Proceedings of the ACM on Human-Computer Interaction最新文献

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Significant Productivity Gains through Programming with Large Language Models 使用大型语言模型编程可显著提高生产率
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3661145
Thomas Weber, Maximilian Brandmaier, Albrecht Schmidt, Sven Mayer
{"title":"Significant Productivity Gains through Programming with Large Language Models","authors":"Thomas Weber, Maximilian Brandmaier, Albrecht Schmidt, Sven Mayer","doi":"10.1145/3661145","DOIUrl":"https://doi.org/10.1145/3661145","url":null,"abstract":"Large language models like GPT and Codex drastically alter many daily tasks, including programming, where they can rapidly generate code from natural language or informal specifications. Thus, they will change what it means to be a programmer and how programmers act during software development. This work explores how AI assistance for code generation impacts productivity. In our user study (N=24), we asked programmers to complete Python programming tasks supported by a) an auto-complete interface using GitHub Copilot, b) a conversational system using GPT-3, and c) traditionally with just the web browser. Aside from significantly increasing productivity metrics, participants displayed distinctive usage patterns and strategies, highlighting that the form of presentation and interaction affects how users engage with these systems. Our findings emphasize the benefits of AI-assisted coding and highlight the different design challenges for these systems.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"3 8","pages":"1 - 29"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PACMHCI - Engineering Interactive Computing Systems, June 2024: Editorial Introduction PACMHCI - 工程交互式计算系统,2024 年 6 月:编辑介绍
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3664470
Carmen Santoro, Anke Dittmar
{"title":"PACMHCI - Engineering Interactive Computing Systems, June 2024: Editorial Introduction","authors":"Carmen Santoro, Anke Dittmar","doi":"10.1145/3664470","DOIUrl":"https://doi.org/10.1145/3664470","url":null,"abstract":"Welcome to this issue of the Proceedings of the ACM on Human-Computer Interaction, bringing together contributions from the community on Engineering Interactive Computing Systems (EICS). The EICS track of the PACM-HCI is the primary venue for research contributions at the intersection of Human-Computer Interaction (HCI) and Software Engineering.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"13 11","pages":"1 - 1"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141334993","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development and Usability Evaluation of Transitional Cross-Reality Interfaces 过渡性跨现实界面的开发与可用性评估
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3664637
Leonard Schmidt, Enes Yigitbas
{"title":"Development and Usability Evaluation of Transitional Cross-Reality Interfaces","authors":"Leonard Schmidt, Enes Yigitbas","doi":"10.1145/3664637","DOIUrl":"https://doi.org/10.1145/3664637","url":null,"abstract":"The concept of Transitional Cross-Reality Interfaces where a user can seamlessly transition across the Reality-Virtuality-Continuum dates back to the introduction of the Magic Book in 2001 but recently gained new research momentum since head-mounted displays advanced by combining the former distinctive concepts of augmented reality and virtual reality into a single device. New technological capabilities require new ways of developing applications to satisfy user requirements. Especially in the context of operating in multiple realities, developing AR/VR applications is not a trivial task. In this context, the development of Transitional Cross-Reality Interfaces remains a complex engineering problem that requires specific methods, concepts, and tools. To address this problem and provide a systematic development approach, we propose a conceptual framework for both developing and evaluating Transitional Cross-Reality Interfaces. To evaluate our solution, we implemented a Transitional Cross-Reality Interface based on our framework and evaluated it with both the measurements provided by the framework and additional questionnaires. We found high usability and interesting transitional behavior of users indicating the usefulness of the proposed framework as an underlying software architecture for Transitional Cross-Reality Interfaces.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"2 8","pages":"1 - 32"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction 身临其境的分析:流程、代理感和存在感对绩效和满意度的影响
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3661144
Jan P. Gründling, Benjamin Weyers
{"title":"Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction","authors":"Jan P. Gründling, Benjamin Weyers","doi":"10.1145/3661144","DOIUrl":"https://doi.org/10.1145/3661144","url":null,"abstract":"Performance and user satisfaction are key quality indicators in immersive analytics. Performance in terms of, e.g., error rate can only be measured if a ground truth is known to evaluate whether a user action or analysis result is erroneous. Thus, an estimate measure is needed to indicate the user's performance without having a ground truth available. This work investigates flow, sense of agency and presence as possible candidates in two experiments. First, these candidates are tested for their predictive value for task performance and satisfaction without task-related semantics to reduce bias from low task-interaction congruence. After the first experiment showed that only flow predicts performance and satisfaction, the second experiment tests flow, performance, and satisfaction in a realistic analytics scenario to improve external validity. The results suggest that flow experience might be a promising estimate for performance and satisfaction and thus quality of the immersive analytics tool.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"4 4","pages":"1 - 27"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR ViRgilites:虚拟现实中多模态交互的多级前馈
