Indonesian Journal of Performing Arts Education最新文献

筛选
英文 中文
Nilai-Nilai Pendidikan Karakter pada Tari Topeng Getak di Rumah Seni Madhu Ro’om Pamekasan Madura 马德胡·罗·帕米吉·马杜拉艺术学院格塔克舞蹈的性格价值
Indonesian Journal of Performing Arts Education Pub Date : 2021-07-31 DOI: 10.24821/ijopaed.v1i2.5526
Sutan Alif Naufal Pasya, Agustina Ratri Probosini, Gandung Djatmiko
{"title":"Nilai-Nilai Pendidikan Karakter pada Tari Topeng Getak di Rumah Seni Madhu Ro’om Pamekasan Madura","authors":"Sutan Alif Naufal Pasya, Agustina Ratri Probosini, Gandung Djatmiko","doi":"10.24821/ijopaed.v1i2.5526","DOIUrl":"https://doi.org/10.24821/ijopaed.v1i2.5526","url":null,"abstract":"Karakter merupakan kepribadian yang khas pada diri seseorang yang terbentuk karena pengaruh lingkungan. Dalam gerak, iringan, dan kostum pada tari juga memiliki nilai-nilai pendidikan karakter. Penelitian ini bertujuan untuk mendeskripsikan nilai-nilai pendidikan karakter pada Tari Topeng Getak di Rumah Seni Madhu Ro’om Pamekasan Madura. Penelitian ini menggunakan metode penelitian kualitatif, dengan objek penelitian Tari Topeng Getak di Pamekasan, Madura dan nilai-nilai pendidikan yang terkandung di dalamnya. Pengumpulan data didapatkan dari observasi, wawancara dengan beberapa narasumber, studi pustaka, dan dokumentasi. Analisis data menggunakan analisis kualitatif yang disajikan dengan teks bersifat naratif. Hasil penelitian mendapatkan tujuh nilai pendidikan karakter pada Tari Topeng Getak di Rumah Seni Madhu Ro’om. Adapun beberapa nilai-nilai pendidikan karakter pada Tari Topeng Getak yaitu (1) religius, (2) disiplin, (3) tanggung jawab, (4) rasa ingin tahu, (5) cinta damai, (6) demokratis, dan (7) cinta tanah air. Penerapan nilai-nilai tersebut dapat membantu peserta didik sebagai motivasi dalam latihan dan selalu diterapkan dalam kehidupan sehari-hari. Character is a distinctive personality in a person who is formed due to environmental influences. In motion, accompaniment, and costumes in dance also have character education values. This study aims to describe the values of character education in the Topeng Getak Dance at the Madhu Ro'om Art House Pamekasan Madura. This research uses qualitative research methods, with the object of research being the Topeng Getak Dance in Pamekasan, Madura and the educational values contained in it. Data collection was obtained from observations, interviews with several sources, literature studies, and documentation. The data analysis using qualitative analysis and is presented with narrative text. The study results obtained seven values of character education in the Topeng Getak Dance at the Madhu Ro'om Art House. The values of character education in Topeng Getak Dance are (1) religious, (2) discipline, (3) responsibility, (4) curiosity, (5) peace-loving, (6) democratic, and (7) love the homeland. Applying these values can help students as motivation in training and are consistently applied in everyday life. ","PeriodicalId":373916,"journal":{"name":"Indonesian Journal of Performing Arts Education","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126791292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analisis Komposisi Soundtrack dalam Video Game “Genshin Impact” 视频游戏《源心冲击》的原声合成分析
Indonesian Journal of Performing Arts Education Pub Date : 2021-07-31 DOI: 10.24821/ijopaed.v1i2.5432
Bethoven Kharisma
{"title":"Analisis Komposisi Soundtrack dalam Video Game “Genshin Impact”","authors":"Bethoven Kharisma","doi":"10.24821/ijopaed.v1i2.5432","DOIUrl":"https://doi.org/10.24821/ijopaed.v1i2.5432","url":null,"abstract":"Role-playing games merupakan merupakan salah satu genre utama dari sebagian banyak game dan ada dalam bentuk dan format yang berbeda. Dalam sebuah game cenderung menggunakan musik cinematic yang mampu membawa suasana dan emosi kepada pemain game tersebut. Pemilihan soundtrack Genshin Impact pada “Main Theme: from The Wind and The Star Traveler” sebagai objek penelitian dikarenakan penataan musik cinematic yang megah. Penelitian kualitatif deskriptif ini memiliki tujuan untuk menganalisis teknik pengolahan komposisi dari soundtrack tersebut. Metode yang digunakan adalah studi diskografi, studi literatur, dan observasi. Hasil menunjukkan bahwa soundtrack “Main Theme” pada Genshin Impact dimainkan dakam tonalitas D Mayor dengan tempo 82 bpm. Dalam soundtrack Main Theme terdiri dari beberapa bagian yaitu, intro, verse, chorus, dan outro. Elemen musik pada soundtrack Main Theme juga diketahui berdasarkan ritme, dinamika, harmoni, tekstur, dan bentuk. Musik soundtrack tersebut mengandung suasana yang sederhana tapi megah dari penggunaan tonalitas mayor, poliritme, dan pengembangan motif utama yang memperkaya.  