Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology最新文献

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Learning-based Estimation of 6-DoF Camera Poses from Partial Observation of Large Objects for Mobile AR* 基于学习的移动AR大物体局部观测六自由度相机姿态估计*
Jean-Pierre Lomaliza, Hanhoon Park
{"title":"Learning-based Estimation of 6-DoF Camera Poses from Partial Observation of Large Objects for Mobile AR*","authors":"Jean-Pierre Lomaliza, Hanhoon Park","doi":"10.1145/3359996.3364718","DOIUrl":"https://doi.org/10.1145/3359996.3364718","url":null,"abstract":"We propose a method that estimates 6-DoF camera pose from a partially visible large object, by exploiting information of its subparts that are detected using a state-of-the-art convolutional neural network (CNN). The trained CNN outputs two-dimensional bounding boxes around subparts and associated classes. Information from detection is then fed to a deep neural network that regresses to camera's 6-DoF poses. Experimental results show that the proposed method is more robust to occlusions than conventional learning-based methods.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130996008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Real-time Monitoring Method for Cybersickness using Physiological Signals 基于生理信号的晕动病实时监测方法
Takuro Magaki, M. Vallance
{"title":"Real-time Monitoring Method for Cybersickness using Physiological Signals","authors":"Takuro Magaki, M. Vallance","doi":"10.1145/3359996.3364700","DOIUrl":"https://doi.org/10.1145/3359996.3364700","url":null,"abstract":"The potential for cybersickness remains a critical problem when engaged in Virtual Reality experiences. Cybersickness is difficult to resolve because, although there are commonly accepted symptoms and theories, there is still no consensus on how to overcome the problem. In this study, a method of real-time monitoring of physiological signals is proposed as an approach to measure the potential onset of cybersickness. An application called Cybatica which displays physiological data and a unique metric termed Onset of Cybersickness (OCS) has been developed.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122468919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
SolarVR for inter-cognitive and intra-cognitive communication SolarVR用于认知间和认知内的交流
M. Vallance, Takuro Magaki, Yuto Kurashige, Luke Johnson
{"title":"SolarVR for inter-cognitive and intra-cognitive communication","authors":"M. Vallance, Takuro Magaki, Yuto Kurashige, Luke Johnson","doi":"10.1145/3359996.3364702","DOIUrl":"https://doi.org/10.1145/3359996.3364702","url":null,"abstract":"The aim of this research is to design and implement a Solar Virtual Reality environment (SolarVR) for inter-cognitive and intra-cognitive communication by connecting users and sensors to a real-world solar panel plant for remote monitoring, maintenance and collaboration. The paper outlines the development of a VR solution which can be utilized for remote monitoring and communication, skills training and science education.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123590079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality 研究物理表盘作为虚拟现实中晕动症的测量工具
Natalie McHugh, Sungchul Jung, S. Hoermann, R. Lindeman
{"title":"Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality","authors":"Natalie McHugh, Sungchul Jung, S. Hoermann, R. Lindeman","doi":"10.1145/3359996.3364259","DOIUrl":"https://doi.org/10.1145/3359996.3364259","url":null,"abstract":"This study explores ways to increase comfort in Virtual Reality by minimizing cybersickness. Cybersickness is related to classical motion sickness and causes unwanted symptoms when using immersive technologies. We developed a dial interface to accurately capture momentary user cybersickness and feed this information back to the user. Using a seated VR roller coaster environment, we found that the dial is significantly positively correlated with post-immersion questionnaires and is a valid tool compared to verbal rating approaches.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125042020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality 虚拟现实中眼动模式分析的内容感知方法
Xiang-Zhi Cao, Richard Skarbez, Zhen He, H. Duh
{"title":"A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality","authors":"Xiang-Zhi Cao, Richard Skarbez, Zhen He, H. Duh","doi":"10.1145/3359996.3364723","DOIUrl":"https://doi.org/10.1145/3359996.3364723","url":null,"abstract":"Observing eye movement is a direct way to analyse human’s attention. Eye movement patterns in normal environment have been widely investigated. In virtual reality (VR) environment, previous studies of eye movement patterns are mainly based on content-unrelated influential factors. Considering this issue, in this paper, a novel content-related factor is studied. One crucial kind of region of interest (ROI), namely vision-penetrable entrance, is chosen to analyse eye movement pattern differences. The results suggest that users show more interest in vision-penetrable entrances than in other regions. Furthermore, this kind of difference is identified as higher average density of fixation. As far as we know, this paper is the first attempt to study specific types of ROI in virtual reality environments. The method utilised in this paper can be applied in other ROI analysis.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114165214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation 电子过场动画:使用电肌肉刺激的虚拟现实游戏过场动画中的逼真触觉反馈
M. Khamis, Nora Schuster, Ceenu George, Max Pfeiffer
