Fashion SketchbookPub Date : 2004-08-25DOI: 10.5040/9781501328220.ch-007
K. Kaneda, Mikio Shinya, T. Nishita
{"title":"Advanced Rendering Techniques","authors":"K. Kaneda, Mikio Shinya, T. Nishita","doi":"10.5040/9781501328220.ch-007","DOIUrl":"https://doi.org/10.5040/9781501328220.ch-007","url":null,"abstract":"This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering is as nuanced a task as lighting is and incorporates many of the principles covered in previous articles. You don’t want to spend hours of effort creating detailed models and precise animation only to create substandard imagery in the final output of your scene, and there are many interrelated parameters and options to consider in this phase of scene creation. As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations.","PeriodicalId":373133,"journal":{"name":"Fashion Sketchbook","volume":"52 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115692444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}