PERANCANGAN GAME AYO BERSIH UNTUK ANAK MENGGUNAKAN METODE SYSTEM DEVELOPMENT LIFE CYCLE WATERFALL

M. Lubis, K. Khairunnisa, Yessi Fitri Annisah Lubis
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Abstract

One of the popular pastimes among young people today is video games, which are educational and for entertainment purposes only. Video games usually only focus on story and game mechanics. Gaming is currently an alternative entertainment for various groups. In this research we aim to make game software in the form of RPG games using RPG Maker MV software. The purpose of this research is to design an educational game Ayo Clean for children so that children practice maintaining cleanliness or a clean lifestyle every day. The research method used to make this RPG game is the System Development Life Cycle (SDLC) waterfall, where the research stage is in the form of the final stage, returning to the initial stage which forms a cycle or life cycle. Based on the results of research on educational animations to keep the environment clean for children 7-9 years old, it can be concluded that this method can make it easier for children to maintain cleanliness. However, 3. This game is already under development. Based on the results of the questionnaire, there is a section on how interesting the game is that 45 respondents chose not interesting, therefore the authors developed the game. The educational game Ayo Bersih using the System Development Life Cycle method (children 7-9 years old) using RPG Maker MV can be implemented properly.
电子游戏是当今年轻人的一种流行的消遣方式,它具有教育和娱乐的目的。电子游戏通常只关注故事和游戏机制。游戏目前是各种群体的另一种娱乐方式。本研究的目的是利用RPG Maker MV软件制作RPG游戏形式的游戏软件。本研究的目的是为儿童设计一个教育游戏Ayo Clean,让儿童每天练习保持清洁或清洁的生活方式。制作这款RPG游戏所使用的研究方法是系统开发生命周期(SDLC)瀑布,其中研究阶段以最后阶段的形式,返回到初始阶段,形成一个循环或生命周期。根据对7-9岁儿童保持环境清洁的教育动画的研究结果,可以得出这种方法可以使儿童更容易保持清洁。然而,3。这款游戏已经在开发中了。根据问卷调查的结果,有一个关于游戏有趣程度的部分,有45名受访者选择不有趣,因此作者开发了这款游戏。使用系统开发生命周期方法(7-9岁儿童)的教育游戏《Ayo Bersih》使用RPG Maker MV可以很好地实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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