Practical Shader Development最新文献

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Lighting in Depth 深度照明
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_12
K. Halladay
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引用次数: 0
Normal Mapping 法线贴图
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_10
K. Halladay
{"title":"Normal Mapping","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_10","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_10","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"66 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128022846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Cameras and Coordinates 相机和坐标
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_6
K. Halladay
{"title":"Cameras and Coordinates","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_6","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_6","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131579727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Profiling Shaders 分析着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_13
K. Halladay
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引用次数: 0
Your First Shaders 你的第一个着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_2
K. Halladay
{"title":"Your First Shaders","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_2","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_2","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"22 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127007426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Writing Shaders in UE4 在UE4中编写着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_17
K. Halladay
{"title":"Writing Shaders in UE4","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_17","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_17","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132571858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Writing Shaders in Unity 在Unity中编写着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_16
K. Halladay
{"title":"Writing Shaders in Unity","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_16","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_16","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126035310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Optimizing Shaders 优化着色器
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_14
K. Halladay
{"title":"Optimizing Shaders","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_14","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_14","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127714763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hello, Game Graphics 你好,游戏图像
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_1
K. Halladay
{"title":"Hello, Game Graphics","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_1","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_1","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129448511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cubemaps And Skyboxes Cubemaps和Skyboxes
Practical Shader Development Pub Date : 1900-01-01 DOI: 10.1007/978-1-4842-4457-9_11
K. Halladay
{"title":"Cubemaps And Skyboxes","authors":"K. Halladay","doi":"10.1007/978-1-4842-4457-9_11","DOIUrl":"https://doi.org/10.1007/978-1-4842-4457-9_11","url":null,"abstract":"","PeriodicalId":385368,"journal":{"name":"Practical Shader Development","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128483677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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