [18]. This paper presents a new tool: a framework to support teams to design successful activities. The research study aimed to identify factors for success, with a particular focus on using of role models. A typology survey was designed to capture structured descriptions of activities; an online survey asked female and non-binary computing students about their role models and motivations for choosing computing, including any activities to encourage them into computing/STEM; and organisers from successful initiatives were interviewed. The study revealed a wide range of activities, with many potential success factors, but a dearth of rigorous evaluation. The Participant-Centred Planning Framework was developed from the study's findings. Its aim is to support effective design of engaging activities, and collect evaluative evidence over time. This framework was successfully piloted with organisers of initiatives to encourage girls into computing/STEM. Pilot study participants appreciated the framework's structure, guidance, and participant-centred paradigm. The study indicated that the framework could also support activities targeting other currently underrepresented groups. This paper presents the initial study, the pilot, the framework, and plans to extend its use..","PeriodicalId":423863,"journal":{"name":"Proceedings of the 2022 Conference on United Kingdom & Ireland Computing Education Research","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121540976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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