Geometrically consistent mobile AR for 3D interaction

Hikari Uchida, T. Komuro
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引用次数: 7

Abstract

In this study, we propose a method to present an image that maintains geometric consistency between the actual scene outside the mobile display and the camera image. Thereby, we expect that interaction with the virtual object through the mobile display becomes more intuitive, and the operability is improved. By cameras mounted on the front and back of the mobile display, the user's face position and the distance to the subject are obtained. Using the information, it is possible to present an image that maintains geometric consistency between the inside and outside of the display depending on the user's viewpoint.
几何上一致的移动AR 3D交互
在这项研究中,我们提出了一种方法来呈现图像,保持移动显示器外的实际场景与相机图像之间的几何一致性。因此,我们期望通过移动显示器与虚拟对象的交互变得更加直观,并提高可操作性。通过安装在移动显示屏前后的摄像头,获取用户的脸部位置和与被摄对象的距离。利用这些信息,可以根据用户的视角呈现出在显示器的内部和外部之间保持几何一致性的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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