{"title":"ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation","authors":"M. Khamis, Nora Schuster, Ceenu George, Max Pfeiffer","doi":"10.1145/3359996.3364250","DOIUrl":"https://doi.org/10.1145/3359996.3364250","url":null,"abstract":"Cutscenes in Virtual Reality (VR) games enhance story telling by delivering output in the form of visual, auditory, or haptic feedback (e.g., using vibrating handheld controllers). Since they lack interaction in the form of user input, cutscenes would significantly benefit from improved feedback. We introduce the concept and implementation of ElectroCutscenes, where Electric Muscle Stimulation (EMS) is leveraged to elicit physical user movements to different body parts to correspond to those of personal avatars in cutscenes of VR games while the user stays passive. Through a user study (N=22) in which users passively received kinesthetic feedback resulting in involuntarily movements, we show that ElectroCutscenes significantly increases perceived presence and realism compared to controller-based vibrotactile and no haptic feedback. Furthermore, we found preliminary evidence that combining visual and EMS feedback can evoke movements that are not actuated by either of them alone. We discuss how to enhance realism and presence of cutscenes in VR games even when EMS can partially rather than completely actuate the desired body movements.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121055395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
A Comparison of Human and Machine-Generated Voice 人类和机器产生的声音的比较
Amal Abdulrahman, Deborah Richards, A. Bilgin
{"title":"A Comparison of Human and Machine-Generated Voice","authors":"Amal Abdulrahman, Deborah Richards, A. Bilgin","doi":"10.1145/3359996.3364754","DOIUrl":"https://doi.org/10.1145/3359996.3364754","url":null,"abstract":"This study investigates the influence of a virtual human (VH) with recorded human voice vs VH with a machine-generated voice (text-to-speech) on building trust and working alliance. We measured the co-presence perception to understand the impact of VH's perception on building the human-VH relationship. The results revealed no differences between the two types of voices on co-presence perception, trust or working alliance.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120921190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Real Time Point Cloud Self-Avatar With A Single RGB-D Camera 实时点云自头像与一个单一的RGB-D相机
Hela Ridha-Mahfoudhi, Nguyen Thong Dang
{"title":"Real Time Point Cloud Self-Avatar With A Single RGB-D Camera","authors":"Hela Ridha-Mahfoudhi, Nguyen Thong Dang","doi":"10.1145/3359996.3365041","DOIUrl":"https://doi.org/10.1145/3359996.3365041","url":null,"abstract":"This paper presents a method for generating in real-time a self-avatar using a single RGB-D Camera. The self-avatar was presented under the form of a point cloud, retrieved thanks to a Kinect V2. The method included smoothing, filtering, segmenting and remapping point data presenting the user's body in real-time. The point cloud avatar in the third and the first person view can be generated.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115488400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Optical-Reflection Type 3D Augmented Reality Mirrors 光学反射型3D增强现实镜
Gun A. Lee, H. Park, M. Billinghurst
{"title":"Optical-Reflection Type 3D Augmented Reality Mirrors","authors":"Gun A. Lee, H. Park, M. Billinghurst","doi":"10.1145/3359996.3364782","DOIUrl":"https://doi.org/10.1145/3359996.3364782","url":null,"abstract":"Augmented Reality (AR) mirrors can show virtual objects overlaid onto the physical world reflected in the mirror. Optical-reflection type AR mirror displays use half-silvered mirrors attached in front of a digital display. However, prior work suffered from visual depth mismatch between the optical reflection of the 3D physical space and 2D images displayed on the surface of the mirror. In this research, we use 3D visualisation to overcome this problem and improve the user experience by providing better depth perception for watching and interacting with the content displayed on an AR mirror. As a proof of concept, we developed two prototype optical-reflection type 3D AR mirror displays, one using glasses-free multi-view 3D display and another using a head tracked 3D stereoscopic display that supports hand gesture interaction.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129618442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising 使用基于mipmap的光线推进和局部方法替代去噪的交互间接照明
Bo Zhang, Kyoungsu Oh
{"title":"Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising","authors":"Bo Zhang, Kyoungsu Oh","doi":"10.1145/3359996.3364777","DOIUrl":"https://doi.org/10.1145/3359996.3364777","url":null,"abstract":"An interactive, one-bounce, and indirect illumination algorithm, which considers indirect visibility, is introduced. First, a ray marching algorithm (MRM), which is based on a 3D mipmap hierarchy structure generated by voxelizing the scene to accelerate the ray-voxel intersection, is used. Second, the indirect images are denoised by iterating an improved, edge-avoiding filtering with a local means replacement (LMR) method. The implementation demonstrates that our solutions can efficiently generate high-quality global illumination images even in a fully dynamic scene.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128476884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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