Jurnal Teknik Informasi dan Komputer (Tekinkom)最新文献

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PENCARIAN RUTE TERPENDEK PADA APLIKASI OJEK SAMPAH DENGAN MENGGUNAKAN ALGORITMA DJIKSTRA 使用DJIKSTRA算法搜索垃圾OJEK app最短路线
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.586
Luluk Suryani, Ery Murniyasih
{"title":"PENCARIAN RUTE TERPENDEK PADA APLIKASI OJEK SAMPAH DENGAN MENGGUNAKAN ALGORITMA DJIKSTRA","authors":"Luluk Suryani, Ery Murniyasih","doi":"10.37600/tekinkom.v5i2.586","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.586","url":null,"abstract":"Currently there is a transportation service at the Sorong Raya Garbage Bank. Customers for transport services are increasing day by day and this makes it difficult for drivers because they have to determine short routes every day. If the driver does not know the exact address and determines the shortest route, this will result in inefficient use of time and wasted fuel. This can also have an impact on the services provided to customers so they are not optimal because they are late or not on time. Based on the existing problems, a solution is given in the form of an application that aims to determine the shortest or closest route between each address that will be visited by the garbage collection car, this is to support the effectiveness of waste collection by providing information to the driver in the form of the shortest path to be traversed. Applications are made using the Dijkstra algorithm approach for mobile applications on the Android platform. The application is equipped with a description of the trip, estimated travel time, and alternative routes to each address. The result of the application made is that the application can implement the Djikstra algorithm which can be applied and succeeds in determining the shortest distance for the process of transporting garbage to residents' homes based on the initial address input from the driver to the pick-up destination address.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127009171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
DATA MINING UNTUK KLASIFIKASI STATUS PANDEMI COVID 19
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.620
Pastima Simanjuntak, Cosmas Eko Suharyanto, Sunarsan Sitohang, Koko Handoko
{"title":"DATA MINING UNTUK KLASIFIKASI STATUS PANDEMI COVID 19","authors":"Pastima Simanjuntak, Cosmas Eko Suharyanto, Sunarsan Sitohang, Koko Handoko","doi":"10.37600/tekinkom.v5i2.620","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.620","url":null,"abstract":"We all know that since the number of Covid-19 cases has increased in Indonesia, many problems have arisen in society. Covid-19 has crippled the socio-economic conditions of all Indonesian people. As a result of the Covid-19 problem, the Indonesian government must establish policies such as issuing rules for social distancing, and also calling for Work From Home for those who work as employees, imposing restrictions on each region, building hospitals to handle Covid-19, and others. With the existence of government policy decisions will have an impact on all people, both the community. Socio-economic problems arise and have a direct impact on society. The purpose of this study is to prediction the covid 19 pandemic. This study applies data mining techniques with the naïve Bayes algorithm with software implementation using Tanagra software. The results of this study can be used to see the clustering pattern of the Covid 19 pandemic, and it can be seen from the results of the probabilities of the Covid data so far for the spread of Covid 19 which has 90.7% correct predictions and 9.3% wrong predictions.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116173465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN OBYEK WISATA TERBAIK DI KABUPATEN SRAGEN DENGAN METODE WEIGHTED PRODUCT 这是一个支持投票的系统,以非正规生产的方法选择斯拉根地区最好的旅游对象
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.536
Muqorobin Muqorobin, M. H. Ma’ruf
{"title":"SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN OBYEK WISATA TERBAIK DI KABUPATEN SRAGEN DENGAN METODE WEIGHTED PRODUCT","authors":"Muqorobin Muqorobin, M. H. Ma’ruf","doi":"10.37600/tekinkom.v5i2.536","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.536","url":null,"abstract":"Sragen Regency Tourism Object is one of the places for recreation with family. Sragen Regency has many beautiful and diverse tourist attractions, making it difficult for people to determine the best tourist attraction. The criteria that are in great demand by the public are: Location, Facilities, Tickets and Security. This requires the Head of the Tourism Office to be able to make decisions in determining the best tourism objects. The purpose of this research is to make a Decision Support System Application for the Selection of the Best Tourist Attractions in Sragen Regency by using the Weighted Product Algorithm Method. This method was chosen because it has the ability to rank to determine the best alternative based on all criteria and weights. Data was collected by means of interviews, observations and literature studies. System design is made with Context Diagram, HIPO, DAD and ERD. This application was developed with PHP language and MySQL database. The results of the tests carried out on the functionality test were good and the validity test results were 100% valid. The implementation results obtained by the best tour is Ndayu Park with the highest score of 0.0852.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114816241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
