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Topological, Geometric and Structural Approaches to Enhance Shape Information 增强形状信息的拓扑、几何和结构方法
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/007-013
M. Attene, S. Biasotti, M. Mortara, G. Patané, M. Spagnuolo, B. Falcidieno
{"title":"Topological, Geometric and Structural Approaches to Enhance Shape Information","authors":"M. Attene, S. Biasotti, M. Mortara, G. Patané, M. Spagnuolo, B. Falcidieno","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/007-013","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/007-013","url":null,"abstract":"Nowadays, the increasing power of hardware components has made available a huge amount of digital models, more and more complex and detailed, as needed in many innovative research fields such as medical imaging, entertainment, product modelling and design. In this scenario, both industry and academy feel an urgent need of tools to efficiently describe, recognise and retrieve shapes, which usually require to enhance the raw geometry with additional high-level shape information. Analyzing and enhancing geometry is the basis for an efficient understanding of shapes, and has been for many years one of the most challenging issues at IMATI-GE/CNR. Recent advances in the field of semantic-based knowledge systems dealing with multi-dimensional media boosted this research field significantly, and the Shape Modeling Group at IMATI-GE/CNR produced several innovative methods that are reviewed in this paper. Approaches are classified and described along with some results, and discussed with respect to applications. Open issues are outlined along with future research plans.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131014194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Maya Sun Simulation of Bosnian Gravestone Virtual Model 玛雅太阳模拟波斯尼亚墓碑虚拟模型
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/171-175
S. Rizvić, Aida Sadzak, Z. Avdagić, A. Chalmers
{"title":"Maya Sun Simulation of Bosnian Gravestone Virtual Model","authors":"S. Rizvić, Aida Sadzak, Z. Avdagić, A. Chalmers","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/171-175","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/171-175","url":null,"abstract":"Bosnia and Herzegovina is very rich with cultural heritage sites. Perhaps the most famous of these are the stecaks; the monumental gravestones of Bosnian Heretic Christians. The orientation of the stećaks was important to the ancient Bosnians, Unfortunately, their orientation towards the sun has been changed when they were moved from their original locations to more secure sites at museums. This is particularly true of the stećak from Donje Zgosce, one of the most beautiful stećaks in B&H. Using high-fidelity graphics techniques we have created a detailed virtual reconstruction of this stećak and produced a sun simulation in Maya This enables archaeologists to be able to investigate the interaction of the light with the stećak’s carvings as it may have appeared in 14 century.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130248160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Two Examples of GPGPU Acceleration of Memory-intensive Algorithms GPGPU加速内存密集型算法的两个例子
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/049-056
S. Marras, Claudio Mura, E. Gobbetti, R. Scateni, Roberto Scopigno
{"title":"Two Examples of GPGPU Acceleration of Memory-intensive Algorithms","authors":"S. Marras, Claudio Mura, E. Gobbetti, R. Scateni, Roberto Scopigno","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/049-056","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/049-056","url":null,"abstract":"The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the effectiveness of such techniques by describing two applications of GPGPU computing to two different subfields of computer graphics, namely computer vision and mesh processing. In the first case, CUDA technology is employed to accelerate the computation of approximation of motion between two images, known also as optical flow. As for mesh processing, we exploit the massivelyparallel architecture of CUDA devices to accelerate the face clustering procedure that is employed in many recent mesh segmentation algorithms. In both cases, the results obtained so far are presented and thoroughly discussed, along with the expected future development of the work.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"161 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127394112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Preserving Information from Real Objects to Digital Shapes 从真实物体到数字形状的信息保存
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/079-085
Riccardo Albertoni, Laura Papaleo, F. Robbiano
{"title":"Preserving Information from Real Objects to Digital Shapes","authors":"Riccardo Albertoni, Laura Papaleo, F. Robbiano","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/079-085","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/079-085","url":null,"abstract":"Nowadays, the success of the scientific enterprise largely depends on the ability of sharing resources among the scientific community. This problem is particularly relevant in the field of Computer Graphics and Vision. During the last years specific domains ontologies are emerging in support of different contexts, aiming at facilitating automated resource-sharing among information systems in specific fields. A fast evolution of Computer Graphics and Vision is now conditioned by how research teams will be able to intercommunicate. The shared resources should preserve as much meaningful information as possible, in order to allow and improve collaborative research and complete understanding of complex tasks. A critical phase in Computer Graphics and Vision is the Acquisition Phase, which includes different conditions and properties related to the object to be scanned, to the surrounding environment or even to the knowledge of the scanning experts. The novelty of our work is the tentative to integrate Knowledge Management approaches to Computer Graphics and Vision and, in particular, we aim at preserving information when passing from the real world (Real Objects) to the digital one (Digital Shapes). This is a fundamental step for moving knowledge from humans to machines.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"163 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114516561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
3D Reconstruction and Augmented Reality in Bronchoscopic Intervention 支气管镜介入的三维重建和增强现实
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2011/009-013
A. Torrisi, S. Livatino, G. Gallo
{"title":"3D Reconstruction and Augmented Reality in Bronchoscopic Intervention","authors":"A. Torrisi, S. Livatino, G. Gallo","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2011/009-013","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2011/009-013","url":null,"abstract":"The use of stereoscopic visualization has recently been proposed for many applications. Other than for entertain-ment, stereo viewing is being proposed for robotics and medical teleoperation. This paper proposes to exploit the stereo-camera setup available in stereo-viewing systems for 3D reconstruction. We focus on medical endoscopic applications. The advantages of having a reconstructed vision-based depth map during endoscopic navigation and intervention are many, including the possibility for generation of an augmented-reality visual scenario to support surgeons during interventions. We ran our experiments on a realistic graphic model of human bronchus to study feasibility of the proposed concept. We reconstructed depth maps of a bronchus environment and used them to generate augmented reality views of the observed scenes.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129259577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Dance of the Air: a Case Study in Interactive Digital Art 空气之舞:互动数字艺术的个案研究
