A. Rizal, Gibran Satya Nugraha, Rian Asmara Putra, Dara Puspita Anggraeni
{"title":"Twitter Sentiment Analysis in Tourism with Polynomial Naïve Bayes Classifier","authors":"A. Rizal, Gibran Satya Nugraha, Rian Asmara Putra, Dara Puspita Anggraeni","doi":"10.35746/jtim.v5i4.478","DOIUrl":"https://doi.org/10.35746/jtim.v5i4.478","url":null,"abstract":"Lombok has become a favorited tourist destination in the world. Therefore, tourism is a mainstay sector in regional development in West Nusa Tenggara. The contribution of the tourism sector shows an increasing trend. Tourist expenditures are distributed to various sectors. The tourism sector has a positive impact on the regional economy. The local government has prepared to improve the quality and quantity of tourism in Lombok. The results of local government efforts need to be analyzed so that future policies are on target. Analysis can be done on the satisfaction of tourists who travel to Lombok. It would be very difficult to get satisfaction data from all tourists through questionnaires. But on the other hand, tourist satisfaction is usually posted on their social networks. One of the social media that is widely used by tourists is Twitter. Their tweets contain not only expressions of natural beauty but also criticism, suggestions, and complaints during their visit. In addition, the tweet data on twitter is open access. This study tries to analyze the sentiment on Twitter which contains tweets of tourists who have visited Lombok. Sentiment analysis is performed using the Polynomial Naive Bayes Classifier. Sentiment results are classified into positive and negative sentiments. The results of this sentiment are expected to help related agencies or other tourism actors to improve the quality and quantity of regional tourism. The results showed that the positive sentiment on the security factor were 50.65%, the cost 75.32%, accommodation 62.33% and the cleanness factor 77.92%.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"24 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139687127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Auliya Rahman Asdar, Muhammad Akbar Asad Ishaq, R. Saputra
{"title":"Rancang Bangun Aplikasi pengelola Data Pekerja Berbasis Website Di BRI Kendari Cabang Samratulangi","authors":"Auliya Rahman Asdar, Muhammad Akbar Asad Ishaq, R. Saputra","doi":"10.35746/jtim.v5i3.412","DOIUrl":"https://doi.org/10.35746/jtim.v5i3.412","url":null,"abstract":"The large number of workers managed makes it difficult for BRI officers at the Samratulangi branch to manage them. Management of employee data at the Samratulangi branch of BRI was previously managed via Microsoft Excel. Management carried out manually causes several problems, including the difficulty of identifying workers whose work terms have expired and the number of workers being managed is quite large and takes a long time. This problem can be solved by building a worker data management application. Application development is carried out using the prototype method. In this research, the application is designed to be able to manage workers' data well, be able to manage workers' attendance, know the active status of workers, and be able to issue Specified Time Work Agreement Decree in a timely manner. Based on the prototype method, researchers carry out the communication stage to obtain information about the problems faced by users. At the Quick plan and Modeling quick design stage, researchers began to design the UML and display in prototype form to then create a User Interface. Next, at the Feedback and Delivery stage, researchers ask for feedback and suggestions regarding the application that has been created which will then be developed and improved according to user input. So the system is created so that users can run the system according to their needs. Based on the test results using a blackbox, the system is designed according to its function and use.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139210675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementasi Augmented Reality Sebagai Media Edukasi Tanaman Hias Berbasis Marked Based","authors":"Alif Syahdan, Sri Wulandari","doi":"10.35746/jtim.v5i3.410","DOIUrl":"https://doi.org/10.35746/jtim.v5i3.410","url":null,"abstract":"Ornamental plants are plants that we often encounter in the community and in public places, such as in the yard, in the park or in the school yard. Ornamental plants are usually very popular with people, especially housewives, because ornamental plants have their own characteristics and benefits, such as the snake plant (Sansevieria) which has benefits for the environment, namely it can absorb air pollution. In society, especially housewives, it is difficult to care for ornamental plants, so that the plants they cultivate often wilt or die. Therefore, media to increase education about ornamental plants must be improved to help people who want to cultivate ornamental plants. This research uses Marked Based Augmented Reality as a learning medium for the public in introducing and caring for ornamental plants. Augmented Reality is an example of technology that can visualize an object from the virtual world to the real world with a 3D object shape in real time. In this research, the Software Development Life Cycle or Waterfall (SDLC) method was used as the research method. The Software Development Life Cycle method or Waterfall model (SDLC) has five stages, namely data collection, software analysis, software design, implementation and software testing. Based on the results of black box testing, all functions in this application have run well on every Android smartphone used. Testing with the System Usability Scale (SUS) Re-spondents also got a score of 84%, so the application was declared acceptable.