Role-playing games are one of the main genres of many games and come in many different forms and formats. A game tends to use cinematic music that can bring atmosphere and emotions to the game's players. The selection of the Genshin Impact soundtrack on \"Main Theme: from The Wind and The Star Traveler\" as the object of research is due to the magnificent cinematic music arrangement. This descriptive qualitative study aims to analyze the compositional processing techniques of the soundtrack. The method used is discography study, literature study, and observation. The results show that the “Main Theme” soundtrack on Genshin Impact is played in a D Major tonality with a tempo of 82 bpm. The Main Theme soundtrack consists of several parts: intro, verse, chorus, and outro. The musical elements in the Main Theme soundtrack are also known based on rhythm, dynamics, harmony, texture, and form. The soundtrack's music contains a simple but majestic atmosphere of the enriching use of major tonality, polyrhythm, and development of central motifs. ","PeriodicalId":373916,"journal":{"name":"Indonesian Journal of Performing Arts Education","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114766651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Nilai-nilai Pancasila sebagai Inspirasi Seni Kajian Performance Studies dalam perspektif Komunikasi
Indonesian Journal of Performing Arts Education Pub Date : 2021-07-31 DOI: 10.24821/ijopaed.v1i2.5342
Ririt Yuniar
{"title":"Nilai-nilai Pancasila sebagai Inspirasi Seni Kajian Performance Studies dalam perspektif Komunikasi","authors":"Ririt Yuniar","doi":"10.24821/ijopaed.v1i2.5342","DOIUrl":"https://doi.org/10.24821/ijopaed.v1i2.5342","url":null,"abstract":"Generasi nasionalis, mengutamakan kepentingan bangsa Negara di atas kepentingan pribadi dan golongan. Artinya generasi yang taat hukum; disiplin; cinta tanah air; menghormati keragaman suku, agama, budaya; rela berkorban; mampu mengapresiasi budaya bangsa sendiri; menjaga kekayaan budaya bangsa; unggul dan berprestasi; serta mampu menjaga lingkungan. Sekolah, masyarakat, dan keluarga menjadi ekosistem pendidikan yang harus bersinergi. Terciptan karya seni kreatif dan inovatif yang memuat kelima sila beserta butir-butir Pancasila sebagai sebuah nilai luhur, keberagaman dan Kebhinekaan di Indonesia menjadi salah satu solusi alternatif bagi terwujudnya Negara Kesatuan Republik Indonesia (NKRI). Hal ini sejalan dengan Visi Misi ISI Yogyakarta, yaitu adanya penerapan dan pengoptimalan nilai-nilai Pancasila dalam konsep dan karyanya dengan memegang teguh konsep ideal bangsa Indonesia guna mewujudkan penciptaan seni maupun mengkaderisasi pendidik seni secara efektif juga menjadi tujuan utama tulisan ini. Teori strategi komunikasi (mengenal khalayak, merancang pesan, menetapkan metode, dan proses seleksi dalam penggunaan media) sangat relevan jika diterapkan oleh kreator seni dengan menggunakan pendekatan performance studies sebagai sebuah metode guna meningkatkan kualitas dan kreativitas para kreator seni yang lebih mengutamakan nilai-nilai Pancasila sebagai pedoman berkarya. Nilai-nilai Pancasila diimplementasikan melalui karya seni yang “borderless” artinya tidak terbatas lintas ruang dan waktu dalam konsep dan praktiknya. How to karya itu diciptakan, diproduksi, ditampilkan, dilestarikan, oleh para seniman, serta penikmat seni lainnya. Melalui pendidikan karakter yang berintegritas karya seringkali memuat substansi pesan moral di dalamnya. Nilai-nilai Pancasila raw-material yang fundamental dan terinternalisasi dalam kehidupan keseharian melalui berbagai profesi. The nationalist generation