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/199-201
E. Cuoghi, R. Gherardi, R. Toldo
{"title":"The Dance of the Air: a Case Study in Interactive Digital Art","authors":"E. Cuoghi, R. Gherardi, R. Toldo","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/199-201","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/199-201","url":null,"abstract":"This paper describes the conception and realization of an interactive art installation called “The Dance of the Air”. The whole process is taken as a case study for the different challenges encounteredduring the implementation of the system. The project is followed from the seminal idea to the artistic specifications, the translation into technical requirements and the final deployment step.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129168557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing a Virtual Reality Game for the CAVE 为CAVE设计一个虚拟现实游戏
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/111-115
S. Livatino, V. Agerbech, Allan M. Johansen, B. Johansen
{"title":"Designing a Virtual Reality Game for the CAVE","authors":"S. Livatino, V. Agerbech, Allan M. Johansen, B. Johansen","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/111-115","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/111-115","url":null,"abstract":"Virtual Reality has for many years been a technology which has stagnated in application and software development for games. What was possible and created ten years ago for games in VR environments is still being developed. The applications available for VR environments have increased but they mostly remain related to scientific purposes while computer games in VR only show a part of their actual potential. The game industry has begun to see the possibilities of VR games in a near future with the implementation of some popular games to a CAVE system. However, a full immersion VR solution still remains uncommon and expensive. This paper aims to demonstrate the potential of VR games, and in particular games for the CAVE, now that affordable solutions are close to reach as more powerful hardware is available at low price. The focus is also on the methodology to be pursued while designing a VR game. Results were encouraging and tests performed on a first prototype demonstrates system feasibility.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122948158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Bringing the Semantics into Digital Shapes: the AIM@SHAPE Approach 将语义带入数字形状:AIM@SHAPE方法
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/103-106
B. Falcidieno
{"title":"Bringing the Semantics into Digital Shapes: the AIM@SHAPE Approach","authors":"B. Falcidieno","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/103-106","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/103-106","url":null,"abstract":"This presentation describes the main objectives and achievements of the European Network of Excellence AIM@SHAPE. This NoE is aimed to advance research in the direction of semantic-based shape representations and tools able to acquire, build, transmit and process shapes with their associated knowledge. Acting on a multi-disciplinary research field, AIM@SHAPE deeply integrates geometry processing, computer graphics and vision with knowledge technologies. The core of the integration resides in the homogenisation of the approach to modelling shapes and their associated semantics using knowledge formalisation mechanisms: metadata and ontology. A main objective is also to develop an innovative e-science platform for modelling, processing and sharing digital shapes, called the Digital Shape Workbench (DSW). Through the definition of general and specific shape ontologies, the DSW is a framework able to store shapes, tools, and publications along with the knowledge related to them.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124543096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Benefits of Innovative Technologies for "Territorial Communication": the Case of Study "Virtual Museum Net of Magna Graecia" 创新技术对“地域交流”的益处:以“大希腊虚拟博物馆网”为例
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/181-185
P. A. Bertacchini, A. Dell'Accio, L. Mallamaci, E. Pantano
{"title":"Benefits of Innovative Technologies for \"Territorial Communication\": the Case of Study \"Virtual Museum Net of Magna Graecia\"","authors":"P. A. Bertacchini, A. Dell'Accio, L. Mallamaci, E. Pantano","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/181-185","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2007/181-185","url":null,"abstract":"Territorial communication aims at giving visibility and recognizability to a particular territory by emphasizing its distinctive aspects. It does not only supply information, but it has also a persuasive function, exciting interest and curiosity in the message receivers. In this vision, the use of innovative communication channels, such as Webbased Geographical Information Systems, as well as multimedia technologies and three-dimensional graphics, could be very effective. In this paper we introduce a case of study, the \"Virtual Museum Net of Magna Graecia\", a system in which technologies offer original procedures for the fruition of Calabrian Cultural Heritage.","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121215250","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Hand Made 3d Modelling for the Reconstructive Study of Temple C in Selinunte: Preliminary Results Selinunte C神庙重建研究的手工三维建模:初步结果
European Interdisciplinary Cybersecurity Conference Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/151-157
F. Gabellone
{"title":"Hand Made 3d Modelling for the Reconstructive Study of Temple C in Selinunte: Preliminary Results","authors":"F. Gabellone","doi":"10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/151-157","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2006/151-157","url":null,"abstract":"This paper illustrates the preliminary results of the virtual reconstruction of temple C in Selinunte. The reconstruction was undertaken as part of the Land-Lab Project launched by the University of Lecce in 2003 for the promotion and appropriate exploitation of the cultural, historic, artistic and archaeological heritage of two Italian regions, Puglia and Sicily, using advanced technologies. The reconstruction of temple C was launched with the help of numerous experts in the field of surveying and representation, as well as art historians, archaeologists and architects, following a fully multidisciplinary approach. The reconstructive study was conducted in a 3D environment mainly using NURBS modelling, Subdivision Surfaces and sub-polygonal displacement. Our reconstructive approach, which might be defined numerical, makes it possible to recompose, at least in the initial phases of the work, all the surveyed architectural elements in accordance with a procedure based on digital anastylosis . The reconstruction of the monument represents a contribution to the study of Doric architecture in southern Italy conducted with the help of modern technologies","PeriodicalId":405486,"journal":{"name":"European Interdisciplinary Cybersecurity Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129270845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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