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"14 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139246752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Sistem Informasi Bank Sampah untuk Optimalisasi Pengelolaan Data","authors":"Fina Nuraini, Joko Sutopo","doi":"10.35746/jtim.v5i3.409","DOIUrl":"https://doi.org/10.35746/jtim.v5i3.409","url":null,"abstract":"Bank Sampah Sumber Rejeki in Cilacap City provides an opportunity for customers to deposit waste and receive monetary rewards. Unfortunately, current data management is still manual through unstructured notebooks, potentially resulting in data loss due to notebook damage, difficulty in finding customer information, and delays in making performance reports. This research aims to develop a website-based management information system that is tailored to the needs of the sampah bank. This system includes customer data management, recording waste deposit transactions, recording customer balance withdrawals, and improving waste bank data security. Data was collected through direct interviews with the manager of Sumber Rejeki Waste Bank. The development method used is Feature Driven Development (FDD) using the PHP programming language and MySQL database. In addition, testing this system also involves the black box testing method to ensure the functionality is as expected. The result of this research is a web-based system that is significant in improving the efficiency of managing customer data, transactions, and waste bank performance reports. The implementation of this system reduces the risk of errors and data loss due to manual recording and provides easier access for customers to view transaction history in the waste bank.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"16 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139257264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Informasi e-Tourism Ekowisata Hutan Mangrove Se-bagai Media Promosi Pariwisata Bali Berbasis Android","authors":"Kadek Surya, A. Saputra, Ketut Putu Suniantara","doi":"10.35746/jtim.v5i3.364","DOIUrl":"https://doi.org/10.35746/jtim.v5i3.364","url":null,"abstract":"The province of Bali has many exotic and interesting tourist areas to be visited by domestic and foreign tourists. One example is Taman Raya Hutan (Mangrove) one of the ecotourism tourist destinations in the Province of Bali. Based on data from the Bali Provincial Statistics Center, tourist arrivals to Indonesia have decreased by 7.62% due to the COVID-19 pandemic. One of the impacts affected by the decrease is the object Mangrove ecotourism in Ngurah Rai Bali Tahura which is only able to attract 1,000 visits in 2020 based on the results of interviews that have been conducted. From the results of these problems, it is necessary to build an e-tourism information system as a means of providing information and as a forum for the promotion of mobile technology-based Grand Forest Park (Mangrove) tourism objects, which is an effort to develop a strategy to promote Ngurah Rai Grand Forest Park (Mangrove) ecotourism as an effort to restore the tourism industry. This information system contains text, images, audio, and video and is supported by an attractive and user-friendly display design. This system development method uses the Software Development Life Cycle which consists of the concept stage, application design, the testing stage. This system testing phase uses the whitebox testing method and a direct questionnaire survey with 10 respondents in the test, The results of testing this system get a value of 81.43% which indicates that the system is running well and is acceptable. Through the results of the test data, it is hoped that it can become an alternative promotional medium to increase the number of tourists or customers to visit the Ngurah Rai Bali mangrove forest.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131030665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Perbandingan User Experience pada Website dan Aplikasi Mobile Shopee Menggunakan UEQ","authors":"Sandi Prasetyaningsih, Salsa Putri Nabila Muchtar","doi":"10.35746/jtim.v5i3.326","DOIUrl":"https://doi.org/10.35746/jtim.v5i3.326","url":null,"abstract":"In the midst of technological developments that are always advancing, the internet is one of the things that makes life easier. The internet itself produces products that are useful for daily activities, for example websites and applications. These two products have many types of usage categories, one of which is e-commerce. E-commerce (electronic commerce) provides a different shopping experience for consumers. One of the e-commerce that is developing in Indonesia is Shopee. Shopee has 2 (two) versions, a mobile application and a website. In this case, of course, the layout of the user interface provided is definitely different. Different layouts certainly provide a different user experience. The purpose of this research is to analyze and evaluate user experience and to find out user perceptions and interaction problems experienced by users when using mobile applications and the Shopee website. This study uses 2 (two) research methods, namely user experience questionnaire and Focus Group Discussion. The results of this analysis show that the mobile application and Shopee website have significant values for each parameter. Both Shopee platforms only have 4 (four) of the 6 (six) parameters that reach 0.8. This shows that the Shopee mobile application and the Shopee website have their own strengths and weaknesses in terms of user experience.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"324 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114015136","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementasi Sistem Monitoring Tanaman Hidroponik Menggunakan Metode Fuzzy Sugeno","authors":"Tegar Palyus Fiqar, F. Fitriani, R. K. Abdullah","doi":"10.35746/jtim.v5i2.372","DOIUrl":"https://doi.org/10.35746/jtim.v5i2.372","url":null,"abstract":"Farming using hydroponic systems has emerged as an effective alternative to address the problem of limited agricultural land. However, hydroponic farming requires strict maintenance and control. In light of these challenges, the development of monitoring technology is necessary to assist in monitoring and controlling hydroponic systems. The development of a monitoring system is carried out to address the challenges of maintenance and control in hydroponic farming through the development of effective and accurate monitoring technology, thus enhancing the overall productivity and success of hydroponic plant cultivation. This study aims to develop a monitoring system using Arduino Mega 2560, Wemos D1 R2, E201 sensor, DHT22 sensor, HC-SR04 sensor, and BH1750 sensor. In this research, the fuzzy logic method