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3658645
Valentino Artizzu, Kris Luyten, Gustavo Rovelo Ruiz, L. D. Spano
{"title":"ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR","authors":"Valentino Artizzu, Kris Luyten, Gustavo Rovelo Ruiz, L. D. Spano","doi":"10.1145/3658645","DOIUrl":"https://doi.org/10.1145/3658645","url":null,"abstract":"Navigating the interaction landscape of Virtual Reality (VR) and Augmented Reality (AR) presents significant complexities due to the plethora of available input hardware and interaction modalities, compounded by spatially diverse visual interfaces. Such complexities elevate the likelihood of user errors, necessitating frequent backtracking. To address this, we introduce ViRgilites, a virtual guidance framework that delivers multi-level feedforward information covering the available interaction techniques as well as the future possibilities to interact with virtual objects, anticipating the interaction effects and how they fit with the overall user's goal. ViRgilites is engineered to facilitate task execution, empowering users to make informed decisions about action methodologies and alternative courses of action. This paper presents the architecture and functionality of ViRgilites and demonstrates its efficacy through evaluation with a formative user study.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"9 1","pages":"1 - 24"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Systematic Process to Engineer Dependable Integration of Frame-based Input Devices in a Multimodal Input Chain: Application to Rehabilitation in Healthcare 将基于框架的输入设备可靠集成到多模态输入链中的系统工程流程:在医疗康复中的应用
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3664633
Axel Carayon, C. Martinie, Philippe Palanque, Eric Barboni, Sandra Steere
{"title":"A Systematic Process to Engineer Dependable Integration of Frame-based Input Devices in a Multimodal Input Chain: Application to Rehabilitation in Healthcare","authors":"Axel Carayon, C. Martinie, Philippe Palanque, Eric Barboni, Sandra Steere","doi":"10.1145/3664633","DOIUrl":"https://doi.org/10.1145/3664633","url":null,"abstract":"Designing new input devices and associated interaction techniques is a key contribution in order to increase the bandwidth between users and interactive applications. In the field of Human-Computer Interaction, research and development services in industry and research laboratories in universities have been, since the invention of the mouse and the graphical user interface, proposing multiple contributions including the integration of multiple input devices in multimodal interaction technique. Those contributions, most of the time, are presented as prototypes or demonstrators providing evidence of the bandwidth increase through user studies. Such contributions however, do not provide any support to software developers for integrating them in real-life systems. When done, this integration is performed in a craft manner, outside required software engineering good practice. This paper proposes a systematic process to integrate novel input devices and associated interaction techniques to better support users' work. It exploits most recent interactive systems architectural model and formal model-based approaches for interactive systems supporting verification and validation when required. The paper focusses on Frame-based input devices which support gesture-based interactions and movements recognition but also addresses their multimodal use. This engineering approach is demonstrated on an interactive application in the area of rehabilitation in healthcare where dependability of interactions and applications is as critical as their usability.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"12 36","pages":"1 - 31"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination 基于虚拟现实的规模化能力培训:虚拟脑死亡检查背景下的临床技能教学
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3664635
Pascal Kockwelp, Marcel Meyerheim, Dimitar Valkov, Marvin Mergen, Anna Junga, Antonio Krüger, Bernhard Marschall, M. Holling, Benjamin Risse
{"title":"VR-based Competence Training at Scale: Teaching Clinical Skills in the Context of Virtual Brain Death Examination","authors":"Pascal Kockwelp, Marcel Meyerheim, Dimitar Valkov, Marvin Mergen, Anna Junga, Antonio Krüger, Bernhard Marschall, M. Holling, Benjamin Risse","doi":"10.1145/3664635","DOIUrl":"https://doi.org/10.1145/3664635","url":null,"abstract":"Teaching medical practical and soft skills in clinical routines is increasingly difficult, and manikin or actor-based simulations have gained popularity in the last decades. These simulations, however, hardly scale with the demand, are commonly insufficient to train crucial clinical competencies, and cannot portray complex visual and dynamic symptomatologies as required in, for example, brain death examinations. In this paper, we explore the requirements and challenges of integrating a large-scale high-throughput VR setup into a real medical curriculum and describe our approaches and implementation. Therefore we extend and evaluate an interactive virtual reality-based simulation for training brain death diagnostics in a virtual intensive care environment, featuring a fully reactive simulated patient. To enable the required scalability we integrated the simulation into a dedicated hardware and software framework, enabling 12 simultaneous VR trainings which are controlled by a centralized server system. Using this setup we continuously collected feedback on the application's usability and realism from hundreds of students to gain first insights into the applicability of large-scale VR-based learning systems in real course designs. After integrating this feedback, we conducted a controlled curricular study in which we compared the virtual brain death simulation with the classical manikin-based training approach. Our results indicate that the immersive learning experience is perceived to be more realistic and engaging and is overall preferred by the students while also providing the same learning effect as the alternatives.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"16 7","pages":"1 - 31"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141334819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People 为老年人设计具有情绪识别和情感语音交互功能的变形交互式机器人伴侣原型
