Practical Shader Development最新文献

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Using Textures 使用纹理
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_3
K. Halladay
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引用次数: 0
Translucency and Depth 半透明和深度
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_4
K. Halladay
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引用次数: 0
Writing Shaders in Godot 在Godot中编写着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_18
K. Halladay
{"title":"Writing Shaders in Godot","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_18","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_18","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121098819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Your First 3D Project 你的第一个3D项目
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_7
K. Halladay
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引用次数: 0
Making Things Move 让物体移动
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_5
K. Halladay
{"title":"Making Things Move","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_5","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_5","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125277849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Important Code Snippets 重要的代码片段
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_19
K. Halladay
{"title":"Important Code Snippets","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_19","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_19","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126243385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Precision 精度
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_15
K. Halladay
{"title":"Precision","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_15","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_15","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"88 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120873629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Your First Lighting Model 你的第一个照明模型
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_9
K. Halladay
{"title":"Your First Lighting Model","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_9","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_9","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121794090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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