EVALUASI USABILITY PADA APLIKASI IMMERSIVE STORY TELLING SATUA I BELOG
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.524
I. Putra, Made Windu Antara Kesiman, Kadek Yota Ernanda Aryanto
{"title":"EVALUASI USABILITY PADA APLIKASI IMMERSIVE STORY TELLING SATUA I BELOG","authors":"I. Putra, Made Windu Antara Kesiman, Kadek Yota Ernanda Aryanto","doi":"10.37600/tekinkom.v5i2.524","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.524","url":null,"abstract":"The development of immersive technology allows users to interact more realistically with the virtual world and immersive technology can also be used as a medium for introducing culture based on information communication technology. Currently, there are many immersive applications, so an evaluation is needed to measure the usability of immersive storytelling applications, especially in the interface design. Usability measurements are carried out to find out whether the interface design is good, because there are still complaints about the immersive story telling application, especially the interface design. This paper will evaluate the usability of the application immersive story telling satua I Belog using the usability heuristic method by adapting the twelve heuristic rules proposed by Sutcliffe. Heuristic evaluation is a combination of usability aspects and user presence aspects in a virtual environment. This evaluation process involves 3 assessors. The evaluation results show that the Immersive Story Telling Satua I Belog application has quite good 3D quality and the application performance is quite good. However, there are several features that need to be improved, namely 3D graphics and player controls to get maximum performance. In the application there are also objects that can be penetrated. During the evaluation process it was also found that motion sickness symptoms can occur in every user. This Motion Sickness event is influenced by aspects of the user's position when running the Immersive Story Telling Satua I Belog application. motion sickness will feel fast when using the application by looking up and shaking your head within eight minutes of using the application.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"36 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113963559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IMPLEMENTASI ALGORITMA VIGENERE CIPHER UNTUK ENKRIPSI DAN DEKRIPSI PADA PERESEPAN DATA OBAT DI PUSKESMAS MERTOYUDAN 1 KABUPATEN MAGELANG
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.534
D. Astuti, C. Sundari
{"title":"IMPLEMENTASI ALGORITMA VIGENERE CIPHER UNTUK ENKRIPSI DAN DEKRIPSI PADA PERESEPAN DATA OBAT DI PUSKESMAS MERTOYUDAN 1 KABUPATEN MAGELANG","authors":"D. Astuti, C. Sundari","doi":"10.37600/tekinkom.v5i2.534","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.534","url":null,"abstract":"Puskesmas is a place to provide health and medical services for the community. Every patient who seeks treatment at a doctor at the health center always gets a message containing a prescription for the drug. The problem that often occurs is the large number of drug prescribing processes that occur without being based on a system, can cause errors in drug prescribing and can be fatal for patients. The purpose of this research is to make an electronic encrypted prescription application using the Vigener Cipher method. The implementation of this system uses the Vigener Cipher Algorithm in securing prescription drug data. The Vigener Cipher algorithm can perform encryption and decryption processes. System Design with Context Diagram. The result of this study is that the application of drug prescribing data using the Vigener Cipher Algorithm has been able to secure drug prescribing properly. In the PARASETAMOL Drug Data Test, key: CXWDFHHJYVW, result: RXNDXLAJKJH. Functional Testing Results obtained results that are accepted in all test scenarios and Validity Test Results obtained 100% valid results.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129104756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IDENTIFIKASI COVID-19 BERDASARKAN CITRA X-RAY PARU-PARU MENGGUNAKAN METODE LOCAL BINARY PATTERN DAN RANDOM FOREST
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.540
Afifah Suaib, I. I. Tritosmoro, Nur Ibrahim