was applied to generate outputs for the water pump actuator, pH up pump, and pH down pump. The HC-SR04 and E201 sensor data served as fuzzy inputs, while the Arduino Mega 2560 functioned as the fuzzy data processor, and the Wemos D1 R2 was responsible for sending data to the server via the internet. The data successfully stored in the server's database would be displayed on the monitoring dashboard. The HC-SR04 sensor testing results showed an average %error of 0% and an accuracy of 100%. The E201 sensor exhibited an average %error of 0.07% and an accuracy of 99.33%. The DHT22 sensor had an average %error of 0.05% and an accuracy of 99.49% for temperature data, while for humidity data, it had an average %error of 2.58% and an accuracy of 75.23%. The BH1750 sensor had an average %error of 0.13% and an accuracy of 99.66%. The results of this study demonstrate that the hydroponic plant monitoring system using the described devices and methods can be implemented successfully.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"121 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124173655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementasi Simple Additive Weighting Dalam Sistem Rekomendasi Beasiswa di SMK Tarbiyatul Ulum Karawang","authors":"Yusup Mad Cani, Hannie Hannie, A. Ridha","doi":"10.35746/jtim.v5i2.346","DOIUrl":"https://doi.org/10.35746/jtim.v5i2.346","url":null,"abstract":"Scholarships are a program that students get to continue their studies. Tarbiyatul Ulum Vocational School is a formal secondary level vocational institution which has a large number of students. Some of these students are entitled to get scholarships available at Tarbiyatul Ulum Vocational School. So far, the Administrative Staff to select students who are entitled to receive scholarships is done manually so that it takes a long time and the possibility of human error occurs so it is not efficient to use in selecting students who will get scholarships with a large number of students. Therefore, a scholarship recommendation system is needed that can provide consideration to Administrative Staff in grouping students based on scholarships that are suitable for them to participate in, so that with this recommendation system Administrative Staff can clearly group students without the occurrence of human error because it has been calculated automatically by the system. The system uses the Simple Additive Weighting method as a decision-making method with various criteria with weighted values according to the existing criteria and the Waterfall method as a method for making the system starting from the planning stage to the maintenance stage so that it is sequential in the development of this recommendation system. The results of this system can directly recommend selected students for the relevant scholarship based on the highest recommendation value which is calculated using the Simple Additive Weighting method.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"138 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139356455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Informasi Geografis Gereja Katolik Pada Wilayah Keuskupan Atambua Berbasis Web","authors":"Yohanes R. I. Manek, Patrisius Batarius, E. Ngaga","doi":"10.35746/jtim.v5i2.313","DOIUrl":"https://doi.org/10.35746/jtim.v5i2.313","url":null,"abstract":"Atambua Diocese is a diocese centered on the Belu district, its territory is divided into 3 districts which include Belu, Malaka, and North Central Timor districts. The spread of churches in remote areas makes it difficult for people to find locations and information on church activities, number of people, mass schedules and leaders because information about churches is not yet available. Geographic Information System is used to solve the problems experienced in Atambua Diocese. This system can provide information related to the Catholic church in the Diocese of Atambua based on Web-GIS. This study uses the Waterfall method which approaches systematically and sequentially starting from the analysis, design, coding, testing, and maintenance stages. This Web-GIS-based system was developed using the PHP programming language and MySQL database. This application produces a Web-GIS that can provide information and the location of the Catholic church in the Atambua Diocese area.","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"215 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139359302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengukuran Antarmuka Pengguna 3D Menggunakan Metode System Usability Scale pada Aplikasi Simulasi Videography Virtual Reality","authors":"Pengukuran Antarmuka Pengguna, A. Kurniawan, Rickman Roedavan, Asaas Putra, Sani Apriliani","doi":"10.35746/jtim.v5i2.340","DOIUrl":"https://doi.org/10.35746/jtim.v5i2.340","url":null,"abstract":"The development of Virtual Reality (VR) technology has revolutionized user interaction with mobile applications. However, the success of a VR application depends on how well the user interface (UI) is implemented. Therefore, measuring the usability of the UI is necessary to ensure a satisfactory user experience. In measuring the quality of the user interface, we utilized the SUS (System Usability Scale) method, which is a standardized tool for assessing the user interface of a system. Our respondents consisted of 84 participants who had experience using VR applications. They were asked to use the application and complete a 10-statement SUS questionnaire with a Likert scale. Data analysis indicated that the average SUS score for the user interface of the VR videography simulation mobile application was 78.51. This score signifies that the VR Videography application's user interface received ratings of Passive, Acceptable, Good, and Grade B in their respective categories. These scores indicate that the user interface received positive evaluations from users. The questionnaire also revealed that the majority of respondents found the application easy to use and believed that others would also find it easy to comprehend","PeriodicalId":399621,"journal":{"name":"JTIM : Jurnal Teknologi Informasi dan Multimedia","volume":"08 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125325882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}