高级渲染技术

K. Kaneda, Mikio Shinya, T. Nishita
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引用次数: 2

摘要

本文将进一步详细介绍在Autodesk* Softimage*中与渲染相关的各种过程。渲染和照明一样是一项细致入微的任务,并且包含了前面文章中介绍的许多原则。您不想花费数小时的精力创建详细的模型和精确的动画,只是为了在场景的最终输出中创建不合格的图像,并且在场景创建的这个阶段需要考虑许多相互关联的参数和选项。与照明一样,渲染通常是3D成像中最不为人所知的方面之一,但它对于实现高质量的动画至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced Rendering Techniques
This article goes further into the details of the varying procedures associated with rendering in Autodesk* Softimage*. Rendering is as nuanced a task as lighting is and incorporates many of the principles covered in previous articles. You don’t want to spend hours of effort creating detailed models and precise animation only to create substandard imagery in the final output of your scene, and there are many interrelated parameters and options to consider in this phase of scene creation. As with lighting, rendering is often one of the least-understood aspects of 3D imaging, but it’s critical to achieving high-quality animations.
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