{"title":"IDENTIFIKASI COVID-19 BERDASARKAN CITRA X-RAY PARU-PARU MENGGUNAKAN METODE LOCAL BINARY PATTERN DAN RANDOM FOREST","authors":"Afifah Suaib, I. I. Tritosmoro, Nur Ibrahim","doi":"10.37600/tekinkom.v5i2.540","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.540","url":null,"abstract":"Covid-19 is a phenomenon that can’t be forgotten by the world. At the end of 2019 in Wuhan, China SarsCov-2 virus was discovered until the World Health Organization declared Covid-19 as pandemic on March 9, 2020. The rapid development and transmission of this virus was overwhelmed. One way to find out someone is positive for Covid-19 is by looking at the X-Ray results of their lungs. The X-Ray results will be analyzed to determine the state of a person's lungs. The method used in this study consists of feature extraction method using Local Binary Pattern (LBP) and classification method using Random Forest. This study uses training data and test data of X-Ray images of the lungs which are divided into three classes that is normal lungs, positive for Covid-19, and Pneumonia. Based on the results of tests that have been carried out using 1,200 images divided into 900 training data and 300 test data, the system can identify Covid-19 based on X-Ray images of the lungs and classify them into three classes. The highest accuracy results obtained 85.67% using variations of image resizing= 200x200 pixel, radius of LBP= 8, and the number of trees in Random Forest=200.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125496486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERANCANGAN GAME AYO BERSIH UNTUK ANAK MENGGUNAKAN METODE SYSTEM DEVELOPMENT LIFE CYCLE WATERFALL
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.643
M. Lubis, K. Khairunnisa, Yessi Fitri Annisah Lubis
{"title":"PERANCANGAN GAME AYO BERSIH UNTUK ANAK MENGGUNAKAN METODE SYSTEM DEVELOPMENT LIFE CYCLE WATERFALL","authors":"M. Lubis, K. Khairunnisa, Yessi Fitri Annisah Lubis","doi":"10.37600/tekinkom.v5i2.643","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.643","url":null,"abstract":"One of the popular pastimes among young people today is video games, which are educational and for entertainment purposes only. Video games usually only focus on story and game mechanics. Gaming is currently an alternative entertainment for various groups. In this research we aim to make game software in the form of RPG games using RPG Maker MV software. The purpose of this research is to design an educational game Ayo Clean for children so that children practice maintaining cleanliness or a clean lifestyle every day. The research method used to make this RPG game is the System Development Life Cycle (SDLC) waterfall, where the research stage is in the form of the final stage, returning to the initial stage which forms a cycle or life cycle. Based on the results of research on educational animations to keep the environment clean for children 7-9 years old, it can be concluded that this method can make it easier for children to maintain cleanliness. However, 3. This game is already under development. Based on the results of the questionnaire, there is a section on how interesting the game is that 45 respondents chose not interesting, therefore the authors developed the game. The educational game Ayo Bersih using the System Development Life Cycle method (children 7-9 years old) using RPG Maker MV can be implemented properly.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127195599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SISTEM PENDUKUNG KEPUTUSAN DALAM MENENTUKAN KETUA HIMAPRODI MENGGUNAKAN METODE WEIGHTED PRODUCT 支持决策系统决定HIMAPRODI主席使用高压生产方法
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.703
Y. Utomo, Dian Efytra Yuliana, Harso Kurniadi
{"title":"SISTEM PENDUKUNG KEPUTUSAN DALAM MENENTUKAN KETUA HIMAPRODI MENGGUNAKAN METODE WEIGHTED PRODUCT","authors":"Y. Utomo, Dian Efytra Yuliana, Harso Kurniadi","doi":"10.37600/tekinkom.v5i2.703","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.703","url":null,"abstract":"Himaprodi Tekkom is one of the student organizations at the level of the Computer Engineering Study Program on the Uniska Kediri campus and includes intra-campus organizations as well as extra-curricular activities that can be selected and participated in by each student. The term of office of the chairman of Himaprodi is one year; when the term of office ends, the selection of the new Himaprodi chairman will be held at the time of the musma. In its selection, Himaprodi Tekkom still uses manual methods that make it too time-consuming and less efficient. In order to be effective and efficient, and moreover, the study program is a computer engineering study program, a website-based recommendation system was created to determine the candidate for the new Himaprodi Chairman using the weighted product method as a data processor based on six criteria that have been given, including leadership, wisdom, competence, responsibility, communicativeness, creativity, and innovation. The results achieved from this study were to use the weighted product method, so Arif Nur Huda's name was chosen as the new head of the Himaprodi Teknik Komputer with a value of 0,447.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117337093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENERAPAN METODE GENETIK PADA SISTEM INFORMASI PENJADWALAN PERKULIAHAN STMIK JAKARTA STI&K 基因方法应用于雅加达STI&K大学信息系统