prioritizes the interests of the nation and state above personal and group interests. It means the law-abiding generation; discipline; love for the homeland; respecting ethnic, religious, cultural diversity; willing to sacrifice; able to appreciate the nation's culture; maintain the nation's cultural wealth; excel and achieve; and able to protect the environment. Schools, communities, and families become educational ecosystems that must work together. The creation of creative and innovative works of art containing the five precepts and the points of Pancasila as a noble value, diversity and diversity in Indonesia is one of the alternative solutions for realizing the Unitary State of the Republic of Indonesia (NKRI). This is in line with the Vision and Mission of ISI Yogyakarta, namely the application and optimization of Pancasila values in their concepts and works by upholding the ideal concept of the Indonesian nation in order to realize the creation of art well as to regenerate art educators effectively. The theory of communication strategy (knowing the audience,","PeriodicalId":373916,"journal":{"name":"Indonesian Journal of Performing Arts Education","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115124543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pemanfaatan Logic Pro X dan E-Gamelan sebagai Alternatif Media Pembelajaran Praktik Karawitan Secara Daring 基于逻辑的Pro X和E-Gamelan,作为在线空手道学习媒介的替代品
Indonesian Journal of Performing Arts Education Pub Date : 2021-07-31 DOI: 10.24821/ijopaed.v1i2.5542
Mas Drajad Jiwandono, Dilla Octavianingrum, Gandung Djatmiko
{"title":"Pemanfaatan Logic Pro X dan E-Gamelan sebagai Alternatif Media Pembelajaran Praktik Karawitan Secara Daring","authors":"Mas Drajad Jiwandono, Dilla Octavianingrum, Gandung Djatmiko","doi":"10.24821/ijopaed.v1i2.5542","DOIUrl":"https://doi.org/10.24821/ijopaed.v1i2.5542","url":null,"abstract":"Masa darurat COVID-19 menuntut proses pembelajaran dilakukan secara daring. Hal ini menghambat proses pembelajaran praktik karawitan di SMP Negeri 2 Kretek, Bantul DIY. Oleh karena itu inovasi media pembelajaran cukup dibutuhkan seperti pemanfaatan Digital Audio Workstation (DAW) Logic Pro X dan aplikasi E-Gamelan. Tujuan penelitian ini adalah untuk mendeskripsikan penggunaan DAW Logic Pro dan E-Gamelan sebagai alternatif media pembelajaran praktik karawitan secara daring. Pengumpulan data ditempuh mulai dari observasi, wawancara, dan analisis dokumen yang berkaitan dengan permasalahan tersebut. Sumber data dalam penelitian ini adalah guru dan peserta didik di sekolah terkait. Teknik validasi pada penelitian ini menggunakan validasi triangulasi teknik. Hasil penelitian menunjukkan bahwa penggunaan media Logic Pro X dan E-Gamelan dalam proses pembelajaran praktik karawitan SMP cukup efektif membantu guru dalam mencapai tujuan pembelajaran. Lebih lanjut, sebagian besar para siswa memberikan respon positif terhadap proses pembelajaran yang dilaksanakan.  The COVID-19 emergency period demands that the learning process be carried out online. This hinders the learning process of karawitan practice at SMP Negeri 2 Kretek, Bantul DIY. Therefore, learning media innovations are needed, such as Digital Audio Workstation (DAW), Logic Pro X and the E-Gamelan application. This study aims to describe the use of DAW Logic Pro and E-Gamelan as alternative media for learning karawitan practice online. Data collection was taken starting from observation, interviews, and analysis of documents related to these problems. Sources of data in this study were teachers and students in affiliated schools. The validation technique uses a triangulation validation technique. The study results indicate that using Logic Pro X and E-Gamelan media in the learning process of junior high school karawitan practice is quite effective in helping teachers achieve learning goals. Furthermore, most of the students gave a positive response to the learning process carried out. ","PeriodicalId":373916,"journal":{"name":"Indonesian Journal of Performing Arts Education","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132163491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书