为CAVE设计一个虚拟现实游戏

S. Livatino, V. Agerbech, Allan M. Johansen, B. Johansen
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引用次数: 2

摘要

多年来,虚拟现实技术在游戏应用和软件开发中一直处于停滞状态。十年前在VR环境中创造的游戏仍在开发中。可用于虚拟现实环境的应用程序有所增加,但它们大多与科学目的有关,而虚拟现实中的电脑游戏仅显示出其实际潜力的一部分。随着一些流行游戏在CAVE系统上的实施,游戏行业已经开始看到VR游戏在不久的将来的可能性。然而,完全沉浸式VR解决方案仍然不常见且昂贵。本文旨在展示VR游戏的潜力,特别是针对CAVE的游戏,现在随着更强大的硬件以更低的价格出现,可负担的解决方案即将实现。在设计一款VR游戏时,我们也将重点放在方法论上。结果令人鼓舞,在第一个原型上进行的测试证明了系统的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Virtual Reality Game for the CAVE
Virtual Reality has for many years been a technology which has stagnated in application and software development for games. What was possible and created ten years ago for games in VR environments is still being developed. The applications available for VR environments have increased but they mostly remain related to scientific purposes while computer games in VR only show a part of their actual potential. The game industry has begun to see the possibilities of VR games in a near future with the implementation of some popular games to a CAVE system. However, a full immersion VR solution still remains uncommon and expensive. This paper aims to demonstrate the potential of VR games, and in particular games for the CAVE, now that affordable solutions are close to reach as more powerful hardware is available at low price. The focus is also on the methodology to be pursued while designing a VR game. Results were encouraging and tests performed on a first prototype demonstrates system feasibility.
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