基于增强现实和卡尔卡松的多人游戏环境中的态势感知和注意力引导

D. Kadish, Arezoo Sarkheyli-Hägele, J. Font, Georg Hägele, D. Niehorster, Thomas Pederson
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引用次数: 1

摘要

增强现实(AR)游戏为研究和测试提供微妙用户指导和训练的计算系统提供了丰富的环境。特别是,旨在增强用户态势感知的计算机系统受益于AR头显中可用的传感器范围和计算能力。这篇正在进行的论文的主要重点是引入个性化的基于情境意识的注意力引导(SAAG)系统的概念,该系统用于提高人类的情境意识,并通过增强现实版的棋盘游戏《Carcassonne》来验证和评估SAAG。此外,我们还介绍了我们在开发SAAG管道、生成游戏状态编码、开发和训练游戏AI以及设计情境建模和眼球追踪过程方面的初步工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes.
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