{"title":"The design of artifacts for augmenting intellect","authors":"Cassandra Xia, P. Maes","doi":"10.1145/2459236.2459263","DOIUrl":"https://doi.org/10.1145/2459236.2459263","url":null,"abstract":"Fifty years ago, Doug Engelbart created a conceptual framework for augmenting human intellect in the context of problem-solving. We expand upon Engelbart's framework and use his concepts of process hierarchies and artifact augmentation for the design of personal intelligence augmentation (IA) systems within the domains of memory, motivation, decision making, and mood. This paper proposes a systematic design methodology for personal IA devices, organizes existing IA research within a logical framework, and uncovers underexplored areas of IA that could benefit from the invention of new artifacts.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"116 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124298432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Mateevitsi, Brad A. Haggadone, J. Leigh, Brian E Kunzer, R. Kenyon
{"title":"Sensing the environment through SpiderSense","authors":"V. Mateevitsi, Brad A. Haggadone, J. Leigh, Brian E Kunzer, R. Kenyon","doi":"10.1145/2459236.2459246","DOIUrl":"https://doi.org/10.1145/2459236.2459246","url":null,"abstract":"Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can detect hazards that human sensors are unable to perceive, for example radiation. This fusing of technology to human s forms of perception enables exciting new ways of perceiving the world around us. In this paper we describe the design of SpiderSense, a wearable device that projects the wearer s near environment on the skin and allows for directional awareness of objects around him. The millions of sensory receptors that cover the skin presents opportunities for conveying alerts and messages. We discuss the challenges and considerations of designing similar wearable devices.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125297712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NeuroPlace: making sense of a place","authors":"Lulwah Al-Barrak, E. Kanjo","doi":"10.1145/2459236.2459267","DOIUrl":"https://doi.org/10.1145/2459236.2459267","url":null,"abstract":"The ability to detect mental states, whether relaxation or stressed, would be useful in categorizing places according to their impact on our brains and many other domains. Newly available, affordable and dry-electrode devices make electroencephalography headsets (EEG) feasible to use outside the lab, for example in open spaces and shopping malls. The purpose of this pervasive experimental manipulation is to analyze brain signals in order to label outdoor places according to how users perceive them with a focus on ---relaxing and ---stressful mental states. That is, when the user is experiencing tranquil brain waves or not when visiting a particular place. This paper demonstrates the potential of exploiting the temporal structure of EEG signals in making sense of outdoor places. The EEG signals induced by the place stimuli are analyzed and exploited to distinguish what we refer to as a place signature.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"2021 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131817143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving activity recognition without sensor data: a comparison study of time use surveys","authors":"Marko Borazio, Kristof Van Laerhoven","doi":"10.1145/2459236.2459255","DOIUrl":"https://doi.org/10.1145/2459236.2459255","url":null,"abstract":"Wearable sensing systems, through their proximity with their user, can be used to automatically infer the wearer's activity to obtain detailed information on availability, behavioural patterns and health. For this purpose, classifiers need to be designed and evaluated with sufficient training data from these sensors and from a representative set of users, which requires starting this procedure from scratch for every new sensing system and set of activities. To alleviate this procedure and optimize classification performance, the use of time use surveys has been suggested: These large databases contain typically several days worth of detailed activity information from a large population of hundreds of thousands of participants. This paper uses a strategy first suggested by [16] that utilizes time use diaries in an activity recognition method. We offer a comparison of the aforementioned North-American data with a large European database, showing that although there are several cultural differences, certain important features are shared between both regions. By cross-validating across the 5160 households in this new data with activity episodes of 13798 individuals, especially distinctive features turn out to be time and participant's location. Additionally, we identify for 11 different activities which features are most suited to be used for later on activity recognition.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130259590","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tactile distance feedback for firefighters: design and preliminary evaluation of a sensory augmentation glove","authors":"Anthony Carton, Lucy E. Dunne","doi":"10.1145/2459236.2459247","DOIUrl":"https://doi.org/10.1145/2459236.2459247","url":null,"abstract":"In this paper, we describe the design and preliminary evaluation of a vibrotactile glove for distance display in low vision search contexts. Specifically, this glove was developed for firefighting applications in which users experience compromised vision due to a combination of smoke and low ambient light levels. The glove maps an ultrasonic rangefinder to a pair of vibrating motors on the dorsal surface of the hand. Initial perceptibility testing with 15 participants showed participants were consistently able to detect the presence and absence of obstacles in a gap-detection task (93% correct detection) and to detect relative changes in the proximity of an obstacle (74% correct identification of relative position). Mapping tactile stimuli to absolute position was more challenging, with an accuracy rate of 57% (adjusted to 89% within one unit of actual position). Challenges to implementation of the concept include response time-lag, challenges of absolute judgment, and width of the sensor signal cone.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128949842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Simon Olberding, Kian Peen Yeo, Suranga Nanayakkara, Jürgen Steimle