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-06-17 DOI: 10.1145/3660244
Benjamin Schnitzer, Umut Can Vural, Bastian Schnitzer, Muhammad Usman Sardar, Oren Fuerst, Oliver Korn
{"title":"Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People","authors":"Benjamin Schnitzer, Umut Can Vural, Bastian Schnitzer, Muhammad Usman Sardar, Oren Fuerst, Oliver Korn","doi":"10.1145/3660244","DOIUrl":"https://doi.org/10.1145/3660244","url":null,"abstract":"An aging society paired with a skilled labor shortage, particularly in European countries, requires a rethinking of deprecated structures. Intelligent assistive technologies, specifically socially assistive robots, addressing the gap between caretakers and elderly people in need of care have moved into the focus of debate due to their potentials to reduce costs, improve independence, and eventually raise quality of life. In this work, we outline the potentials of zoomorphic robot companions combining intelligent conversational abilities and emotion recognition. We then describe the prototyping of an emotion-sensing zoomorphic interactive robot companion including the development and implementation of a multimodal emotion recognition framework. This framework uses speech emotion recognition, sentiment analysis, and affective voice interaction based on a large language model. The prototyping has been accompanied by two studies on elderly peoples' design preferences regarding the proposed feature set as well as different embodiments to find the appropriate casing for the robot companion. This work provides valuable insights into the prototyping and can thus support future research endeavors in this area.","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"2 1","pages":"1 - 32"},"PeriodicalIF":0.0,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141335027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"They Don't Come With a Handbook": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family Context. "他们没有附带手册":探索在家庭背景下支持亲子情感互动的设计机会。
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-04-26 DOI: 10.1145/3637409
Nikki Theofanopoulou, Alissa N Antle, Petr Slovak
{"title":"\"They Don't Come With a Handbook\": Exploring Design Opportunities for Supporting Parent-Child Interaction around Emotions in the Family Context.","authors":"Nikki Theofanopoulou, Alissa N Antle, Petr Slovak","doi":"10.1145/3637409","DOIUrl":"10.1145/3637409","url":null,"abstract":"<p><p>Parenting practices have a profound effect on children's well-being and are a core target of several psychological interventions for child mental health. However, there is only limited understanding in HCI so far about how to design socio-technical systems that could support positive shifts in parent-child social practices in situ. This paper focuses on parental socialisation of emotion as an exemplar context in which to explore this question. We present a two-step study, combining theory-driven identification of plausible design directions with co-design workshops with 22 parents of children aged 6-10 years. Our data suggest the potential for technology-enabled systems that aim to facilitate positive changes in parent-child social practices in situ, and highlight a number of plausible design directions to explore in future work.</p>","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"8 ","pages":"132"},"PeriodicalIF":0.0,"publicationDate":"2024-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7616238/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141627952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
It's About the Journey - Capturing Stories of the Fluctuating Experiences of Youth Kidney Transplant Patients. 这是关于旅程——捕捉年轻肾移植患者波动经历的故事。
Proceedings of the ACM on Human-Computer Interaction Pub Date : 2024-04-01 Epub Date: 2024-04-26 DOI: 10.1145/3653704
Julia C Dunbar, Wanda Pratt, Emily Bascom, Cara Currier, Joseph William Tan Garcia, Jodi Smith, Jaime Snyder, Ari H Pollack
{"title":"It's About the Journey - Capturing Stories of the Fluctuating Experiences of Youth Kidney Transplant Patients.","authors":"Julia C Dunbar, Wanda Pratt, Emily Bascom, Cara Currier, Joseph William Tan Garcia, Jodi Smith, Jaime Snyder, Ari H Pollack","doi":"10.1145/3653704","DOIUrl":"10.1145/3653704","url":null,"abstract":"<p><p>Youth who undergo a kidney transplant can experience a fluctuation of successes and challenges throughout their chronic illness journey. Designing to capture their journey could help youth to reflect on their experiences, collaborate on their care, and be empowered to live their lives to the fullest. We interviewed 11 youth kidney transplant patients and 12 caregivers to elicit their transplant journey experiences. We found that probing participants about specific parts of their transplant journey gave them structure to tell us rich stories about their experiences. Based on our findings, we discuss informing the design of a tool to support the capturing of stories for youth with chronic illnesses. Designing such tool could help youth and their caregivers to identify barriers, support reflection, and promote self-efficacy. Youth with chronic illnesses already have to change so many aspects of their lives to accommodate their illness, however, by giving them a platform to capture their chronic illness journey, it could encourage them to take more control of their lives and better collaborate with others.</p>","PeriodicalId":36902,"journal":{"name":"Proceedings of the ACM on Human-Computer Interaction","volume":"8 CSCW1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11824542/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143415447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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