Pengukuran Antarmuka Pengguna 3D Menggunakan Metode System Usability Scale pada Aplikasi Simulasi Videography Virtual Reality

Pengukuran Antarmuka Pengguna, A. Kurniawan, Rickman Roedavan, Asaas Putra, Sani Apriliani
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Abstract

The development of Virtual Reality (VR) technology has revolutionized user interaction with mobile applications. However, the success of a VR application depends on how well the user interface (UI) is implemented. Therefore, measuring the usability of the UI is necessary to ensure a satisfactory user experience. In measuring the quality of the user interface, we utilized the SUS (System Usability Scale) method, which is a standardized tool for assessing the user interface of a system. Our respondents consisted of 84 participants who had experience using VR applications. They were asked to use the application and complete a 10-statement SUS questionnaire with a Likert scale. Data analysis indicated that the average SUS score for the user interface of the VR videography simulation mobile application was 78.51. This score signifies that the VR Videography application's user interface received ratings of Passive, Acceptable, Good, and Grade B in their respective categories. These scores indicate that the user interface received positive evaluations from users. The questionnaire also revealed that the majority of respondents found the application easy to use and believed that others would also find it easy to comprehend
虚拟现实(VR)技术的发展已经彻底改变了用户与移动应用程序的交互。然而,VR应用的成功取决于用户界面(UI)的实现程度。因此,衡量UI的可用性对于确保令人满意的用户体验是必要的。在测量用户界面的质量时,我们使用了SUS(系统可用性量表)方法,这是一个用于评估系统用户界面的标准化工具。我们的受访者包括84名有使用VR应用经验的参与者。他们被要求使用该应用程序并完成一份带有李克特量表的10项SUS问卷。数据分析表明,VR摄像模拟移动应用用户界面的SUS平均分为78.51分。这个分数表明VR视频应用程序的用户界面在各自的类别中获得了被动,可接受,良好和B级的评级。这些分数表明用户界面得到了用户的积极评价。问卷还显示,大多数受访者认为该应用程序易于使用,并相信其他人也会觉得它易于理解
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