Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play最新文献

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Transforming Walden: From Literature to Game; Indie to Art; and Console to Education 改造瓦尔登湖:从文学到游戏从独立到艺术;与教育的慰藉
Tracy Fullerton
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引用次数: 0
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne 基于增强现实和卡尔卡松的多人游戏环境中的态势感知和注意力引导
D. Kadish, Arezoo Sarkheyli-Hägele, J. Font, Georg Hägele, D. Niehorster, Thomas Pederson
{"title":"Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne","authors":"D. Kadish, Arezoo Sarkheyli-Hägele, J. Font, Georg Hägele, D. Niehorster, Thomas Pederson","doi":"10.1145/3505270.3558322","DOIUrl":"https://doi.org/10.1145/3505270.3558322","url":null,"abstract":"Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127033208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Art of Scientific Communication 科学交流的艺术
Rachel Kowert, Jessica Mccabe, Melissa Boone, Kelli Dunlap
{"title":"The Art of Scientific Communication","authors":"Rachel Kowert, Jessica Mccabe, Melissa Boone, Kelli Dunlap","doi":"10.1145/3505270.3558357","DOIUrl":"https://doi.org/10.1145/3505270.3558357","url":null,"abstract":"Exploring the tools and strategies to better communicate scientific findings to broader audiences.","PeriodicalId":375705,"journal":{"name":"Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121774741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play 2022年游戏中的人机交互年度研讨会扩展摘要
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引用次数: 2
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