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.469
Linda Wahyu Widiyanti, S. Suyatno
{"title":"PENERAPAN METODE GENETIK PADA SISTEM INFORMASI PENJADWALAN PERKULIAHAN STMIK JAKARTA STI&K","authors":"Linda Wahyu Widiyanti, S. Suyatno","doi":"10.37600/tekinkom.v5i2.469","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.469","url":null,"abstract":"Lecture activities from a university are increasingly complex along with the number of scientific fields in a study program. One of these complications is the scheduling of courses given to students and supporting lecturers. The number of courses and the large number of lecturers make the scheduling process require extra in managing it. STMIK Jakarta STI&K is a college in the field of computers that has several study programs in the field of computers consisting of the Information Systems Study Program, Computer Systems and Information Management. At the beginning of each lecture, they often experience difficulties in scheduling the lectures. The need for a system that can process scheduling data is very important so that it can help maximize the process so that lecture activities are more organized. Answering the problem of the complicated process of scheduling lectures for students and lecturers, in this study a scheduling system was developed using the Genetic Method. The use of this genetic method can minimize scheduling conflicts between courses, between lecturers and between classes. The development of this scheduling system was developed using the PHP language and MySQL database so that it can be applied online so that the results can be directly informed to lecturers and students. Based on the application of the system developed, it helps the scheduling department of STMIK Jakarta STI&K faster in making schedules because it minimizes schedule conflicts, informs schedules more quickly so that all lecturers and students are better prepared. The comparison of the average speed of making schedules manually and using genetic methods is between 69.67 and 69.72.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130060090","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SISTEM INFORMASI E-MADING (SI-EMA) BERBASIS WEBSITE SEBAGAI SARANA PENYALURAN KREASI PADA LITERASI SEKOLAH E-MADING信息系统(see - ema)以网站为基础,是学校读写方面的创作工具
Jurnal Teknik Informasi dan Komputer (Tekinkom) Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.418
H. Basri, Muhamad Tabrani, Eko Budiyono
{"title":"SISTEM INFORMASI E-MADING (SI-EMA) BERBASIS WEBSITE SEBAGAI SARANA PENYALURAN KREASI PADA LITERASI SEKOLAH","authors":"H. Basri, Muhamad Tabrani, Eko Budiyono","doi":"10.37600/tekinkom.v5i2.418","DOIUrl":"https://doi.org/10.37600/tekinkom.v5i2.418","url":null,"abstract":"An information system is a set of tools used to obtain and manage information. At this time, the use of information systems in everyday life is very much and varied. Many companies or institutions are switching from conventional systems to computerized systems. This is because information systems can simplify business processes from traditional or conventional systems. School wall magazines are an important facility for students and schools to convey important information related to education, talent development and student careers. However, over time, conventional wall magazines have many problems such as damaged information sheets and limited information display space, the information on display must be accessed. directly causing students to crowd to get information, limiting access rights to display information. By using a qualitative method, this study succeeded in developing a software called the e-mading information system (SI EMA). in a structured way, SI EMA can be explained using the waterfall method. The creation of a website-based wall magazine aims to add value and function to conventional wall magazines to become more efficient and of high quality. The SI EMA website has changed the publication of conventional papers to be computerized, the use of paper media or printed documents has become electronic media, articles or written works are not easily lost because they have been documented on the website, the appearance of written works has become more attractive. With this renewal, problems can be resolved properly and are able to help schools and students not only in obtaining information more effectively and efficiently but also as a creative means to express their creativity.","PeriodicalId":365934,"journal":{"name":"Jurnal Teknik Informasi dan Komputer (Tekinkom)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131759262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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