{"title":"AugmentedForearm: exploring the design space of a display-enhanced forearm","authors":"Simon Olberding, Kian Peen Yeo, Suranga Nanayakkara, Jürgen Steimle","doi":"10.1145/2459236.2459239","DOIUrl":"https://doi.org/10.1145/2459236.2459239","url":null,"abstract":"Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing at the time, but they also allow users to interact with digital information. However, the display space is very limited. Extending the screen to cover the entire forearm is promising. It allows the display to be worn similarly to a wristwatch while providing a large display surface. In this paper we present the design space of a display-augmented forearm, focusing on two specific properties of the forearm: its hybrid nature as a private and a public display surface and the way clothing influences information display. We show a wearable prototypical implementation along with interactions that instantiate the design space: sleeve-store, sleeve-zoom, public forearm display and interactive tattoo.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124385534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Augmented reality using a 3D motion capturing suit","authors":"Ionut Damian, M. Obaid, Felix Kistler, E. André","doi":"10.1145/2459236.2459277","DOIUrl":"https://doi.org/10.1145/2459236.2459277","url":null,"abstract":"In the paper, we propose an approach that immerses the human user in an Augmented Reality (AR) environment with the use of an inertial motion capturing suit and a Head Mounted Displays system. The proposed approach allows for full body interaction with the AR environment in real-time and it does not require the use of any markers or cameras.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132966006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christopher-Eyk Hrabia, Katrin Wolf, Mathias Wilhelm
{"title":"Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction","authors":"Christopher-Eyk Hrabia, Katrin Wolf, Mathias Wilhelm","doi":"10.1145/2459236.2459241","DOIUrl":"https://doi.org/10.1145/2459236.2459241","url":null,"abstract":"Although Data Gloves allow for the modeling of the human hand, they can lead to a reduction in usability as they cover the entire hand and limit the sense of touch as well as reducing hand feasibility. As modeling the whole hand has many advantages (e.g. for complex gesture detection) we aim for modeling the whole hand while at the same time keeping the hand's natural degrees of freedom (DOF) and the tactile sensibility as high as possible while allowing for manual tasks like grasping tools and devices. Therefore, we attach motion sensor boards (accelerometer, magnetometer and gyroscope) to the human hand. We conducted a user study and found the biomechanical dependence of the joint angles between the fingertip close joint (DIP) and the palm close joint (PIP) in a relation of DIP = 0.88 PIP for all four fingers (SD=0.10, R2=0.77). This allows the data glove to be reduced by 8 sensors boards, one per finger, three for the thumb, and one on the back of the hand as an orientation baseline for modeling the whole hand through. Even though we found a joint flexing relationship also for the thumb, we decided to retain 3 sensor units here, as the relationship varied more (R2=0.59). Our hand model could potentially serve for rich handmodel-based gestural interaction as it covers all 26 DOF in the human hand.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133226967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A depth cue method based on blurring effect in augmented reality","authors":"Lin Xueting, T. Ogawa","doi":"10.1145/2459236.2459251","DOIUrl":"https://doi.org/10.1145/2459236.2459251","url":null,"abstract":"In this paper, a depth cue method based on blurring effect in augmented reality is proposed. Distinguished from the previous researches, the proposed method offers an algorithm which, based on the spatial information in the real world and the intrinsic parameters of the camera, estimates the blurring effect in the whole scene. Through one-time checkerboard calibration, the camera parameters are registered, the value of the Point Spread Function parameters is measured and the blur circle radius on a particular position could be predicted for later virtual object rendering. The measurement procedure of the blur circle radius and the estimation algorithm are discussed. A prototype of the proposed AR system is implemented. In the end, an evaluation of the blur circle radius estimation algorithm is provided and the future work of the research is discussed.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129051280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Narihiro Nishimura, Taku Hachisu, Michi Sato, S. Fukushima, H. Kajimoto
{"title":"Evaluation of a tactile device for augmentation of audiovisual experiences with a pseudo heartbeat","authors":"Narihiro Nishimura, Taku Hachisu, Michi Sato, S. Fukushima, H. Kajimoto","doi":"10.1145/2459236.2459282","DOIUrl":"https://doi.org/10.1145/2459236.2459282","url":null,"abstract":"The impression that the viewer has of characters is an important factor affecting the viewer's opinion of audiovisual media, such as movies, television and video games. In particular, when we feel affection toward characters, we sometimes go so far as to identify ourselves as one of them, leading to extreme immersion in the content of the media. Therefore, there is the possibility that content technology can control affective feelings towards characters and create an immersive environment. We propose a device that can be used to facilitate the affection of the user by controlling their positive feelings toward characters in the media content. Previous studies have shown that emotional or physiological states can be altered by the visual and auditory presentation of false heartbeats [1, 2, 3]. However, if these techniques are applied to audiovisual media such as movies, television, or video games, the audio and visual heartbeat cues may interfere with and pollute the audiovisual content.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124776635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}