Participant-centred planning Framework for effective gender balance activities in tech

Ella Taylor-Smith, Camilla Barnett, Sally G. Smith, M. Barr, C. Shankland
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引用次数: 2

Abstract

The gender imbalance in the tech industry [21], mirrored in computing education [13], is problematic in terms of providing appropriate products and services for the whole population. This lack of diversity and inclusion is also self-perpetuating through gendered stereotypes of computing and women's experience of male-dominated work and study environments [4; 7]. Activities to break this cycle aim to encourage women and girls to study computing and pursue careers in digital [18]. This paper presents a new tool: a framework to support teams to design successful activities. The research study aimed to identify factors for success, with a particular focus on using of role models. A typology survey was designed to capture structured descriptions of activities; an online survey asked female and non-binary computing students about their role models and motivations for choosing computing, including any activities to encourage them into computing/STEM; and organisers from successful initiatives were interviewed. The study revealed a wide range of activities, with many potential success factors, but a dearth of rigorous evaluation. The Participant-Centred Planning Framework was developed from the study's findings. Its aim is to support effective design of engaging activities, and collect evaluative evidence over time. This framework was successfully piloted with organisers of initiatives to encourage girls into computing/STEM. Pilot study participants appreciated the framework's structure, guidance, and participant-centred paradigm. The study indicated that the framework could also support activities targeting other currently underrepresented groups. This paper presents the initial study, the pilot, the framework, and plans to extend its use..
以参与者为中心的规划技术领域有效的性别平衡活动框架
科技行业的性别失衡[21]反映在计算机教育[13]中,在为全体人口提供合适的产品和服务方面存在问题。这种多样性和包容性的缺乏也会通过计算机的性别刻板印象和女性在男性主导的工作和学习环境中的经历而自我延续[4;7)。打破这一循环的活动旨在鼓励妇女和女孩学习计算机并从事数字职业[18]。本文提出了一种新的工具:支持团队设计成功活动的框架。这项研究旨在确定成功的因素,特别关注榜样的使用。设计了一项类型学调查,以捕获活动的结构化描述;一项在线调查询问了女性和非二进制计算机专业的学生她们的榜样和选择计算机的动机,包括任何鼓励她们进入计算机/STEM的活动;成功项目的组织者也接受了采访。这项研究揭示了范围广泛的活动,有许多潜在的成功因素,但缺乏严格的评价。以参与者为中心的规划框架是根据研究结果制定的。其目的是支持参与活动的有效设计,并随着时间的推移收集可评估的证据。该框架已成功地在鼓励女孩进入计算机/STEM领域的倡议组织者中进行了试点。试点研究参与者对框架的结构、指导和以参与者为中心的范式表示赞赏。研究表明,该框架还可以支持针对目前代表性不足的其他群体的活动。本文介绍了初步研究,试点,框架,并计划扩大其使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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